dos33fsprogs/games/riven_hgr/TODO
2024-09-03 23:15:18 -04:00

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since taking a break, what I had planned:
+ finish 2 missing locations (and 3 artworks) in rotating room
+ disk37 which would be first maglev with it not there, and
the animation once the button is pressed
+ mine cart animation
+ animate an ending, probably the bad one moving telescope
+ hook up bare minimum so you can go from book island
to suvery to jungle (via fish) even if most isn't
actually hooked up
+ hook up rotating room puzzle
General:
press escape to skip cutscenes?
+ disk handling code
+ on every load check to make sure disk hasn't been swapped?
can put expected disk number at beginning of each thing
we load and compare against it
+ allow pressing escape to back-out disk change?
+ Keyboard handling
- Better keyboard handling on IIe
-> was actually one of the main reasons I started working on this
qload:
+ move flip_pages.s into QLOAD
title:
disk00:
disk01:
+ maybe redo opening graphics
disk02: (steps)
one E
two E
three E
four E
alcove (EW)?
rotation noise / sorta animation?
different views/allowed to walk depending on rotation
bridge1 (nsew)
disk03: (down other side)
one E
different views through peephole depending on room rotation
allow walking through doorway depending on room rotation
disk04: bridge
add missing N/S views
allow clicking on chair room door to go direct there
disk05: control room
blue view should have maglev there/not
orange view should animate opening door
disk06: more tunnel
allow clicking on cair room to go direct here
animate opening door?
disk10:
figure out rotation
disk38:
disk39:
-> try to fit last little bit of maglev sequence
+ do the handle animation at end?
+ sound effects?
+ if out of room in RAM (but not disk)
optionally load tail end
to language card on machines that have it?
disk40:
-> implement maglev flip
-> implement maglev back
disk41:
-> allow going down where animals were, see ball?
disk43:
-> implement cart ride (maybe move to disk50)
-> fix up graphics
-> fix up path
-> batter fork-in-road handling
disk44:
-> more path
-> fish mouth
-> probably move fish to own disk
disk50:
-> implement reverse cart