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33 lines
412 B
ArmAsm
33 lines
412 B
ArmAsm
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;==================
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; check for items
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;==================
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; X holds tile of head
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check_item:
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; sneaky, transparent trigger
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check_up_pipe:
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lda TILEMAP,X
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cmp #29 ; up pipe trigger
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bne done_check_item
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jsr pickup_noise
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; move to 760,80 = 680,72 = 170,18
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lda #18
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sta DUKE_X
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lda #20
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sta DUKE_Y
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lda #170-8
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sta TILEMAP_X
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lda #18-7
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sta TILEMAP_Y
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jsr copy_tilemap_subset
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done_check_item:
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rts
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