mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-19 12:32:35 +00:00
103 lines
2.2 KiB
Plaintext
103 lines
2.2 KiB
Plaintext
Soon:
|
|
+ Enable getting back on spaceship
|
|
+ Better collision detection on Spaceship land
|
|
+ Better collision detection/walk on+off in College Park
|
|
+ Hook up art for all possible locations
|
|
+ Working conversation
|
|
+ Riding animals
|
|
+ Battle
|
|
+ End sequence
|
|
|
|
Credits:
|
|
+ Running on bird. Stars and words in sky, mountain
|
|
+ Then spaceship flying with planet in the sky
|
|
|
|
Not soon:
|
|
|
|
+ Play as either DEATER or FROGGY
|
|
+ Allow spaceship to land on arbitrary grass space
|
|
+ Toggle lowercase/uppercase text
|
|
|
|
Trailer:
|
|
Coming this July
|
|
At Kansasfest
|
|
|
|
+ A new game about 20 year old events for a 40 year old platform
|
|
|
|
+ Title Screen
|
|
+ Riding bird
|
|
+ Battle against killer crab
|
|
+ Darkest Bel Air
|
|
|
|
|
|
|
|
|
|
Tom Bombem Video
|
|
+ Viewers know I started out on Apple II. But like most
|
|
people in the 90s I went through a DOS phase before
|
|
I moved onto Linux around 1996 or so.
|
|
+ Started out with GWBASIC and some CGA graphics games.
|
|
Fighter game
|
|
+ QBASIC
|
|
SW3FLIGHT?
|
|
+ Progressed to Turbo Pascal
|
|
AITAS. Note that I finished the story but not gameplay.
|
|
Based on a radio drama we wrote in 8th grade.
|
|
See if you can guess the names of those involved.
|
|
+ Underwater Trouble
|
|
+ EGA/PASCAL (AITAS, UNDERWATER)
|
|
|
|
=> original develop w/o internet. Made my own RLE
|
|
file format.
|
|
=> End graphics with THEDRAW. Used to make mediocre ANSI
|
|
art for BBSes
|
|
|
|
+In germany, impressed, passed me a copy of PCGPE
|
|
(show screenshot).
|
|
So I moved onto Pascal and x86 assembly.
|
|
Mode13h, 386 opcodes for speed.
|
|
|
|
|
|
Thus was born---> Tom Bombem
|
|
Linux version has cooler MOD based sound.
|
|
|
|
Released to a few local BBSes in Maryland.
|
|
Optimisitically Sent a copy to ID software (by then 3D realms).
|
|
Nice letter, basically looks decent but we've moved onto 3D games now.
|
|
|
|
|
|
Sound Blaster code, Ethan Brodsky, wasn't any older than me.
|
|
Graphcis in Deluxe Paint (screengrab).
|
|
|
|
Story!
|
|
-> My copout for not having full audio track
|
|
-> People in my HS really liked that.
|
|
-> ALl sound effects just me saying them.
|
|
|
|
|
|
|
|
-> I used to doodle these Aliens, thinking they were original,
|
|
but clearly they are based on the ones in Commander Keen
|
|
|
|
-> Level 3 meant to be one where you walk around with keycards
|
|
to turn off the tractor beam (wonder where that came from).
|
|
Off to college, never finished.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|