dos33fsprogs/graphics/hgr/martymation/marty_tiny.s
2021-06-16 01:19:08 -04:00

292 lines
6.6 KiB
ArmAsm

; Martymation implementation
; based on the animation routines by
; Martin Kahn found on side B of the Broderbund Color Printshop Disk, Side 2
; by Vince `deater` Weaver
; 6121 bytes -- start
; 6075 bytes -- first pass of optimizing
; 6061 bytes -- remove configurable window
; 5679 bytes -- use HPOSN instead of lookuptable for HGR addresses
; 5478 bytes -- generate even table
; 5293 bytes -- generate odd table
; zero page locations
NIBCOUNT = $00
HGR_BITS = $1C
GBASL = $26
GBASH = $27
ROW = $82
; D0+ used by HGR routines
HGR_COLOR = $E4
HGR_PAGE = $E6
TEMP = $FF
; soft-switches
KEYPRESS = $C000
KEYRESET = $C010
SET_GR = $C050
FULLGR = $C052
PAGE1 = $C054
HIRES = $C057
; ROM routines
HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
HPOSN = $F411 ; set GBASL/H to (Y,X),A
HPLOT0 = $F457 ; plot at (Y,X), (A)
HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X
WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
even_table = $9000
odd_table = $9100
martymation:
jsr HGR2
; decompress images
; lda #<(page0_lzsa)
; sta getsrc_smc+1
; lda #>(page0_lzsa)
; sta getsrc_smc+2
; lda #$20
; jsr decompress_lzsa2_fast
; lda #<(page1_lzsa)
; sta getsrc_smc+1
; lda #>(page1_lzsa)
; sta getsrc_smc+2
; lda #$40
; jsr decompress_lzsa2_fast
;================================
; Setup Tables
;================================
ldy #0
even_loop:
tya
and #$f
bne skip_even_inc
inc even_smc+1
skip_even_inc:
tax
lda even_helper,X
even_smc:
ora even_helper2-1
sta even_table,Y
iny
bne even_loop
;================
; odd table
ldy #0 ; already 0?
odd_loop:
tya
and #$f
php
cmp #$8
bcs odd_toggle
ldx #$00
beq odd_store ; bra
odd_toggle:
ldx #$10
odd_store:
stx TEMP
plp
bne skip_odd_inc
inc odd_smc+1
skip_odd_inc:
tax
lda odd_helper,X
odd_smc:
ora odd_helper2-1
eor TEMP
sta odd_table,Y
iny
bne odd_loop
;================================
; Start Animation
;================================
start_animation:
ldy #$40 ; set draw page to PAGE2 ($4000)
sty draw_page
ldx #$00
stx display_page ; set display page to PAGE1
inx ; but move it to PAGE2?
animate_loop:
lda PAGE1,X ; set page
txa ; switch display page
eor #$01 ; by flipping low bit
tax
lda draw_page ; switch draw page $4000 <-> $2000
eor #$60 ; 0100 -> 0010, 0010 -> 0100
sta draw_page
stx disp_page2 ; ???????
lda #$11
jsr WAIT ; pause a bit
;==============================
; cycle colors
;==============================
cycle_colors:
ldy #1 ; we always start at row1
row_loop:
sty ROW ; which ROW we are working on
tya
ldx #0
ldy #0
jsr HPOSN ; put GBASL/H from (Y,X),(A)
lda GBASH
and #$1f
ora draw_page
sta GBASH
ldy #0 ; always start column 0
col_loop:
lda (GBASL),Y ; get current value
tax
lda even_table,X ; translate with even col table
sta (GBASL),Y
iny ; point to next column
asl ; shift color left by two
asl ; this puts bit 6 into carry
lda (GBASL),Y ; get next column
bcs dont_toggle ; if bit 6 set, leave next alone
eor #$01 ; otherwise toggle low bit
dont_toggle:
tax
lda odd_table,X ; translate using odd col table
sta (GBASL),Y ; store out
iny ; point to next column
cpy #$28 ; loop until done
bne col_loop
ldy ROW ; ROW=ROW+2
iny
iny
cpy #192 ; see if we are done
bcc row_loop ; if less than, then loop
; done inline cycle colors
ldx disp_page2 ; get which page to display
jmp animate_loop ; FIXME
even_helper:
.byte $05,$06,$07,$04,$09,$0a,$0b,$08, $0d,$0e,$0f,$0c,$01,$02,$03,$00 ; 85d9...85e8
even_helper2:
.byte $50,$60,$70,$40,$10,$20,$30,$00, $d0,$e0,$f0,$c0,$90,$a0,$b0,$80
;even_table: ; $85d9 ... $86d8
;.byte $55,$56,$57,$54,$59,$5a,$5b,$58, $5d,$5e,$5f,$5c,$51,$52,$53,$50 ; 85d9...85e8
;.byte $65,$66,$67,$64,$69,$6a,$6b,$68, $6d,$6e,$6f,$6c,$61,$62,$63,$60 ;
;.byte $75,$76,$77,$74,$79,$7a,$7b,$78, $7d,$7e,$7f,$7c,$71,$72,$73,$70 ;
;.byte $45,$46,$47,$44,$49,$4a,$4b,$48, $4d,$4e,$4f,$4c,$41,$42,$43,$40 ; ...8618
;.byte $15,$16,$17,$14,$19,$1a,$1b,$18, $1d,$1e,$1f,$1c,$11,$12,$13,$10 ;
;.byte $25,$26,$27,$24,$29,$2a,$2b,$28, $2d,$2e,$2f,$2c,$21,$22,$23,$20 ;
;.byte $35,$36,$37,$34,$39,$3a,$3b,$38, $3d,$3e,$3f,$3c,$31,$32,$33,$30 ; ...8648
;.byte $05,$06,$07,$04,$09,$0a,$0b,$08, $0d,$0e,$0f,$0c,$01,$02,$03,$00 ;
;.byte $d5,$d6,$d7,$d4,$d9,$da,$db,$d8, $dd,$de,$df,$dc,$d1,$d2,$d3,$d0 ;
;.byte $e5,$e6,$e7,$e4,$e9,$ea,$eb,$e8, $ed,$ee,$ef,$ec,$e1,$e2,$e3,$e0 ; ...8678
;.byte $f5,$f6,$f7,$f4,$f9,$fa,$fb,$f8, $fd,$fe,$ff,$fc,$f1,$f2,$f3,$f0 ;
;.byte $c5,$c6,$c7,$c4,$c9,$ca,$cb,$c8, $cd,$ce,$cf,$cc,$c1,$c2,$c3,$c0 ;
;.byte $95,$96,$97,$94,$99,$9a,$9b,$98, $9d,$9e,$9f,$9c,$91,$92,$93,$90 ;
;.byte $a5,$a6,$a7,$a4,$a9,$aa,$ab,$a8, $ad,$ae,$af,$ac,$a1,$a2,$a3,$a0 ; ...86b8
;.byte $b5,$b6,$b7,$b4,$b9,$ba,$bb,$b8, $bd,$be,$bf,$bc,$b1,$b2,$b3,$b0 ;
;.byte $85,$86,$87,$84,$89,$8a,$8b,$88, $8d,$8e,$8f,$8c,$81,$82,$83,$80 ;
;.byte $55,$56,$57,$54,$59,$5a,$5b,$58, $5d,$5e,$5f,$5c,$51,$52,$53,$50 ; 85d9...85e8
;0101 0101 0101 0111 0101 1101
;0010 1010 0010 1100 0011 0010
odd_helper:
.byte $0a,$0b,$0c,$0d,$0e,$0f,$08,$09, $02,$03,$04,$05,$06,$07,$00,$01 ; 85d9...85e8
odd_helper2:
.byte $20,$30,$40,$50,$60,$70,$00,$10, $a0,$b0,$c0,$d0,$e0,$f0,$80,$90
;odd_table: ; $86d9 ... $87d8
;.byte $2a,$2b,$2c,$2d,$2e,$2f,$28,$29, $32,$33,$34,$35,$36,$37,$30,$31 ; 86d9...86e8
;.byte $3a,$3b,$3c,$3d,$3e,$3f,$38,$39, $22,$23,$24,$25,$26,$27,$20,$21 ;
;.byte $4a,$4b,$4c,$4d,$4e,$4f,$48,$49, $52,$53,$54,$55,$56,$57,$50,$51 ;
;.byte $5a,$5b,$5c,$5d,$5e,$5f,$58,$59, $42,$43,$44,$45,$46,$47,$40,$41 ;
;.byte $6a,$6b,$6c,$6d,$6e,$6f,$68,$69, $72,$73,$74,$75,$76,$77,$70,$71 ;
;.byte $7a,$7b,$7c,$7d,$7e,$7f,$78,$79, $62,$63,$64,$65,$66,$67,$60,$61 ;
;.byte $0a,$0b,$0c,$0d,$0e,$0f,$08,$09, $12,$13,$14,$15,$16,$17,$10,$11 ;
;.byte $1a,$1b,$1c,$1d,$1e,$1f,$18,$19, $02,$03,$04,$05,$06,$07,$00,$01 ;
;.byte $aa,$ab,$ac,$ad,$ae,$af,$a8,$a9, $b2,$b3,$b4,$b5,$b6,$b7,$b0,$b1 ;
;.byte $ba,$bb,$bc,$bd,$be,$bf,$b8,$b9, $a2,$a3,$a4,$a5,$a6,$a7,$a0,$a1 ;
;.byte $ca,$cb,$cc,$cd,$ce,$cf,$c8,$c9, $d2,$d3,$d4,$d5,$d6,$d7,$d0,$d1 ;
;.byte $da,$db,$dc,$dd,$de,$df,$d8,$d9, $c2,$c3,$c4,$c5,$c6,$c7,$c0,$c1 ;
;.byte $ea,$eb,$ec,$ed,$ee,$ef,$e8,$e9, $f2,$f3,$f4,$f5,$f6,$f7,$f0,$f1 ;
;.byte $fa,$fb,$fc,$fd,$fe,$ff,$f8,$f9, $e2,$e3,$e4,$e5,$e6,$e7,$e0,$e1 ;
;.byte $8a,$8b,$8c,$8d,$8e,$8f,$88,$89, $92,$93,$94,$95,$96,$97,$90,$91 ;
;.byte $9a,$9b,$9c,$9d,$9e,$9f,$98,$99, $82,$83,$84,$85,$86,$87,$80,$81 ;
draw_page:
.byte $20
display_page:
.byte $00
disp_page2:
.byte $00
;.include "decompress_fast_v2.s"
;.include "graphics/asteroid.inc"