Vince Weaver a040e190f9 peasant: make text entry always active
also start off peasant on fire
2024-10-06 00:19:50 -04:00

244 lines
4.2 KiB
ArmAsm

; Peasant's Quest Intro Sequence
; by Vince `deater` Weaver vince@deater.net
; with apologies to everyone
.include "../hardware.inc"
.include "../zp.inc"
.include "../qload.inc"
.include "../music/music.inc"
peasant_quest_intro:
lda #0
sta ESC_PRESSED
sta LEVEL_OVER
sta PEASANT_STEPS
sta INPUT_X
sta GAME_STATE_2
jsr hgr_make_tables
jsr hgr2
;==============================
; load sprite data
;==============================
lda #<walking_sprite_data
sta zx_src_l+1
lda #>walking_sprite_data
sta zx_src_h+1
lda #$A0 ; load to $A000
jsr zx02_full_decomp
;===============================
; restart music, only drum loop
;===============================
lda SOUND_STATUS
and #SOUND_MOCKINGBOARD
beq mockingboard_notfound
; hack! modify the PT3 file to ignore the latter half
lda #$ff ; end after 4 patterns
sta PT3_LOC+$C9+$4
lda #$0 ; set LOOP to 0
sta PT3_LOC+$66
jsr pt3_init_song
cli
mockingboard_notfound:
;========================
; Cottage
;========================
jsr intro_cottage
lda ESC_PRESSED
bne escape_handler
;========================
; Lake West
;========================
jsr intro_lake_west
lda ESC_PRESSED
bne escape_handler
;========================
; Lake East
;========================
jsr intro_lake_east
lda ESC_PRESSED
bne escape_handler
;========================
; River
;========================
jsr intro_river
lda ESC_PRESSED
bne escape_handler
;========================
; Knight
;========================
jsr intro_knight
;========================
; Start actual game
;========================
jsr draw_peasant
; wait a bit
lda #10
jsr wait_a_bit
escape_handler:
;==========================
; disable music
lda SOUND_STATUS
and #SOUND_MOCKINGBOARD
beq mockingboard_notfound2
sei ; turn off music
jsr clear_ay_both ; clear AY state
jsr mockingboard_disable_interrupt
mockingboard_notfound2:
;=============================
; start new game
;=============================
; just fall on through...
; jmp start_new_game
.include "new_game.s"
.include "intro_cottage.s"
.include "intro_lake_w.s"
.include "intro_lake_e.s"
.include "intro_river.s"
.include "intro_knight.s"
.include "../draw_peasant_new.s"
.include "../hgr_1x5_sprite.s"
.include "../hgr_sprite.s"
.include "../hgr_sprite_bg_mask.s"
.include "../gr_offsets.s"
.include "../hgr_partial_restore.s"
.include "../gr_copy.s"
.include "../hgr_copy.s"
.include "../wait.s"
.include "../wait_a_bit.s"
cottage_zx02: .incbin "../graphics_peasantry/cottage.zx02"
lake_w_zx02: .incbin "../graphics_peasantry/lake_w.zx02"
lake_e_zx02: .incbin "../graphics_peasantry/lake_e.zx02"
river_zx02: .incbin "../graphics_peasantry/river.zx02"
knight_zx02: .incbin "../graphics_peasantry/knight.zx02"
cottage_priority_zx02: .incbin "../graphics_peasantry/cottage_priority.zx02"
lake_w_priority_zx02: .incbin "../graphics_peasantry/lake_w_priority.zx02"
lake_e_priority_zx02: .incbin "../graphics_peasantry/lake_e_priority.zx02"
river_priority_zx02: .incbin "../graphics_peasantry/river_priority.zx02"
knight_priority_zx02: .incbin "../graphics_peasantry/knight_priority.zx02"
.include "../text/intro.inc"
.include "../animate_bubbles.s"
skip_text:
.byte 0,2,"ESC Skips",0
;===================
; print title
intro_print_title:
lda #<peasant_text
sta OUTL
lda #>peasant_text
sta OUTH
jsr hgr_put_string
lda #<skip_text
sta OUTL
lda #>skip_text
sta OUTH
jmp hgr_put_string ; tail call
;================================
; really_move_peasant
really_move_peasant:
; increment step count, wrapping at 6
inc PEASANT_STEPS
lda PEASANT_STEPS
cmp #6
bne no_peasant_wrap
lda #0
sta PEASANT_STEPS
no_peasant_wrap:
jsr erase_peasant ; tail?
rts
; background restore parameters
; currently 5, should check this and error if we overflow
;
;save_valid:
; .byte 0, 0, 0, 0, 0, 0
;save_xstart:
; .byte 0, 0, 0, 0, 0, 0
;save_xend:
; .byte 0, 0, 0, 0, 0, 0
;save_ystart:
; .byte 0, 0, 0, 0, 0, 0
;save_yend:
; .byte 0, 0, 0, 0, 0, 0
walking_sprite_data:
.incbin "../sprites_peasant/walking_sprites.zx02"
.include "../peasant_sprite.inc"