dos33fsprogs/games/riven_hgr/disk03_files/level_outside.s
2024-08-01 00:06:58 -04:00

213 lines
2.9 KiB
ArmAsm

; Riven -- Outside the door
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
.include "../zp.inc"
.include "../hardware.inc"
.include "../common_defines.inc"
.include "../qload.inc"
.include "disk03_defines.inc"
outside_start:
;===================
; init screen
;===================
; jsr TEXT
; jsr HOME
bit KEYRESET
bit SET_GR
bit PAGE1
bit HIRES
bit FULLGR
;===============================
; load sound into language card
;===============================
lda SOUND_STATUS
and #SOUND_IN_LC
beq do_not_load_audio
; load sounds into LC
; read ram, write ram, use $d000 bank1
bit $C08B
bit $C08B
lda #<gate_audio
sta ZX0_src
lda #>gate_audio
sta ZX0_src+1
lda #$D0 ; decompress to $D000
jsr full_decomp
; read rom, nowrite, use $d000 bank1
bit $C08A
do_not_load_audio:
;========================
; set up location
;========================
lda #<locations
sta LOCATIONS_L
lda #>locations
sta LOCATIONS_H
lda #0
sta DRAW_PAGE
sta LEVEL_OVER
lda #0
sta JOYSTICK_ENABLED
sta UPDATE_POINTER
lda #1
sta CURSOR_VISIBLE
lda #20
sta CURSOR_X
sta CURSOR_Y
;===================================
; init
;===================================
; done in title
; lda #$20
; sta HGR_PAGE
; jsr hgr_make_tables
jsr change_location
jsr save_bg_14x14 ; save old bg
game_loop:
;===================================
; draw pointer
;===================================
jsr draw_pointer
;===================================
; handle keypress/joystick
;===================================
jsr handle_keypress
;===================================
; increment frame count
;===================================
inc FRAMEL
bne frame_no_oflo
inc FRAMEH
frame_no_oflo:
;====================================
; check level over
;====================================
lda LEVEL_OVER
bne really_exit
jmp game_loop
really_exit:
rts
;==========================
; gate clicked
;==========================
gate_clicked:
; if >140, then move to undergate
; otherwise, play creak sound
lda CURSOR_Y
cmp #140
bcc play_gate_sound
go_under_gate:
lda #RIVEN_UNDERDOOR
sta LOCATION
; should we just jump to change_location instead?
lda #1
sta LEVEL_OVER
rts
play_gate_sound:
; only play sound if language card
lda SOUND_STATUS
and #SOUND_IN_LC
bne do_play_audio
; wait a bit instead
ldx #20
jsr wait_50xms
jmp done_play_audio
do_play_audio:
; switch in language card
; read/write RAM $d000 bank 1
bit $C08B
bit $C08B
; call the btc player
lda #$00
sta BTC_L
lda #$D0
sta BTC_H
ldx #17 ; length (pages)
jsr play_audio
; read ROM/no-write
bit $c08A ; restore language card
done_play_audio:
rts
;==========================
; includes
;==========================
.include "graphics_outside/outside_graphics.inc"
.include "leveldata_outside.inc"
.include "../audio.s"
gate_audio:
.incbin "audio/gate_creak.btc.zx02"