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110 lines
2.1 KiB
Plaintext
110 lines
2.1 KiB
Plaintext
since taking a break, what I had planned:
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+ finish 2 missing locations (and 3 artworks) in rotating room
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+ disk37 which would be first maglev with it not there, and
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the animation once the button is pressed
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+ mine cart animation
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+ animate an ending, probably the bad one moving telescope
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+ hook up bare minimum so you can go from book island
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to suvery to jungle (via fish) even if most isn't
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actually hooked up
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+ hook up rotating room puzzle
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General:
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press escape to skip cutscenes?
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+ disk handling code
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+ on every load check to make sure disk hasn't been swapped?
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can put expected disk number at beginning of each thing
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we load and compare against it
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+ allow pressing escape to back-out disk change?
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+ Keyboard handling
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- Better keyboard handling on IIe
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-> was actually one of the main reasons I started working on this
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qload:
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+ move flip_pages.s into QLOAD
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title:
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disk00:
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disk01:
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+ maybe redo opening graphics
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disk02: (steps)
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one E
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two E
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three E
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four E
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alcove (EW)?
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rotation noise / sorta animation?
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different views/allowed to walk depending on rotation
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bridge1 (nsew)
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disk03: (down other side)
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one E
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different views through peephole depending on room rotation
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allow walking through doorway depending on room rotation
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disk04: bridge
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add missing N/S views
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allow clicking on chair room door to go direct there
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disk05: control room
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blue view should have maglev there/not
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orange view should animate opening door
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disk06: more tunnel
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allow clicking on cair room to go direct here
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animate opening door?
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disk10:
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figure out rotation
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disk38:
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disk39:
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-> try to fit last little bit of maglev sequence
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+ do the handle animation at end?
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+ sound effects?
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+ if out of room in RAM (but not disk)
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optionally load tail end
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to language card on machines that have it?
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disk40:
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-> implement maglev flip
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-> implement maglev back
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disk41:
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-> allow going down where animals were, see ball?
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disk43:
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-> implement cart ride (maybe move to disk50)
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-> fix up graphics
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-> fix up path
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-> batter fork-in-road handling
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disk44:
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-> more path
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-> fish mouth
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-> probably move fish to own disk
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disk50:
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-> implement reverse cart
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