dos33fsprogs/graphics/gr/scroll/hexagon.s
2022-04-26 08:09:54 -04:00

145 lines
1.6 KiB
ArmAsm

; hexagon scroll?
; by Vince `deater` Weaver
PARTICLES = 128
SCALE = 2
COLOR = $30
QUOTIENT = $FA
DIVISOR = $FB
DIVIDEND = $FC
XX = $FD
YY = $FE
FRAME = $FF
FULLGR = $C052
LORES = $C056 ; Enable LORES graphics
PLOT = $F800 ; PLOT AT Y,A (A colors output, Y preserved)
SETGR = $FB40
WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
hexagon:
jsr SETGR
bit FULLGR
hexagon_loop:
; 104 to beat
lda #$4
sta inner_loop_smc+2
line_loop:
ldx #120
ldy #0
screen_loop:
inner_loop:
pattern_smc:
lda pattern1,Y
inner_loop_smc:
sta $400,X
iny
tya
and #$7
tay
dex
bpl screen_loop
;=================================
; move to next pattern
clc
lda pattern_smc+1
adc #8
sta pattern_smc+1
cmp #(<pattern1+32)
bne pattern_ok
lda #<pattern1
sta pattern_smc+1
pattern_ok:
; move to next line
clc
lda inner_loop_smc+1
adc #$80
sta inner_loop_smc+1 ; FIXME just inc if carry set
lda #$00
adc inner_loop_smc+2
sta inner_loop_smc+2
cmp #$8
bne line_loop
; scroll!
clc
lda pattern_smc+1
adc #8
sta pattern_smc+1
cmp #(<pattern1+32)
bne pattern_ok2
lda #<pattern1
sta pattern_smc+1
pattern_ok2:
lda #200
jsr WAIT
jmp hexagon_loop
pattern1:
.byte $04,$40,$d4,$4d,$d4,$40,$04,$40
pattern2:
.byte $d4,$4d,$04,$40,$04,$4d,$d4,$40
pattern3:
.byte $d4,$40,$04,$40,$04,$40,$d4,$4d
pattern4:
.byte $04,$4d,$d4,$40,$d4,$4d,$04,$40
; for bot
jmp hexagon
; lda pattern1,Y
; sta $400,X
; lda pattern2,Y
; sta $480,X
; lda pattern3,Y
; sta $500,X
; lda pattern4,Y
; sta $580,X
; lda pattern1,Y
; sta $600,X
; lda pattern2,Y
; sta $680,X
; lda pattern3,Y
; sta $700,X
; lda pattern4,Y
; sta $780,X