dos33fsprogs/games/sb
2024-09-30 21:51:00 -04:00
..
asplode_graphics
asplode_sound
dating dating: hook up sounds 2024-09-30 21:51:00 -04:00
duck_graphics
fish fish: maybe have it going 2024-06-12 23:38:23 -04:00
rat_graphics
rat_sound
roof_graphics
title_graphics dating: hook up sounds 2024-09-30 21:51:00 -04:00
title_sound
asplode_head.s
asplode.s sb: update to load 7th game 2024-09-30 00:13:51 -04:00
audio.s
back_off.s
cycle_colors.s
draw_ducks.s
duck_help.s
duck_pond.s
duck_score.s
duet.s
gr_copy.s
gr_offsets.s
gr_pageflip.s
gr_putsprite_mask.s
gr_putsprite.s
hardware.inc
hgr_copy_fast.s
hgr_logo_scroll.s
hgr_sprite_big.s
hgr_sprite_mask.s
hgr_sprite.s
hgr_tables.s
hgr_vscroll_slow.s
hgr_vscroll.s
lc_detect.s
Makefile dating: hook up sounds 2024-09-30 21:51:00 -04:00
move_ducks.s
NOTES dating: hook up sounds 2024-09-30 21:51:00 -04:00
play_asplode.s
play_back_off.s
play_purple.s
qboot_sector.s
qboot_stage2.s
qboot.inc
qload.s dating: hook up sounds 2024-09-30 21:51:00 -04:00
rat.s
README
roof.s
title.s sb: update to load 7th game 2024-09-30 00:13:51 -04:00
TODO
zp.inc
zx02_optim.s

FN: animation based on Strong Bad E-mail #152 "ISP"
	It's a long download of a "break-dancing" rat




MEMORY_MAP:
	0000-00ff = zero page
	0100-01ff = stack
	0200-0369 = disk variables
	036A-03ff = vectors and such
	0400-07ff = text/gr page1
	0800-0bff = text/gr page2
	0c00-0fff = ????
	1000-11ff = disk load code	
	1200-1fff = QLOAD
	2000-3FFF = hgr page1
	4000-5fff = hgr page2
	6000-bfff = program space