dos33fsprogs/chiptune_player/chiptune_player.s

469 lines
7.8 KiB
ArmAsm

; VMW Chiptune Player
.include "zp.inc"
; program is ~4k, so from 0xc00 to 0x1C00
LZ4_BUFFER EQU $1C00 ; $1C00 - $5C00, 16k for now
UNPACK_BUFFER EQU $5E00 ; $5E00 - $9600, 14k, $3800
; trying not to hit DOS at $9600
; Reserve 3 chunks plus spare (14k)
;=============================
; Setup
;=============================
jsr HOME
jsr TEXT
; init variables
lda #0
sta DRAW_PAGE
sta CH
sta CV
sta DONE_PLAYING
sta XPOS
sta MB_CHUNK_OFFSET
; print detection message
lda #<mocking_message ; load loading message
sta OUTL
lda #>mocking_message
sta OUTH
jsr move_and_print ; print it
jsr mockingboard_detect_slot4 ; call detection routine
cpx #$1
beq mockingboard_found
lda #<not_message ; if not found, print that
sta OUTL
lda #>not_message
sta OUTH
inc CV
jsr move_and_print
jmp forever_loop ; and wait forever
mockingboard_found:
; lda #<found_message ; print found message
; sta OUTL
; lda #>found_message
; sta OUTH
; inc CV
; jsr move_and_print
;============================
; Init the Mockingboard
;============================
jsr mockingboard_init
jsr reset_ay_both
jsr clear_ay_both
;=========================
; Setup Interrupt Handler
;=========================
; Vector address goes to 0x3fe/0x3ff
; FIXME: should chain any existing handler
lda #<interrupt_handler
sta $03fe
lda #>interrupt_handler
sta $03ff
;============================
; Enable 50Hz clock on 6522
;============================
lda #$40 ; Continuous interrupts, don't touch PB7
sta $C40B ; ACR register
lda #$7F ; clear all interrupt flags
sta $C40E ; IER register (interrupt enable)
lda #$C0
sta $C40D ; IFR: 1100, enable interrupt on timer one oflow
sta $C40E ; IER: 1100, enable timer one interrupt
lda #$E7
sta $C404 ; write into low-order latch
lda #$4f
sta $C405 ; write into high-order latch,
; load both values into counter
; clear interrupt and start counting
; 4fe7 / 1e6 = .020s, 50Hz
;============================
; Draw title screen
;============================
jsr set_gr_page0
lda #$4
sta DRAW_PAGE
jsr clear_screens
lda #<chip_title
sta GBASL
lda #>chip_title
sta GBASH
; Load image
lda #<$400
sta BASL
lda #>$400
sta BASH
jsr load_rle_gr
;===========================
; load first song
;===========================
jsr new_song
lda #<UNPACK_BUFFER ; set input pointer
sta INL
lda #>UNPACK_BUFFER
sta INH
;============================
; Enable 6502 interrupts
;============================
cli ; clear interrupt mask
;============================
; Init Background
;============================
; jsr clear_screens ; clear top/bottom of page 0/1
jsr set_gr_page0
lda #0
sta DRAW_PAGE
sta SCREEN_Y
;============================
; Loop forever
;============================
playing_loop:
;============================
; rasters
;============================
jsr clear_top
jsr draw_rasters
jsr volume_bars
jsr page_flip
lda DONE_PLAYING
beq playing_loop
done_play:
; FIXME: disable timer on 6522
; FIXME: unhook interrupt handler
sei ; disable interrupts
jsr clear_ay_both
lda #0
sta CH
jsr clear_bottoms
lda #21
sta CV
lda #<done_message
sta OUTL
lda #>done_message
sta OUTH
jsr print_both_pages
forever_loop:
jmp forever_loop
;=================
; load a new song
;=================
new_song:
;=========================
; Init Variables
;=========================
lda #$0
sta FRAME_COUNT
sta A_VOLUME
sta B_VOLUME
sta C_VOLUME
sta COPY_OFFSET
lda #$20
sta DECODER_STATE
lda #3
sta CHUNKSIZE
;===========================
; Print loading message
;===========================
jsr clear_bottoms ; clear bottom of page 0/1
lda #0 ; print LOADING message
sta CH
lda #21
sta CV
lda #<loading_message
sta OUTL
lda #>loading_message
sta OUTH
jsr print_both_pages
;===========================
; Load in KRW file
;===========================
lda #<krw_file ; point to filename
sta INL
lda #>krw_file
sta INH
disk_buff EQU LZ4_BUFFER
read_size EQU $4000
jsr read_file ; read KRW file from disk
;=========================
; Print Info
;=========================
jsr clear_bottoms ; clear bottom of page 0/1
lda #>LZ4_BUFFER ; point to LZ4 data
sta OUTH
lda #<LZ4_BUFFER
sta OUTL
ldy #3 ; skip KRW magic at front
; print title
lda #20 ; VTAB 20: HTAB from file
jsr print_header_info
; Print Author
lda #21 ; VTAB 21: HTAB from file
jsr print_header_info
; Print clock
lda #23 ; VTAB 23: HTAB from file
jsr print_header_info
; Point LZ4 src at proper place
ldy #0
lda #>(LZ4_BUFFER+3)
sta LZ4_SRC+1
lda #<(LZ4_BUFFER+3)
sta LZ4_SRC
lda (LZ4_SRC),Y ; get header skip
clc
adc LZ4_SRC
sta LZ4_SRC
lda LZ4_SRC+1
adc #0
sta LZ4_SRC+1
; Decompress first chunks
lda #$0
sta COPY_OFFSET
lda #$3
sta CHUNKSIZE
lda #$20
sta DECODER_STATE
jsr setup_next_subsong
jsr lz4_decode_setup
our_lz4_loop:
jsr lz4_decode_step
bcc our_lz4_loop
rts
;=================
; next sub-song
;=================
setup_next_subsong:
; lda #$0
; sta COPY_OFFSET
; lda #$3
; sta CHUNKSIZE
; lda #$20
; sta DECODER_STATE
ldy #0
lda (LZ4_SRC),Y ; get next size value
sta LZ4_END
iny
lda (LZ4_SRC),Y
sta LZ4_END+1
lda #2 ; increment pointer
clc
adc LZ4_SRC
sta LZ4_SRC
lda LZ4_SRC+1
adc #0
sta LZ4_SRC+1
; jsr lz4_decode ; decode
; tail-call?
rts
;===================
; print header info
;===================
; shortcut to print header info
; a = VTAB
print_header_info:
sta CV
iny ; adjust pointer
tya
ldy #0
clc
adc OUTL
sta OUTL
lda OUTH
adc #$0
sta OUTH
lda (OUTL),Y ; get HTAB value
sta CH
inc OUTL ; increment 16-bits
bne bloop22
inc OUTH
bloop22:
jmp print_both_pages ; print, tail call
;==============================================
; plan: takes 256 50Hz to play a chunk
; need to copy 14 256-byte blocks
; PLAY A (copying C)
; PLAY B (copying C)
; PLAY D (decompressing A/B/C)
;========================
; page copy
;========================
; want to copy:
; SRC: chunk_buffer+(2*256)+(COPY_OFFSET*3*256)
; DST: chunk_buffer+$2A00+(COPY_OFFSET*256)
page_copy:
clc ; 2
lda #>(UNPACK_BUFFER+512) ; 3
adc COPY_OFFSET ; 3
adc COPY_OFFSET ; 3
adc COPY_OFFSET ; 3
sta page_copy_loop+2 ; self modify ; 5
lda #>(UNPACK_BUFFER+$2A00) ; 2
adc COPY_OFFSET ; 3
sta page_copy_loop+5 ; self modify ; 5
ldx #$00 ; 2
page_copy_loop:
lda $1000,x ; 4
sta $1000,X ; 5
inx ; 2
bne page_copy_loop ; 2nt/3
rts ; 6
;======================
; 2+14*256+6+29= 3621
;==========
; filenames
;==========
krw_file:
.asciiz "INTRO2.KRW"
.asciiz "DEATH2.KRW"
.asciiz "DEMO4.KRW"
.asciiz "WAVE.KRW"
.asciiz "SDEMO.KRW"
.asciiz "SPUTNIK.KRW"
.asciiz "ROBOT.KRW"
.asciiz "LYRA2.KRW"
.asciiz "KORO.KRW"
.asciiz "INTRO2.KRW"
.asciiz "CRMOROS.KRW"
.asciiz "CHRISTMAS.KRW"
.asciiz "CAMOUFLAGE.KRW"
.asciiz "FIGHTING.KRW"
.asciiz "UNIVERSE.KRW"
.asciiz "TECHNO.KRW"
;=========
;routines
;=========
.include "../asm_routines/gr_offsets.s"
.include "../asm_routines/text_print.s"
.include "../asm_routines/mockingboard_a.s"
.include "../asm_routines/gr_fast_clear.s"
.include "../asm_routines/pageflip.s"
.include "../asm_routines/gr_unrle.s"
.include "../asm_routines/gr_setpage.s"
.include "../asm_routines/dos33_routines.s"
.include "../asm_routines/gr_hlin.s"
.include "../asm_routines/lz4_decode_step.s"
.include "rasterbars.s"
.include "volume_bars.s"
.include "interrupt_handler.s"
;=========
; strings
;=========
mocking_message: .asciiz "LOOKING FOR MOCKINGBOARD IN SLOT #4"
not_message: .byte "NOT "
found_message: .asciiz "FOUND"
done_message: .asciiz "DONE PLAYING"
loading_message: .asciiz "LOADING..."
;============
; graphics
;============
.include "chip_title.inc"