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145 lines
2.2 KiB
ArmAsm
145 lines
2.2 KiB
ArmAsm
; The Chair lo-res movie
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; by deater (Vince Weaver) <vince@deater.net>
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.include "../zp.inc"
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.include "../hardware.inc"
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.include "../qload.inc"
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.include "disk05_defines.inc"
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NUM_OVERLAYS = 15
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captured_bg = chair_base
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chair_start:
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;===================
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; Setup lo-res graphics
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;===================
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; clear it first
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jsr clear_gr_all
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bit SET_GR
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bit LORES
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bit FULLGR
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bit PAGE1
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lda #0
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sta SCENE_COUNT
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lda #4
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sta DRAW_PAGE
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bit KEYRESET
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;===============================
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;===============================
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; play sound effect?
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;===============================
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;===============================
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;===============================
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;===============================
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; chair opens
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;===============================
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;===============================
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lda #<chair_base
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sta scene_bg_l_smc+1
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lda #>chair_base
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sta scene_bg_h_smc+1
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lda #0
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sta WHICH_OVERLAY
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chair_loop:
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; draw scene with overlay
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; switch background
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lda WHICH_OVERLAY
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jsr draw_scene
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; flip pages
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jsr flip_pages
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inc WHICH_OVERLAY
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lda WHICH_OVERLAY
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cmp #NUM_OVERLAYS
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beq done_chair
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; in theory we are 500ms (10*50) long here...
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ldx #7
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jsr wait_a_bit
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jmp chair_loop
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done_chair:
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;======================
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; done, move on to next
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;======================
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bit KEYRESET
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lda #LOAD_CHAIR
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sta WHICH_LOAD
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lda #RIVEN_CHAIR
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sta LOCATION
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lda #$1
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sta LEVEL_OVER
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rts
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.include "../flip_pages.s"
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.include "../disk00_files/draw_scene.s"
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frames_l:
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.byte <overlay04 ; 0
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.byte <overlay05 ; 1
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.byte <overlay06 ; 2
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.byte <overlay07 ; 3
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.byte <overlay08 ; 4
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.byte <empty ; 5
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.byte <empty ; 6
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.byte <empty ; 7
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.byte <empty ; 8
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.byte <empty ; 9
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.byte <empty ; 10
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.byte <empty ; 11
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.byte <empty ; 12
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.byte <empty ; 13
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.byte <empty ; 14
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frames_h:
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.byte >overlay04 ; 0
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.byte >overlay05 ; 1
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.byte >overlay06 ; 2
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.byte >overlay07 ; 3
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.byte >overlay08 ; 4
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.byte >empty ; 5
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.byte >empty ; 6
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.byte >empty ; 7
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.byte >empty ; 8
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.byte >empty ; 9
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.byte >empty ; 10
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.byte >empty ; 11
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.byte >empty ; 12
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.byte >empty ; 13
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.byte >empty ; 14
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chair_graphics:
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.include "movie_chair/movie_chair.inc"
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