mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-06-08 15:29:41 +00:00
537 lines
8.6 KiB
ArmAsm
537 lines
8.6 KiB
ArmAsm
; bubble universe tiny -- Apple II Lores
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; what if you zoom into a bubble universe and it's full of
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; angry bees
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; by Vince `deater` Weaver
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; this version based on fast c64 code by serato_fig
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; as posted to the sizecoding discord
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; based on his TIC-80 variant
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; originally was working off the BASIC code posted on the pouet forum
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; original effect by yuruyrau on twitter
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; 578 bytes = original color
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; 531 bytes = remove keyboard code
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; 527 bytes = inline sine gen
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; 523 bytes = optimize init a bit
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; 301 bytes = generate color lookup table
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; 297 bytes = optimize color lookup table
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; 282 bytes = optimize color shift
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; 266 bytes = reduce resolution of sine table x2
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; 260 bytes = shave off some bytes with unneeded compares
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; 255 bytes = reoptimize the sine doubler
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; 264 bytes = add sound (urgh)
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; 265 bytes = fix colors
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; 263 bytes = waste a lot of time optimizing color lookup table
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; soft-switches
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SPEAKER = $C030
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;SET_GR = $C050
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;SET_TEXT = $C051
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FULLGR = $C052
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;TEXTGR = $C053]
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;PAGE1 = $C054
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;PAGE2 = $C055
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; ROM routines
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;BKGND0 = $F3F4 ; clear current page to A
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;HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
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;HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
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;HPLOT0 = $F457 ; plot at (Y,X), (A)
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;HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X
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;COLORTBL = $F6F6
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;WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
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PLOT = $F800 ;; PLOT AT Y,A
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;PLOT1 = $F80E ;; PLOT at (GBASL),Y (need MASK to be $0f or $f0)
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;HLINE = $F819 ;; HLINE Y,$2C at A
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;VLINE = $F828 ;; VLINE A,$2D at Y
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;CLRSCR = $F832 ;; Clear low-res screen
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;CLRTOP = $F836 ;; clear only top of low-res screen
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;GBASCALC= $F847 ;; take Y-coord/2 in A, put address in GBASL/H ( a trashed, C clear)
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;SETCOL = $F864 ;; COLOR=A
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;ROM_TEXT2COPY = $F962 ;; iigs
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;SETTXT = $FB36
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SETGR = $FB40
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; zero page
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;GBASL = $26
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;GBASH = $27
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;MASK = $2E
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COLOR = $30
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SINES_BASE = $C0
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I = $D0
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J = $D1
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T = $D7
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U = $D8
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V = $D9
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INL = $FC
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INH = $FD
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OUTL = $FE
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OUTH = $FF
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sines = $6c00
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sines2 = $6d00
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; must be page aligned :(
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cosines = $6e00
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cosines2= $6f00
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color_map = $1000
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bubble_gr:
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;=======================
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; init graphics
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;=======================
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jsr SETGR
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; can't rely on registers after this as different on IIe
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; with 80 col card
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bit FULLGR
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;========================
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; setup lookup tables
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;========================
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;========================
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; color lookup
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;========================
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; 34 original
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; 30 updated
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; 31 fixed
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; 29 improved
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.if 0
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ldx #0 ; init offset ; 2
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first_loop:
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lda #0 ; a=0; ; 2
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sta smc+1
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loop1:
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ldy #0 ; loop ; 2
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yloop:
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smc:
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lda #0 ; 1
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sta color_map,X ; values[y]=a; ; 3
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beq skip ; don't add first col ; 2
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inc smc+1 ; value+=1 ; 3
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skip:
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inx ; 1
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beq done ; 2
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cpx #16 ; 2
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beq first_loop ; repeat first loop ; 2
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iny ; 1
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cpy #16 ; 2
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bne yloop ; 2
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beq loop1 ; 2
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done:
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.endif
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.if 0
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ldx #0 ; x=0; ; 2
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first_loop:
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lda #0 ; a=0; ; 2
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loop1:
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ldy #0 ; 2
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yloop:
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clc ; 1
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sta color_map,X ; values[y]=a; ; 3
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beq skip ; don't add first col ; 2
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adc #$10 ; a+=16 ; 2
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skip:
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inx ; 1
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iny ; 1
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cpy #16 ; 2
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bne yloop ; 2
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; sec
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adc #$10 ; carry set here ; 2
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cpx #16 ; 2
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beq first_loop ; repeat first loop ; 2
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cpx #0 ; 2
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bne loop1 ; 2
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.endif
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.if 0
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; 10
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; 17
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lda #0
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tax
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loop2:
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ldy #0 ; 2
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loop:
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beq skip
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clc
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adc #1
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skip: ; 2
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sta color_map,X ; 3
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inx ; 1
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beq done ; 2
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iny ; 1
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cpy #15
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bne loop ; 2
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beq loop2 ; 2
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done:
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;loop:
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; lda smc+1 ; 3
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;smc:
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; sta color_map ; 3
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; inc smc+1 ; 3
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; bne loop ; 2
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; ldx #$EE
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; ldy #$FF
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;loop2:
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; lda color_map,X
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; sta color_map,Y
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; dex
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; dey
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; cpx #$11
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; bne loop2
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.endif
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.if 1
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;================
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; current best
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ldx #0 ; init output pointer ; 2
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first_loop:
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ldy #$ff ; reset current value ; 2
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loop1:
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yloop:
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iny ; 1
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yloop2:
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tya ; 1
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sta color_map,X ; values[y]=a; ; 3
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iny ; 1
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inx ; 1
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beq done ; 2
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cpx #16 ; 2
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beq first_loop ; 2
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txa ; 1
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and #$f ; 2
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beq yloop ; if nextcol==0, skip f->0 ; 2
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lsr ; 1
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bne yloop2 ; if nextcol!=1, y=y+1 ; 2
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dey ; if nextcol==1, repeat y ; 1
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jmp yloop2 ; 3
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done:
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.endif
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; X=0 here
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;==========================
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; make sine/cosine tables
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;==========================
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; floor(s*sin((x-96)*PI*2/256.0)+48.5);
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;===================================
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;
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;
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; final_sine[i]=quarter_sine[i]; // 0..64
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; final_sine[128-i]=quarter_sine[i]; // 64..128
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; final_sine[128+i]=0x60-quarter_sine[i]; // 128..192
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; final_sine[256-i]=0x60-quarter_sine[i]; // 192..256
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setup_sine_table:
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; spread sine table
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; load from sines_base,Y/2
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; store to SINES_BASE,Y
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; ldx #0 ; set previously
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spread_loop:
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txa
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lsr
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tay
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lda sines_base,Y
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sta SINES_BASE,X ; double the output
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inx
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cpx #64
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bne spread_loop
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; ldx #64
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ldy #64
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setup_sine_loop:
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lda SINES_BASE,X
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sta sines,X
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sta sines2,X
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sta sines,Y
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sta sines2,Y
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lda #$60
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sec
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sbc SINES_BASE,X
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sta sines+128,X
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sta sines2+128,X
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sta sines+128,Y
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sta sines2+128,Y
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iny
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dex
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bpl setup_sine_loop
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; X is $FF here?
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inx
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; ldx #0
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cosine_loop:
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lda sines+192,X
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sta cosines,X
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sta cosines2,X
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inx
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bne cosine_loop
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; X is 0 here?
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;=======================
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; init variables
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;=======================
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;
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; lda #0
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stx U
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stx V
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stx T
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dex ; Y=$FF (color white)
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stx COLOR
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;=========================
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;=========================
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; main loop
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;=========================
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;=========================
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next_frame:
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; reset I*T
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lda T
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sta it1_smc+1
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sta it2_smc+1
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; reset I*S
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lda #0
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sta is1_smc+1
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sta is2_smc+1
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num1_smc:
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lda #13 ; 13
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sta I
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i_loop:
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num2_smc:
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lda #$18 ; 24
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sta J
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j_loop:
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ldx U
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ldy V
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; where S=41 (approximately 1/6.28)
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bit SPEAKER ; click speaker
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clc ; 2
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; calc: b=i+t+u;
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; u=cosines[a]+cosines[b];
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is2_smc:
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lda cosines,Y ; 4+
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it2_smc:
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adc cosines,X ; 4+
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sta V
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; calc: a=i*s+v;
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; u=sines[a]+sines[b];
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is1_smc:
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lda sines,Y ; 4+
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it1_smc:
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adc sines,X ; 4+
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sta U ; 3
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bit SPEAKER ; click speaker
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;===========================================================
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; original code is centered at 96,96 (on hypothetical 192x192 screen)
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; we adjust to be 40x48 window centered at 48,48
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; PLOT U-48,V-48
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; U already in A
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; sec
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sbc #48
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tay ; 2
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cpy #40
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bcs no_plot
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; calculate Ypos
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lda V
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; sec
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sbc #48
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cmp #48
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bcs no_plot
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bit SPEAKER ; click speaker
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jsr PLOT ; PLOT AT Y,A
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no_plot:
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dec J
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bne j_loop
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done_j:
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lda is1_smc+1
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clc
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adc #41 ; 1/6.28 = 0.16 = 0 0 1 0 1 0 0 0 = 0x28
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sta is1_smc+1
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sta is2_smc+1
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dec I
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bne i_loop
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done_i:
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; sty V
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inc T
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end:
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;=================
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; cycle colors
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ldy #$0 ; 2
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sty INL ; 2
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lda #4 ; 2
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sta INH ; 2
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cycle_color_loop:
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lda (INL),Y ; 2
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tax ; 1
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lda color_map,X ; 3
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sta (INL),Y ; 2
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; inc INL ; 2
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; bne cycle_color_loop ; 2
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; inc INH ; 2
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; lda INH ; 2
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; cmp #8 ; 2
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; bne cycle_color_loop ; 2
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; beq next_frame ; bra ; 2
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iny ; 1
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bne cycle_color_loop ; 2
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; need to do this for pages 4-7
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inc INH ; 2
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lda INH ; 2
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cmp #$8 ; 2
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bne cycle_color_loop ; 2
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beq next_frame ; bra ; 2
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; original
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.if 0
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sines_base:
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.byte $30,$31,$32,$33,$34,$35,$36,$37,$38,$39,$3A,$3B,$3C,$3D,$3E,$3F
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.byte $40,$41,$42,$42,$43,$44,$45,$46,$47,$48,$48,$49,$4A,$4B,$4C,$4C
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.byte $4D,$4E,$4E,$4F,$50,$50,$51,$52,$52,$53,$53,$54,$54,$55,$55,$55
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.byte $56,$56,$57,$57,$57,$58,$58,$58,$58,$58,$59,$59,$59,$59,$59,$59
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.byte $59
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.endif
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; half as many points
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sines_base:
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.byte $30,$32,$34,$36,$38,$3A,$3C,$3E
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.byte $40,$42,$43,$45,$47,$48,$4A,$4C
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.byte $4D,$4E,$50,$51,$52,$53,$54,$55
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.byte $56,$57,$57,$58,$58,$59,$59,$59
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.byte $59
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.if 0
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sines_base_reverse:
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.byte $59
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.byte $59,$59,$59,$58, $58,$57,$57,$56
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.byte $55,$54,$53,$52, $51,$50,$4E,$4D
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.byte $4C,$4A,$48,$47, $45,$43,$42,$40
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.byte $3E,$3C,$3A,$38, $36,$34,$32,$30
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.endif
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.if 0
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; 26 - x^2/64+2x
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sines_base:
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.byte $2F,$30,$31,$33,$34,$35,$36,$38,$39,$3A,$3B,$3C,$3D,$3E,$3F,$40
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.byte $41,$42,$43,$44,$45,$46,$47,$48,$49,$4A,$4A,$4B,$4C,$4D,$4D,$4E
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.byte $4F,$4F,$50,$51,$51,$52,$52,$53,$53,$54,$54,$55,$55,$56,$56,$56
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.byte $57,$57,$57,$58,$58,$58,$58,$59,$59,$59,$59,$59,$59,$59,$59,$59
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.byte $59
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.endif
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.if 0
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sines_base:
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.byte $1A,$1C,$1E,$20,$22,$24,$26,$28,$29,$2B,$2D,$2F,$30,$32,$33,$35
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.byte $36,$38,$39,$3B,$3C,$3E,$3F,$40,$41,$43,$44,$45,$46,$47,$48,$49
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.byte $4A,$4B,$4C,$4D,$4E,$4F,$50,$51,$51,$52,$53,$54,$54,$55,$55,$56
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.byte $56,$57,$57,$58,$58,$59,$59,$59,$59,$5A,$5A,$5A,$5A,$5A,$5A,$5A
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.byte $5A
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.endif
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; floor(s*cos((x-96)*PI*2/256.0)+48.5);
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