dos33fsprogs/ootw/ootw_c2.s
2019-03-01 13:04:21 -05:00

88 lines
1.2 KiB
ArmAsm

; Ootw for Apple II Lores -- Checkpoint2
; by Vince "Deater" Weaver <vince@deater.net>
.include "zp.inc"
.include "hardware.inc"
ootw_c2:
; Initialize some variables
lda #0
sta GAME_OVER
sta KICKING
sta CROUCHING
lda #22
sta PHYSICIST_Y
lda #20
sta PHYSICIST_X
lda #1
sta DIRECTION
lda #40
sta BOULDER_Y
;=======================
; Enter the game
;=======================
jsr ootw_cage
;===========================
; quit_level
;===========================
quit_level:
jsr TEXT
jsr HOME
lda KEYRESET ; clear strobe
lda #0
sta DRAW_PAGE
lda #<end_message
sta OUTL
lda #>end_message
sta OUTH
jsr move_and_print
jsr move_and_print
wait_loop:
lda KEYPRESS
bpl wait_loop
lda KEYRESET ; clear strobe
jmp ootw_c2
end_message:
.byte 8,10,"PRESS RETURN TO CONTINUE",0
.byte 11,20,"ACCESS CODE: RAGE",0
.include "ootw_c2_cage.s"
.include "physicist.s"
.include "text_print.s"
.include "gr_pageflip.s"
.include "gr_unrle.s"
.include "gr_fast_clear.s"
.include "gr_copy.s"
.include "gr_putsprite.s"
.include "gr_putsprite_flipped.s"
.include "gr_offsets.s"
.include "random16.s"
.include "keyboard.s"
; room backgrounds
.include "ootw_c2_cage.inc"
; sprites
.include "sprites_physicist.inc"
; cutscenes