dos33fsprogs/ootw
2019-03-01 12:04:29 -05:00
..
intro_graphics ootw: intro: remove unneeded blank image 2019-03-01 10:28:24 -05:00
sprite_graphics ootw: add beast sprites 2019-01-26 14:24:56 -05:00
another_cave2.png ootw: we not have ceiling slugs 2019-01-24 22:58:21 -05:00
another_cave3.png
another_cave.png
another_rope.png
another_sprites.png
another_uboot.png
another.png ootw: fix bug where slugs were floating in space 2019-01-26 14:23:39 -05:00
black.decode ootw: intro: more work on graphics 2019-02-26 23:03:51 -05:00
compress_test.s ootw: more lz4 work 2019-02-25 21:01:06 -05:00
cutscene_beast.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
cutscene_slug.s ootw: add beginnings of beast cutscene 2019-01-24 16:55:53 -05:00
earthquake.s ootw: have earthquake/boulders happen in rope room 2019-01-20 01:54:58 -05:00
FAQ ootw: intro: a lot of accelerator text there 2019-02-18 12:18:46 -05:00
gr_copy.s ootw: intro: split out gr_make_quake 2019-03-01 11:53:56 -05:00
gr_fast_clear.s ootw: intro: remove more extraneous code 2019-03-01 12:04:29 -05:00
gr_make_quake.s ootw: intro: split out gr_make_quake 2019-03-01 11:53:56 -05:00
gr_offsets.s
gr_overlay.s ootw: intro: initial DNA support 2019-02-17 13:37:24 -05:00
gr_pageflip.s
gr_plot.s ootw: intro, lots of elevator work 2019-02-05 23:46:31 -05:00
gr_putsprite_flipped.s ootw: intro: remove more extraneous code 2019-03-01 12:04:29 -05:00
gr_putsprite.s ootw: intro: remove more extraneous code 2019-03-01 12:04:29 -05:00
gr_unrle.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
gr_vlin.s ootw: intro, lots of elevator work 2019-02-05 23:46:31 -05:00
hardware.inc ootw: more lz4 work 2019-02-25 21:01:06 -05:00
hello.bas ootw: update disk image 2019-02-18 16:06:18 -05:00
intro.s ootw: intro: split out gr_make_quake 2019-03-01 11:53:56 -05:00
keyboard.s
loader.s ootw: loader: move everything to start at 1800 2019-03-01 11:45:41 -05:00
lz4_decode.s ootw: more lz4 work 2019-02-25 21:01:06 -05:00
Makefile ootw: intro: split out gr_make_quake 2019-03-01 11:53:56 -05:00
ootw_c2_cage.inc ootw: add placeholder for checkpoint2 2019-01-27 21:37:09 -05:00
ootw_c2_cage.png ootw: add placeholder for checkpoint2 2019-01-27 21:37:09 -05:00
ootw_c2_cage.s ootw: forgot about checkpoint2 2019-02-03 01:00:47 -05:00
ootw_c2.s ootw: add placeholder for checkpoint2 2019-01-27 21:37:09 -05:00
ootw_cavern2.inc ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_cavern3.inc ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_cavern.inc
ootw_cavern.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_mesa.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_pool.inc ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_pool.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_rope.inc ootw: add rope room 2019-01-18 23:23:18 -05:00
ootw_rope.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw.dsk ootw: update disk image 2019-02-18 16:06:18 -05:00
ootw.s ootw: intro: remove more extraneous code 2019-03-01 12:04:29 -05:00
physicist.s
random16.s
README ootw: intro: remove more extraneous code 2019-03-01 12:04:29 -05:00
sluggy.s ootw: fix bug where slugs were floating in space 2019-01-26 14:23:39 -05:00
sprites_beast.inc ootw: add beast sprites 2019-01-26 14:24:56 -05:00
sprites_ootw.inc
sprites_physicist.inc
sprites_slugs.inc
text_print.s ootw: intro: a lot of accelerator text there 2019-02-18 12:18:46 -05:00
TODO ootw: intro: working on tunnel 2019-02-25 00:19:20 -05:00
zp.inc ootw: intro: all accelerator stuff done 2019-02-18 14:31:26 -05:00

Saw the amazing PICO-8 version of this:
	https://liquidream.itch.io/another-world-survival

and thought the lo-res pallette might be just barely enough to do
it justice.

Of course you could just play on your IIgs, but what's the fun in that.




Up to tunnel1, using RLE:
	35875	INTRO

		using LZ4:





Memory map:
	00	zero page
	01	stack
	02-03	
	04-07	GR page0
	08-0b	GR page1
	0c-0f	offscreen data  ($c00 = disk load buffer)
	10-13	offscreen data2
	14-17	loader
	18-bf	program/data (42k)
	c0-cf	I/O
	d0-ff	ROM


Memory squeeze!

	10,748 over	all graphincs in
	10,734 over	remove extraneous blank bg image
	 8,658 over	re-arrange memory map, 42k avail now
	 8,562 over	move gr_make_quake out of common code
	 8,374 over	remove extraneous code (mostly put_sprite_flipped)