..
audio
books
graphics_arbor
graphics_cabin
mist: hook up switch by the tree cabin
2020-07-11 19:43:09 -04:00
graphics_channel
graphics_dentist
mist: dentist: hook up marker switch
2020-07-11 13:45:29 -04:00
graphics_dni
mist: octagon: work towards final state at end of game
2020-07-12 23:17:12 -04:00
graphics_generator
mist: split generator room to own level
2020-07-08 13:53:46 -04:00
graphics_meche
mist: compile on fresh checkout
2020-07-08 14:19:37 -04:00
graphics_mist
mist: fix ocean color
2020-07-12 00:46:18 -04:00
graphics_nibel
graphics_octagon
mist: octagon: work towards final state at end of game
2020-07-12 23:17:12 -04:00
graphics_selena
graphics_ship
mist: ship: forgot Makefile
2020-07-12 14:58:44 -04:00
graphics_sprite
graphics_stoney
mist: ship: split off from stoneship level
2020-07-12 14:56:56 -04:00
graphics_title
mist: compile on fresh checkout
2020-07-08 14:19:37 -04:00
graphics_viewer
old /graphics_dun
mist: ship: split off from stoneship level
2020-07-12 14:56:56 -04:00
arbor_switches.s
mist: compile on fresh checkout
2020-07-08 14:19:37 -04:00
arbor.s
audio.s
brother_books.s
cabin_boiler_puzzle.s
mist: cabin: can get to safe now
2020-07-13 23:53:08 -04:00
cabin.s
mist: cabin: can get to safe now
2020-07-13 23:53:08 -04:00
channel_switches.s
channel.s
mist: compile on fresh checkout
2020-07-08 14:19:37 -04:00
clock_bridge_puzzle.s
mist: hook up switch by the tree cabin
2020-07-11 19:43:09 -04:00
clock_sprites.inc
common_defines.inc
mist: octagon: work towards final state at end of game
2020-07-12 23:17:12 -04:00
common_routines.inc
mist: split off D'NI to its own file
2020-07-09 12:24:28 -04:00
common_sprites.inc
decompress_fast_v2.s
mist: properly have channelwood/cabin separated
2020-06-16 14:55:45 -04:00
default_save.s
mist: octagon: work towards final state at end of game
2020-07-12 23:17:12 -04:00
dentist_panel.s
dentist.s
mist: dentist: hook up marker switch
2020-07-11 13:45:29 -04:00
dni_ending.s
mist: implement the marker switches in MIST
2020-07-11 12:12:10 -04:00
dni.s
mist: can lose the game
2020-07-10 12:34:38 -04:00
draw_pointer.s
empty.dsk
end_level.s
generate_common.c
generator_puzzle.s
mist: hook up generator level
2020-07-08 14:43:54 -04:00
generator.s
mist: hook up generator level
2020-07-08 14:43:54 -04:00
gr_copy.s
gr_fast_clear.s
gr_offsets.s
gr_pageflip.s
gr_plotpoint.s
mist: dentist: constellations are displayed
2020-07-05 18:05:20 -04:00
gr_putsprite_crop.s
mist: on split screen cut off the pointer at the edge of screen
2020-03-11 09:46:53 -04:00
gr_putsprite_raw.s
graphics_sizes.txt
handle_pages.s
mist: can now get the white page
2020-07-12 00:45:49 -04:00
hardware.inc
mist: another demake
2020-02-28 15:55:57 -05:00
hello_disk2.bas
hello.bas
mist: release 0.91, why not
2020-07-10 12:36:08 -04:00
init_state.s
mist: can now get the white page
2020-07-12 00:45:49 -04:00
keyboard.s
letter_cat.s
leveldata_arbor.inc
leveldata_cabin.inc
mist: cabin: can get to safe now
2020-07-13 23:53:08 -04:00
leveldata_channel.inc
leveldata_dentist.inc
mist: dentist: hook up marker switch
2020-07-11 13:45:29 -04:00
leveldata_dni.inc
mist: octagon: work towards final state at end of game
2020-07-12 23:17:12 -04:00
leveldata_generator.inc
mist: hook up generator level
2020-07-08 14:43:54 -04:00
leveldata_meche.inc
leveldata_mist.inc
mist: can now get the white page
2020-07-12 00:45:49 -04:00
leveldata_nibel.inc
leveldata_octagon.inc
mist: can now get the white page
2020-07-12 00:45:49 -04:00
leveldata_selena.inc
leveldata_ship.inc
mist: ship: split off from stoneship level
2020-07-12 14:56:56 -04:00
leveldata_stoney.inc
mist: ship: split off from stoneship level
2020-07-12 14:56:56 -04:00
leveldata_title.inc
leveldata_viewer.inc
link_book_channel.s
link_book_meche.s
link_book_mist_dock.s
link_book_mist.s
link_book_stoney.s
mist: ship: split off from stoneship level
2020-07-12 14:56:56 -04:00
loader.s
mist: split off D'NI to its own file
2020-07-09 12:24:28 -04:00
loadstore.s
mist: clear background to black before printing messages
2020-06-19 16:35:54 -04:00
Makefile
mist: cabin: can get to safe now
2020-07-13 23:53:08 -04:00
marker_switch.s
mist: can now get the white page
2020-07-12 00:45:49 -04:00
meche_rotation.s
mist: stoneship: can take red page
2020-04-21 17:12:08 -04:00
meche.s
mist_puzzles.s
mist: can now get the white page
2020-07-12 00:45:49 -04:00
mist_side2.dsk
mist: release 0.91, why not
2020-07-10 12:36:08 -04:00
mist_side3.dsk
mist: release 0.91, why not
2020-07-10 12:36:08 -04:00
mist_title.s
mist.dsk
mist: release 0.91, why not
2020-07-10 12:36:08 -04:00
mist.s
mist: ship: split off from stoneship level
2020-07-12 14:56:56 -04:00
nibel_switches.s
nibel.s
NOTES
mist: make catherine letter a background like other letters in the game
2020-07-03 23:06:11 -04:00
octagon_bookshelf.s
octagon_fireplace.s
mist: octagon: red/blue books now exploded by Atrus
2020-07-12 23:46:31 -04:00
octagon_rotation.s
mist: octagon: fix bug where map not properly displaying active switches
2020-07-11 20:17:16 -04:00
octagon.s
mist: octagon: work towards final state at end of game
2020-07-12 23:17:12 -04:00
organ_puzzle.s
page_sprites.inc
README
mist: some more missing files
2020-07-08 14:15:11 -04:00
selena.s
ship.s
mist: ship: split off from stoneship level
2020-07-12 14:56:56 -04:00
speaker_beeps.s
stoney.s
mist: ship: split off from stoneship level
2020-07-12 14:56:56 -04:00
text_print.s
TODO
mist: octagon: red/blue books now exploded by Atrus
2020-07-12 23:46:31 -04:00
viewer_controls.s
viewer.s
zp.inc
mist: octagon: work towards final state at end of game
2020-07-12 23:17:12 -04:00