dos33fsprogs/games/riven_hgr/common_defines.inc
2024-05-15 14:14:13 -04:00

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LOAD_TITLE = 0
LOAD_DOME = 1
LOAD_PROJECTOR = 2
div7_table = $BC00
mod7_table = $BD00
hposn_high = $BE00
hposn_low = $BF00
;=============================
; common stuff
;===============================================
; level data structure definitions
;===============================================
; 24 bytes each location
; we put special at end as it's ignored if not set
LOCATION_NORTH_EXIT=0 ; new room when heading north
LOCATION_SOUTH_EXIT=1 ; new room when heading south
LOCATION_EAST_EXIT=2 ; new room when heading east
LOCATION_WEST_EXIT=3 ; new room when heading west
LOCATION_NORTH_EXIT_DIR=4 ; direction faced in new room when N
LOCATION_SOUTH_EXIT_DIR=5 ; direction faced in new room when S
LOCATION_EAST_EXIT_DIR=6 ; direction faced in new room when E
LOCATION_WEST_EXIT_DIR=7 ; direction faced in new room when W
LOCATION_NORTH_BG=8 ; pointer to north background image
LOCATION_SOUTH_BG=10 ; pointer to south background image
LOCATION_EAST_BG=12 ; pointer to east background image
LOCATION_WEST_BG=14 ; pointer to west background image
LOCATION_BGS = 16 ; bitmap saying which backgrounds valid
BG_NORTH = 1
BG_SOUTH = 2
BG_WEST = 4
BG_EAST = 8
LOCATION_SPECIAL_EXIT=17 ; if we have something clickable
; $FF if not, direction if so
LOCATION_SPECIAL_X1=18 ; collision box for the thing to click
LOCATION_SPECIAL_X2=19
LOCATION_SPECIAL_Y1=20
LOCATION_SPECIAL_Y2=21
LOCATION_SPECIAL_FUNC=22 ; pointer-1 of function to call on click
;================================
; Level definitions
; Dome
RIVEN_MAGLEV1 = 0
RIVEN_MAGLEV2 = 1
RIVEN_MAGLEV3 = 2
; Projector
RIVEN_PROJECTOR = 0
RIVEN_PROJ_DOOR = 1