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https://github.com/deater/dos33fsprogs.git
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308 lines
5.3 KiB
ArmAsm
308 lines
5.3 KiB
ArmAsm
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; Roughly based on "Entropy" by Dave McKellar of Toronto
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; A Two-line BASIC program Found on Beagle Brother's Apple Mechanic Disk
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;
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; It is XORing vector squares across the screen. Randomly the size
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; is changed while doing this.
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; 24001 ROT=0:FOR I=1 TO 15: READ A,B: POKE A,B: NEXT: DATA
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; 232,252,233,29,7676,1,7678,4,7679,0,7680,18,7681,63,
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; 7682,36,7683,36,7684,45,7685,45,7686,54,7687,54,7688,63,
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; 7689,0
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; 24002 FOR I=1 TO 99: HGR2: FOR E=.08 TO .15 STEP .01:
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; FOR Y=4 to 189 STEP 6: FOR X=4 to 278 STEP 6:
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; SCALE=(RND(1)<E)*RND(1)*E*20+1: XDRAW 1 AT X,Y:
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; NEXT: NEXT: NEXT: NEXT
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; if E=.08 IF RND<20 RND(1)*.08 < .1
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; If (RND(1)<E) THEN SCALE = RND(1)*E*20+1 = 1 .. 2 (2.6)
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; IF (RND(1)>E) THEN SCALE = 1
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; if E=.15 IF RND<38
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; If (RND(1)<E) THEN SCALE = RND(1)*E*20+1 = 1 .. 4
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; IF (RND(1)>E) THEN SCALE = 1
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XREG = $46
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YREG = $47
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SEEDL = $4E
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SEEDH = $4F
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FRAME = $CC
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FRAMEH = $CD
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HGR_SCALE = $E7
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DISP_PAGE = $ED
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DRAW_PAGE = $EE
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XHIGH = $F1 ; credits
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LOGO_OFFSET = $F2 ; credits
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HGR = $F3E2
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HGR2 = $F3D8
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HPOSN = $F411
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XDRAW0 = $F65D
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WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
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RESTORE = $FF3F
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entropy_text:
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jsr HGR2 ; Hi-res graphics, no text at bottom
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; Y=0, A=0 after this call
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sta LOGO_OFFSET
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sta FRAME
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iny ; default is 1
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sty HGR_SCALE
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ldy #60 ; FOR Y=60 to 102 STEP 6
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logo_yloop:
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ldx #34 ; FOR X=32 to 248 STEP 6
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logo_xloop:
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stx XREG ; save X
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sty YREG ; save Y
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; setup X and Y co-ords
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tya ; YPOS into A
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ldy #0 ; XHIGH always #0
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jsr HPOSN ; X= (y,x) Y=(a)
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ldx LOGO_OFFSET
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asl desire_boxes,X
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bcc skip_xdraw
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ldx #<shape_table ; point to our shape
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ldy #>shape_table
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lda #0 ; ROT=0
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jsr XDRAW0 ; XDRAW 1 AT X,Y
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; Both A and X are 0 at exit
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skip_xdraw:
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jsr RESTORE ; restore FLAGS/X/Y/A
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; we saved X/Y earlier
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logo_nextx: ; NEXT X
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inc FRAME
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lda FRAME
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and #$7
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bne no_inc_offset
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inc LOGO_OFFSET
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no_inc_offset:
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txa
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clc ; 1
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adc #6 ; x+=6 ; 2
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tax
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;cmp #248
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cmp #18 ; this is 272?
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bne logo_xloop
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logo_nexty:
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; inc LOGO_OFFSET
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clc
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tya
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adc #6 ; y+=6
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tay
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cpy #102
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bne logo_yloop ; if so, loop
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;======================================
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; do the effect
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;======================================
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eloop:
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ldy #6 ; Y=0 to 180 STEP 6
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yloop:
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ldx #0
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stx XHIGH
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ldx #4 ; FOR X=4 to 278 STEP 6
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xloop:
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lda #1 ; default is 1
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sta HGR_SCALE
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cpy #54
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bcc random_scale ; blt
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cpy #108
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bcc done_scale ; bge
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random_scale:
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jsr random16
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cmp #20
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bcs done_scale ; bge
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lda SEEDL
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bmi done_scale
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inc HGR_SCALE
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done_scale:
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stx XREG ; save X
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sty YREG ; save Y
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; setup X and Y co-ords
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tya ; YPOS into A
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ldy XHIGH ; XHIGH in Y
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; XPOS already in X
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jsr HPOSN ; X= (y,x) Y=(a)
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ldx #<shape_table ; point to our shape
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ldy #>shape_table
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lda #0 ; ROT=0
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jsr XDRAW0 ; XDRAW 1 AT X,Y
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; Both A and X are 0 at exit
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jsr RESTORE ; restore FLAGS/X/Y/A
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; we saved X/Y earlier
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nextx: ; NEXT X
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; starting at 4 so hit 256, overflow to high bit
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; finally end at 280 which is 24?
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txa
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clc ; 1
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adc #6 ; x+=6 ; 2
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tax
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beq xwrap
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cmp #24
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bne xloop
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beq nexty
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xwrap:
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inc XHIGH
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jmp xloop
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nexty:
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; carry always set if we get here?
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clc
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tya
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adc #6 ; y+=6
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tay
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cpy #156
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bne yloop ; if so, loop
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beq eloop
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shape_table:
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.byte 18,63,36,36,45,45,54,54,63,0 ; shape data (a square)
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; 280/6= 48 roughly ; 36*6 wide = 216, 280-216/2=32 to 248
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; 160/6 = 26 roughly ; 42 high, 160-42/2 = 118/2=59, say 60?
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;0123456701234567012345670123456701234567
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; # ### ###
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; # # #
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; ##### ##### ##### # #### # #
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; # # # # # # # # ## # #
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; # # # # # # # # # #
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; ### # # ### # ### # #### ### ###
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; # #
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;0123456701234567012345670123456701234567
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desire_boxes:
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.byte $00,$00,$02,$03,$B8
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.byte $00,$00,$02,$00,$A0
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.byte $3E,$f9,$F2,$78,$A0
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.byte $42,$85,$0A,$98,$A0
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.byte $42,$85,$0A,$80,$A0
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.byte $3A,$B9,$72,$7B,$B8
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.byte $00,$81,$00,$00,$00
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; 16-bit 6502 Random Number Generator
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; Linear feedback shift register PRNG by White Flame
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; http://codebase64.org/doku.php?id=base:small_fast_16-bit_prng
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; The Apple II KEYIN routine increments this field
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; while waiting for keypress
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;SEEDL = $4E
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;SEEDH = $4F
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XOR_MAGIC = $7657 ; "vW"
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;=============================
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; random16
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;=============================
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; takes:
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; not 0, cc = 5+ = 27
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; not 0, cs = 5+12+19 = 36
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; $0000 = 5+7+19 = 31
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; $8000 = 5+6+14 = 25
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; $XX00 = 5+6+7+19 = 37
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random16:
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lda SEEDL ; 3
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beq lowZero ; $0000 and $8000 are special values ; 2
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asl SEEDL ; Do a normal shift ; 5
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lda SEEDH ; 3
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rol ; 2
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bcc noEor ; 2
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doEor:
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; high byte is in A
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eor #>XOR_MAGIC ; 2
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sta SEEDH ; 3
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lda SEEDL ; 3
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eor #<XOR_MAGIC ; 2
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sta SEEDL ; 3
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rts ; 6
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lowZero:
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; 1
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lda SEEDH ; 3
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beq doEor ; High byte is also zero ; 3
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; so apply the EOR
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; -1
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; wasn't zero, check for $8000
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asl ; 2
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beq noEor ; if $00 is left after the shift ; 2
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; then it was $80
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bcs doEor ; else, do the EOR based on the carry ; 3
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noEor:
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; 1
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sta SEEDH ; 3
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rts ; 6
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