dos33fsprogs/ksp/Makefile
2016-05-27 01:56:42 -04:00

99 lines
2.3 KiB
Makefile

PCX2HGR = ../hgr-utils/pcx2hgr
DOS33 = ../dos33fs-utils/dos33
TXT2BAS = ../asoft_basic-utils/tokenize_asoft
all: ksp.dsk
ACMPLX.BAS: acmplx.bas
$(TXT2BAS) < acmplx.bas > ACMPLX.BAS
CONTRACT.BAS: contract.bas
$(TXT2BAS) < contract.bas > CONTRACT.BAS
FLIGHT.BAS: flight.bas
$(TXT2BAS) < flight.bas > FLIGHT.BAS
KSP.BAS: ksp.bas
$(TXT2BAS) < ksp.bas > KSP.BAS
LAUNCH.BAS: launch.bas
$(TXT2BAS) < launch.bas > LAUNCH.BAS
LOADING.BAS: loading.bas
$(TXT2BAS) < loading.bas > LOADING.BAS
PHYSICS.BAS: physics.bas
$(TXT2BAS) < physics.bas > PHYSICS.BAS
VAB.BAS: vab.bas
$(TXT2BAS) < vab.bas > VAB.BAS
LOAD_DEMO.BAS: load_demo.bas
$(TXT2BAS) < load_demo.bas > LOAD_DEMO.BAS
ROCKET.SHAPE: ship2.table
../hgr-utils/shape_table -b < ship2.table > ROCKET.SHAPE
VAB.SHAPE: ship.table
../hgr-utils/shape_table -b < ship.table > VAB.SHAPE
ksp.dsk: ACMPLX.BAS \
CONTRACT.BAS \
FLIGHT.BAS \
KSP.BAS \
ROCKET.SHAPE \
VAB.SHAPE \
LOAD_DEMO.BAS \
LAUNCH.BAS GLOBE.HGR LAUNCHPAD.HGR ORBIT_TOP.HGR ORBIT_RIGHT.HGR \
LOADING.BAS LOADING.HGR SQUAD.HGR TITLE.HGR \
PHYSICS.BAS \
VAB.BAS VAB.HGR
$(DOS33) -y ksp.dsk SAVE B LOADING.HGR
$(DOS33) -y ksp.dsk SAVE B SQUAD.HGR
$(DOS33) -y ksp.dsk SAVE B TITLE.HGR
$(DOS33) -y ksp.dsk SAVE A VAB.BAS
$(DOS33) -y ksp.dsk SAVE B VAB.HGR
$(DOS33) -y ksp.dsk SAVE A LOADING.BAS
$(DOS33) -y ksp.dsk SAVE A ACMPLX.BAS
$(DOS33) -y ksp.dsk SAVE A LAUNCH.BAS
$(DOS33) -y ksp.dsk SAVE B GLOBE.HGR
$(DOS33) -y ksp.dsk SAVE B LAUNCHPAD.HGR
$(DOS33) -y ksp.dsk SAVE B ORBIT_RIGHT.HGR
$(DOS33) -y ksp.dsk SAVE B ORBIT_TOP.HGR
$(DOS33) -y ksp.dsk SAVE A PHYSICS.BAS
$(DOS33) -y ksp.dsk SAVE A FLIGHT.BAS
$(DOS33) -y ksp.dsk SAVE A CONTRACT.BAS
$(DOS33) -y ksp.dsk SAVE A KSP.BAS
$(DOS33) -y ksp.dsk SAVE A LOAD_DEMO.BAS
$(DOS33) -y ksp.dsk SAVE B ROCKET.SHAPE
$(DOS33) -y ksp.dsk SAVE B VAB.SHAPE
LAUNCHPAD.HGR: launchpad.pcx
$(PCX2HGR) launchpad.pcx > LAUNCHPAD.HGR
ORBIT_TOP.HGR: orbit_top.pcx
$(PCX2HGR) orbit_top.pcx > ORBIT_TOP.HGR
ORBIT_RIGHT.HGR: orbit_right.pcx
$(PCX2HGR) orbit_right.pcx > ORBIT_RIGHT.HGR
GLOBE.HGR: globe.pcx
$(PCX2HGR) globe.pcx > GLOBE.HGR
LOADING.HGR: loading.pcx
$(PCX2HGR) loading.pcx > LOADING.HGR
SQUAD.HGR: squad.pcx
$(PCX2HGR) squad.pcx > SQUAD.HGR
TITLE.HGR: title.pcx
$(PCX2HGR) title.pcx > TITLE.HGR
VAB.HGR: vab.pcx
$(PCX2HGR) vab.pcx > VAB.HGR
clean:
rm -f *~ *.HGR *.SHAPE