dos33fsprogs/ootw
2019-03-01 16:31:10 -05:00
..
intro_graphics ootw: intro: more work, still 3k too big 2019-03-01 13:39:40 -05:00
sprite_graphics
another_cave2.png
another_cave3.png
another_cave.png
another_rope.png
another_sprites.png
another_uboot.png
another.png
black.decode ootw: intro: more work on graphics 2019-02-26 23:03:51 -05:00
compress_test.s ootw: more lz4 work 2019-02-25 21:01:06 -05:00
cutscene_beast.s
cutscene_slug.s
earthquake.s
FAQ
gr_copy.s ootw: intro: split out gr_make_quake 2019-03-01 11:53:56 -05:00
gr_fast_clear.s ootw: intro: remove more extraneous code 2019-03-01 12:04:29 -05:00
gr_make_quake.s ootw: intro: split out gr_make_quake 2019-03-01 11:53:56 -05:00
gr_offsets.s
gr_overlay.s
gr_pageflip.s
gr_plot.s
gr_putsprite_flipped.s ootw: intro: remove more extraneous code 2019-03-01 12:04:29 -05:00
gr_putsprite.s ootw: intro: remove more extraneous code 2019-03-01 12:04:29 -05:00
gr_unrle.s
gr_vlin.s
hardware.inc ootw: more lz4 work 2019-02-25 21:01:06 -05:00
hello.bas ootw: update disk image 2019-02-18 16:06:18 -05:00
intro_data.s ootw: intro: more work, diminishing returns 2019-03-01 16:31:10 -05:00
intro.s ootw: intro: more work, diminishing returns 2019-03-01 16:31:10 -05:00
keyboard.s
loader.s ootw: intro: more squishing 2019-03-01 14:03:20 -05:00
lz4_decode.s ootw: more lz4 work 2019-02-25 21:01:06 -05:00
Makefile ootw: intro: more work, diminishing returns 2019-03-01 16:31:10 -05:00
ootw_c2_cage.inc
ootw_c2_cage.png
ootw_c2_cage.s
ootw_c2.s ootw: intro: more size opt. still 6k too big 2019-03-01 13:04:21 -05:00
ootw_cavern2.inc
ootw_cavern3.inc
ootw_cavern.inc
ootw_cavern.s
ootw_mesa.s
ootw_pool.inc
ootw_pool.s
ootw_rope.inc
ootw_rope.s
ootw_underwater.inc ootw: missing file 2019-03-01 13:47:47 -05:00
ootw.dsk ootw: update disk image 2019-02-18 16:06:18 -05:00
ootw.s ootw: intro: remove more extraneous code 2019-03-01 12:04:29 -05:00
physicist.s
random16.s
README ootw: intro: more work, diminishing returns 2019-03-01 16:31:10 -05:00
sluggy.s
sprites_beast.inc
sprites_ootw.inc
sprites_physicist.inc
sprites_slugs.inc
text_print.s
TODO ootw: intro: working on tunnel 2019-02-25 00:19:20 -05:00
zp.inc ootw: intro: all accelerator stuff done 2019-02-18 14:31:26 -05:00

Saw the amazing PICO-8 version of this:
	https://liquidream.itch.io/another-world-survival

and thought the lo-res pallette might be just barely enough to do
it justice.

Of course you could just play on your IIgs, but what's the fun in that.




Up to tunnel1, using RLE:
	35875	INTRO

		using LZ4:





Memory map:
	00	zero page
	01	stack
	02	????
	03	dos33 nibble table
	04-07	GR page0
	08-0b	GR page1
	0c-0f	offscreen data  ($c00 = disk load buffer)
	10-13	offscreen data2
	14-16	loader
	17-bf	program/data (42.25k)
	c0-cf	I/O
	d0-ff	ROM


Memory squeeze!

	10,748 over	all graphics in
	10,734 over	remove extraneous blank bg image
	 8,658 over	re-arrange memory map, 42k avail now
	 8,562 over	move gr_make_quake out of common code
	 8,374 over	remove extraneous code (mostly put_sprite_flipped)
	 5,469 over     allow changing bg on fly in sequence
	 4,122 over	modify cyan frames to be on fly
	 2,749 over	do same for zappo routines
	 2,493 over	squish disk loader vars to page 3
	 2,165 over	horrible hack to auto-go to next image in sequence