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162 lines
2.0 KiB
ArmAsm
162 lines
2.0 KiB
ArmAsm
; Peasant's Quest
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; Archery Minigame
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; by Vince `deater` Weaver vince@deater.net
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.include "hardware.inc"
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.include "zp.inc"
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.include "qload.inc"
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.include "inventory.inc"
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.include "parse_input.inc"
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LOCATION_BASE = LOCATION_ARCHERY ; (28)
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archery:
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lda #0
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sta LEVEL_OVER
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sta FRAME
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jsr hgr_make_tables
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jsr hgr2
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;=============================
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;=============================
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; new screen location
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;=============================
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;=============================
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new_location:
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lda #0
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sta LEVEL_OVER
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;=====================
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; load bg
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lda MAP_LOCATION
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sec
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sbc #LOCATION_BASE
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tax
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lda #<target_zx02
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sta zx_src_l+1
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lda #>target_zx02
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sta zx_src_h+1
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lda #$40
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jsr zx02_full_decomp
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; put peasant text
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; lda #<peasant_text
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; sta OUTL
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; lda #>peasant_text
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; sta OUTH
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; jsr hgr_put_string
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; put score
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; jsr print_score
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;=====================
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; move peasant
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; FIXME: don't do this if loading game
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; lda #20
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; sta PEASANT_X
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; lda #150
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; sta PEASANT_Y
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;====================
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; save background
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; lda PEASANT_X
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; sta CURSOR_X
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; lda PEASANT_Y
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; sta CURSOR_Y
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;=======================
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; draw initial peasant
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; jsr save_bg_1x28
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; jsr draw_peasant
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game_loop:
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; jsr move_peasant
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inc FRAME
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bit KEYRESET
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jsr wait_until_keypress
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; lda #$30 ; got 0 of 3
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; lda #$31 ; got 1 of 3
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lda #$33 ; got 3 of 3
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sta ARROW_SCORE
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lda ARROW_SCORE
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ora #ARROW_DONE
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sta ARROW_SCORE
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lda #LOCATION_ARCHERY
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jmp update_map_location
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; jsr check_keyboard
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; lda LEVEL_OVER
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; bmi oops_new_location
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; bne game_over
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; delay
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; lda #200
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; jsr wait
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; jmp game_loop
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;oops_new_location:
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; jmp new_location
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;************************
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; exit level
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;************************
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game_over:
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lda ARROW_SCORE
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ora #ARROW_DONE
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sta ARROW_SCORE
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rts
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;.include "draw_peasant.s"
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;.include "gr_copy.s"
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.include "new_map_location.s"
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;.include "peasant_move.s"
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;.include "score.s"
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;.include "keyboard.s"
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.include "wait.s"
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.include "wait_a_bit.s"
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.include "graphics_archery/archery_graphics.inc"
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