dos33fsprogs/graphics/hgr/wires/wires.s

144 lines
1.9 KiB
ArmAsm

; wires -- Apple II Hires
; D0+ used by HGR routines
HGR_COLOR = $E4
HGR_PAGE = $E6
D = $F9
XX = $FA
YY = $FB
R = $FC
CX = $FD
CY = $FE
FRAME = $FF
; soft-switches
; ROM routines
HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
HPLOT0 = $F457 ; plot at (Y,X), (A)
HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X
COLORTBL = $F6F6
PLOT = $F800 ; PLOT AT Y,A (A colors output, Y preserved)
NEXTCOL = $F85F ; COLOR=COLOR+3
SETCOL = $F864 ; COLOR=A
SETGR = $FB40 ; set graphics and clear LO-RES screen
BELL2 = $FBE4
WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
wires:
jsr HGR2
ol:
ldx #0
line_loop:
lda #$D5
ll_smc1:
sta $4000,X
inx
lda #$AA
ll_smc2:
sta $4000,X
inx
; cpx #40
bne line_loop
inc ll_smc1+2
inc ll_smc2+2
lda ll_smc2+2
cmp #$60
bne ol
reset_loop:
ldy #0
outer_loop:
ldx #0
move_line_loop:
ml_smc1:
lda $4000,X
eor pulse_even,Y
ml_smc2:
sta $4000,X
inx
ml_smc3:
lda $4000,X
eor pulse_odd,Y
ml_smc4:
sta $4000,X
inx
; cpx #40
bne move_line_loop
; lda #100
; jsr WAIT
inc ml_smc1+2
inc ml_smc2+2
inc ml_smc3+2
inc ml_smc4+2
lda ml_smc2+2
cmp #$60
bne move_line_loop
lda #$40
sta ml_smc1+2
sta ml_smc2+2
sta ml_smc3+2
sta ml_smc4+2
iny
cpy #21
bne outer_loop
beq reset_loop
game_over:
jmp game_over
; all
pulse_even:
.byte $03,$0C,$30,$40,$00,$00,$00
.byte $01,$04,$10,$00,$00,$00,$00
.byte $02,$08,$20,$00,$00,$00,$00
pulse_odd:
.byte $00,$00,$00,$01,$06,$18,$60
.byte $00,$00,$00,$00,$02,$08,$20
.byte $00,$00,$00,$01,$04,$10,$40
; blue/orange
;pulse_even:
; .byte $03,$0C,$30,$40,$00,$00,$00
;pulse_odd:
; .byte $00,$00,$00,$01,$06,$18,$60
; blue/black
;pulse_even:
; .byte $01,$04,$10,$00,$00,$00,$00
;pulse_odd:
; .byte $00,$00,$00,$00,$02,$08,$20
; blue/white
;pulse_even:
; .byte $02,$08,$20,$00,$00,$00,$00
;pulse_odd:
; .byte $00,$00,$00,$01,$04,$10,$40