mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-29 00:31:52 +00:00
b1238af49d
this will probably upset people
620 lines
9.5 KiB
ArmAsm
620 lines
9.5 KiB
ArmAsm
; won't you take me to...
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; right side of downtown village
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;=======================
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; check exit
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;=======================
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;
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town_check_exit:
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jsr update_feet_location
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lda GUYBRUSH_X
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cmp #2
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bcc town_to_church
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cmp #9
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beq town_to_voodoo
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cmp #32
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bcc town_no_exit
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town_to_bar:
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lda GUYBRUSH_FEET
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cmp #26
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bcs town_no_exit
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lda GUYBRUSH_DIRECTION
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cmp #DIR_UP
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bne town_no_exit
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lda #MONKEY_BAR
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sta LOCATION
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lda #34
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #20
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_BIG
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sta GUYBRUSH_SIZE
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lda #DIR_LEFT
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sta GUYBRUSH_DIRECTION
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jsr change_location
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jmp town_no_exit
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town_to_voodoo:
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lda GUYBRUSH_FEET
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cmp #22
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bne town_no_exit
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lda #MONKEY_VOODOO1
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sta LOCATION
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lda #11
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #20
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_BIG
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sta GUYBRUSH_SIZE
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lda #DIR_RIGHT
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sta GUYBRUSH_DIRECTION
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jsr change_location
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jmp town_no_exit
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town_to_church:
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lda GUYBRUSH_FEET
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cmp #20
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bcs town_no_exit
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lda #MONKEY_CHURCH
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sta LOCATION
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lda #34
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #30
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_SMALL
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sta GUYBRUSH_SIZE
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lda #DIR_LEFT
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sta GUYBRUSH_DIRECTION
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jsr change_location
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town_no_exit:
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rts
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;=======================
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; adjust destination
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;=======================
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town_adjust_destination:
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; blah
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done_tn_adjust:
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rts
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;=======================
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; adjust bounds
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;=======================
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town_check_bounds:
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; if x<2, y unrestricted
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; if 7<x<13, y must be >20
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; if 14<x<32 y must be > 22
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; if 32<x<40, y must be > 16
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; x can't go past 25
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jsr update_feet_location
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tn_check_x:
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lda GUYBRUSH_X
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cmp #2
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bcc tn_x_gateway
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cmp #7
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bcc tn_x_road
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cmp #12
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bcc tn_x_voodoo
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cmp #15
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bcc tn_x_sidewalk
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cmp #32
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bcs tn_x_right
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bcc tn_x_left
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tn_x_gateway:
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jmp town_adjust_height
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tn_x_road:
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lda GUYBRUSH_FEET
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cmp #20
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bcs town_adjust_height
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lda #(20-2) ; assume tiny
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_TINY
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sta GUYBRUSH_SIZE
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jmp town_adjust_height
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tn_x_voodoo:
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lda GUYBRUSH_FEET
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cmp #22
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bcs town_adjust_height
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lda #(22-4) ; assume small
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_SMALL
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sta GUYBRUSH_SIZE
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jmp town_adjust_height
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tn_x_sidewalk:
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lda GUYBRUSH_FEET
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cmp #26
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bcs town_adjust_height
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lda #(26-8) ; assume medium
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_MEDIUM
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sta GUYBRUSH_SIZE
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jmp town_adjust_height
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tn_x_left:
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lda GUYBRUSH_FEET
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cmp #32
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bcs town_adjust_height
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lda #(32-14) ; assume large
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #GUYBRUSH_BIG
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sta GUYBRUSH_SIZE
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jmp town_adjust_height
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tn_x_right:
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lda GUYBRUSH_FEET
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cmp #18
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bcs town_adjust_height
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lda #(18-2) ; assume tiny
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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jmp town_adjust_height
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;====================
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; adjust tallness
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; this is based on where your feet are
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town_adjust_height:
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; jsr update_feet_location
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lda GUYBRUSH_FEET
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cmp #32
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bcs town_big ; > 30, big
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cmp #26 ; > 24, medium
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bcs town_medium
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cmp #20 ; > 20, small
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bcs town_small
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; else, tiny
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towntiny:
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lda #GUYBRUSH_TINY
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jmp town_done_set_height
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town_big:
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lda #GUYBRUSH_BIG
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jmp town_done_set_height
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town_medium:
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lda #GUYBRUSH_MEDIUM
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jmp town_done_set_height
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town_small:
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lda #GUYBRUSH_SMALL
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town_done_set_height:
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jmp set_height
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;==========================
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;==========================
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; set height
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;==========================
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;==========================
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; we have to adjust destination because it's at feet
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; and that changes when we get small
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; A=new height
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set_height:
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cmp #GUYBRUSH_BIG
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bne set_height_check_medium
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jmp set_height_new_big
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set_height_check_medium:
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cmp #GUYBRUSH_MEDIUM
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bne set_height_check_small
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jmp set_height_new_medium
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set_height_check_small:
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cmp #GUYBRUSH_SMALL
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bne set_height_check_tiny
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jmp set_height_new_small
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set_height_check_tiny:
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; fallthrough
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;=================================
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set_height_new_tiny:
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lda GUYBRUSH_SIZE
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cmp #GUYBRUSH_TINY
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beq done_set_new_height_tiny
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cmp #GUYBRUSH_SMALL
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beq set_height_new_tiny_old_small
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cmp #GUYBRUSH_MEDIUM
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beq set_height_new_tiny_old_medium
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; fallthrough
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set_height_new_tiny_old_big:
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lda DESTINATION_Y
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clc
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adc #12
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sta DESTINATION_Y
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lda GUYBRUSH_Y
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clc
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adc #12
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sta GUYBRUSH_Y
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lda #GUYBRUSH_TINY
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jmp set_new_height_tiny
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set_height_new_tiny_old_medium:
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lda DESTINATION_Y
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clc
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adc #6
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sta DESTINATION_Y
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lda GUYBRUSH_Y
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clc
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adc #6
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sta GUYBRUSH_Y
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lda #GUYBRUSH_TINY
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jmp set_new_height_tiny
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set_height_new_tiny_old_small:
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lda DESTINATION_Y
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clc
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adc #2
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sta DESTINATION_Y
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lda GUYBRUSH_Y
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clc
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adc #2
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sta GUYBRUSH_Y
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lda #GUYBRUSH_TINY
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set_new_height_tiny:
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sta GUYBRUSH_SIZE
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done_set_new_height_tiny:
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rts
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;======================================
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set_height_new_small:
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lda GUYBRUSH_SIZE
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cmp #GUYBRUSH_SMALL
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beq done_set_new_height_small
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cmp #GUYBRUSH_TINY
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beq set_height_new_small_old_tiny
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cmp #GUYBRUSH_MEDIUM
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beq set_height_new_small_old_medium
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; fallthrough
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set_height_new_small_old_big:
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lda DESTINATION_Y
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clc
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adc #10
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sta DESTINATION_Y
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lda GUYBRUSH_Y
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clc
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adc #10
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sta GUYBRUSH_Y
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lda #GUYBRUSH_SMALL
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jmp set_new_height_small
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set_height_new_small_old_medium:
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lda DESTINATION_Y
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clc
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adc #4
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sta DESTINATION_Y
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lda GUYBRUSH_Y
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clc
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adc #4
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sta GUYBRUSH_Y
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lda #GUYBRUSH_SMALL
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jmp set_new_height_small
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set_height_new_small_old_tiny:
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lda DESTINATION_Y
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sec
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sbc #2
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sta DESTINATION_Y
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lda GUYBRUSH_Y
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sec
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sbc #2
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sta GUYBRUSH_Y
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lda #GUYBRUSH_SMALL
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set_new_height_small:
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sta GUYBRUSH_SIZE
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done_set_new_height_small:
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rts
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;==============================
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set_height_new_medium:
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lda GUYBRUSH_SIZE
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cmp #GUYBRUSH_MEDIUM
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beq done_set_new_height_medium
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cmp #GUYBRUSH_BIG
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beq set_height_new_medium_old_big
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cmp #GUYBRUSH_TINY
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beq set_height_new_medium_old_tiny
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; fallthrough
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set_height_new_medium_old_small:
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lda DESTINATION_Y
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sec
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sbc #4
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sta DESTINATION_Y
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lda GUYBRUSH_Y
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sec
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sbc #4
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sta GUYBRUSH_Y
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lda #GUYBRUSH_MEDIUM
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jmp set_new_height_medium
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set_height_new_medium_old_big:
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lda DESTINATION_Y
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clc
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adc #6
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sta DESTINATION_Y
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lda GUYBRUSH_Y
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clc
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adc #6
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sta GUYBRUSH_Y
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lda #GUYBRUSH_MEDIUM
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jmp set_new_height_medium
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set_height_new_medium_old_tiny:
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lda DESTINATION_Y
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sec
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sbc #6
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sta DESTINATION_Y
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lda GUYBRUSH_Y
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sec
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sbc #6
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sta GUYBRUSH_Y
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lda #GUYBRUSH_MEDIUM
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set_new_height_medium:
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sta GUYBRUSH_SIZE
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done_set_new_height_medium:
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rts
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;===========================
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set_height_new_big:
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lda GUYBRUSH_SIZE
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cmp #GUYBRUSH_BIG
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beq done_set_new_height_big
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cmp #GUYBRUSH_TINY
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beq set_height_new_big_old_tiny
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cmp #GUYBRUSH_MEDIUM
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beq set_height_new_big_old_medium
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set_height_new_big_old_small:
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lda DESTINATION_Y
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sec
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sbc #10
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sta DESTINATION_Y
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lda GUYBRUSH_Y
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sec
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sbc #10
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sta GUYBRUSH_Y
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lda #GUYBRUSH_BIG
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jmp set_new_height_big
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set_height_new_big_old_medium:
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lda DESTINATION_Y
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sec
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sbc #6
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sta DESTINATION_Y
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lda GUYBRUSH_Y
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sec
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sbc #6
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sta GUYBRUSH_Y
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lda #GUYBRUSH_BIG
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jmp set_new_height_big
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set_height_new_big_old_tiny:
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lda DESTINATION_Y
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sec
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sbc #12
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sta DESTINATION_Y
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lda GUYBRUSH_Y
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sec
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sbc #12
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sta GUYBRUSH_Y
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lda #GUYBRUSH_BIG
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jmp set_new_height_big
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set_new_height_big:
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sta GUYBRUSH_SIZE
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done_set_new_height_big:
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rts
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;=====================
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;=====================
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; update feet
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;=====================
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;=====================
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update_feet_location:
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lda GUYBRUSH_SIZE
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cmp #GUYBRUSH_TINY
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beq adjust_feet_tiny
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cmp #GUYBRUSH_SMALL
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beq adjust_feet_small
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cmp #GUYBRUSH_MEDIUM
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beq adjust_feet_medium
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adjust_feet_large:
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lda GUYBRUSH_Y
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clc
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adc #14
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jmp done_adjust_feet
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adjust_feet_medium:
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lda GUYBRUSH_Y
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clc
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adc #8
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jmp done_adjust_feet
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adjust_feet_small:
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lda GUYBRUSH_Y
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clc
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adc #4
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jmp done_adjust_feet
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adjust_feet_tiny:
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lda GUYBRUSH_Y
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clc
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adc #2
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done_adjust_feet:
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sta GUYBRUSH_FEET
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rts
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;=============================
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archway_action:
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lda CURRENT_VERB
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asl
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tay
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lda archway_actions,Y
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cmp #$ff
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beq archway_nothing
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sta MESSAGE_L
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lda archway_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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archway_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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archway_actions:
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.word $FFFF ; give
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.word doesnt_open ; open
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.word doesnt_work ; close
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.word cant_pick_up ; pick_up
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.word not_special ; look_at
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.word $FFFF ; talk_to
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.word doesnt_work ; use
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.word icant_move ; push
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.word icant_move ; pull
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;=============================
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clock_action:
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lda CURRENT_VERB
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asl
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tay
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lda clock_actions,Y
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cmp #$ff
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beq clock_nothing
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sta MESSAGE_L
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lda clock_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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clock_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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clock_actions:
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.word $FFFF ; give
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.word doesnt_open ; open
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.word doesnt_work ; close
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.word cant_pick_up ; pick_up
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.word clock_look ; look_at
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.word $FFFF ; talk_to
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.word doesnt_work ; use
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.word icant_move ; push
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.word icant_move ; pull
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clock_look:
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.byte 12,21,"IT'S 10 O'CLOCK.",0
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;=============================
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citizen_action:
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lda CURRENT_VERB
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asl
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tay
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lda citizen_actions,Y
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cmp #$ff
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beq citizen_nothing
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sta MESSAGE_L
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lda citizen_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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citizen_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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citizen_actions:
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.word $FFFF ; give
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.word $FFFF ; open
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.word $FFFF ; close
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.word $FFFF ; pick_up
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.word citizen_look ; look_at
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.word citizen_talk ; talk_to
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.word $FFFF ; use
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.word $FFFF ; push
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.word $FFFF ; pull
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citizen_look:
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.byte 9,21,"WHAT'RE YOU LOOKING AT?",0
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citizen_talk:
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.byte 4,21,"DO YOU HAVE A COUSIN NAMED SVEN?",0
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;=============================
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town_door_action:
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lda CURRENT_VERB
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cmp #VERB_OPEN
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bne town_door_nothing
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; check if close?
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; move to other door
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lda #3
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sta GUYBRUSH_X
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lda #18
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sta GUYBRUSH_Y
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lda #GUYBRUSH_TINY
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sta GUYBRUSH_SIZE
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town_door_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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|
rts
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