mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-02-02 16:31:31 +00:00
218 lines
5.2 KiB
PHP
218 lines
5.2 KiB
PHP
;==================
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; Anywhere
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;==================
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; + get/wear belt (after getting it)
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.byte "You're already wearing it. Too bad you smell like the trash barge off Peasant Isle.",0
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; + wear mask (after getting it)
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.byte "Not on this screen. You've got your image to think about. Actually, you might want to start deliberating on that right now.",0
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; +3 points
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; + wear robe (after getting it)
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.byte "You slip into the vintage robe. It smells like grampa's lap. Now you're lookin like a serious peasant.",0
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; + wear robe (not in inventory)
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wear_robe_none_message:
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.byte "You don't have anything but",13
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.byte "your 'Scalding Lake'",13
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.byte "t-shirt.",0
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wear_robe_none_message2:
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.byte "And pants. Forgot to",13
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.byte "mention the pants.",0
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; + wear robe (already wearing)
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.byte "You're already in the old skool robe. Represent.",0
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; + look (when in hay disguise)
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.byte "Right now, you see a bunch of hay.",0
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; + look trees
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look_trees_message:
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.byte "You are an incredibly",13
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.byte "boring person.",0
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; + ask about (unknown)
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unknown_ask_message:
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.byte "Ask about what?",0
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; + boo
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boo_message:
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.byte "Scared me.",0
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; + cheat
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cheat_message:
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.byte "Meh.",0
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; + dan (or any phrase involving Dan; anywhere)
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dan_message:
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.byte "Dan's still okay. Got a",13
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.byte "place on Dekalb with Rick",13
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.byte "and his wife. Slimmed up a",13
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.byte "bit and looking towards the",13
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.byte "future.",0
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; + dance (anywhere)
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dance_message:
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.byte "You'd rather just stand",13
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.byte "here and soak up the scene.",0
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; + die (anywhere) (Warning: This kills you.)
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die_message:
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.byte "That wasn't very smart. You",13
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.byte "dead.",0
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; + drink
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drink_message:
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.byte "For simplicity's sake you",13
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.byte "are immune to hunger and",13
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.byte "thirst in this game. So you",13
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.byte "got that going for you.",0
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drink_message2:
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.byte "Which is nice.",0
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; + quit (Warning: The game actually does quit.)
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quit_message:
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.byte "Well fine Boring Sanders!",13
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.byte "Hope you saved your game",13
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.byte "cause it is OVER between",13
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.byte "us!",0
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; + map (before you find it)
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map_message:
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.byte "We are neither confirming",13
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.byte "nor denying the presence of",13
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.byte "a map in this game, but",13
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.byte "irridisregardless, you",13
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.byte "don't have one.",0
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; + party
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party_message:
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.byte "You are part of the Whig",13
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.byte "party. They are making",13
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.byte "gangrene-awareness their",13
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.byte "number one campaign",13
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.byte "priority.",0
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; + what the f- / this sucks
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what_message:
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.byte "Come now. Don't get",13
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.byte "discouraged.",0
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; + where (offset 22)
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where_message:
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.byte "You're hanging out in",13
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.byte " ",0
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; + why
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why_message:
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.byte "I wish I knew.",0
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; + haldo
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haldo_message:
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.byte "That's totally not",13
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.byte "Dongolev.",0
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; + smell/sniff
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smell_message:
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.byte "Smells like a computer",13
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.byte "game.",0
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; + pwd (offset 17)
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pwd_message:
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.byte "~peasantsquest/",13
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.byte " ",0
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; + go _____
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go_message:
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.byte "Use the arrow keys, pal.",13
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.byte "Just like a joypad only",13
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.byte "more like your day job.",0
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; + ditch/drop baby (if you have it)
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ditch_baby_message:
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.byte "Quit tryin to ditch the baby!",0
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; + ???? ditch/drop/deploy/use baby (after baby left)
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; + drop baby, throw baby (before getting the baby)
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no_baby_message:
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.byte "You don't even have two",13
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.byte "babies to rub together.",0
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; + climb cliff (screens where cliff is there [pass doesn't count?])
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climb_cliff_message:
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.byte "There aren't enough",13
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.byte "footholds and you don't",13
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.byte "have any carabeaners on",13
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.byte "you.",0
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; + climb tree
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climb_tree_message:
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.byte "But then your hands would",13
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.byte "get all sappy.",0
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; + climb tree (after getting room at inn)
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.byte "Naw. That's dumb. Do better.",0
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; ???? steal
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; + get/take
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get_message:
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.byte "You probably WISH you could",13
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.byte "get that.",0
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; + get pebbles/rocks (after you've gotten them)
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get_pebbles_message:
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.byte "Come now. We've been",13
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.byte "through this jaunty little",13
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.byte "bit before. You took them",13
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.byte "from the half lake screen",13
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.byte "with the cattail and stuff.",0
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; + give
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give_message:
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.byte "You don't need to give",13
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.byte "that now.",0
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; + throw baby (anywhere but the west side of the lake)
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.byte "Hmmm. Maybe try someplace else.",0
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; + talk
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talk_noone_message:
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.byte "It's sad when you have to",13
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.byte "make up people to talk to.",0
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; + look (at anything irrelevant)
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look_irrelevant_message:
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.byte "You don't need to look at",13
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.byte "that.",0
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; + look (at anything, while hiding inside the bale of hay)
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.byte "Right now, you see a bunch of hay.",0
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; + look (at something previously in your inventory but now gone)
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.byte "You used to have one, before the great item blight of 402. Check your INVENTORY to read about it.",0
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; + look (at something currently in your inventory)
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.byte "You've totally got one of those! Check your INVENTORY to give'r a serious looksee.",0
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; + load
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; + save
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; + show priority
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; + version
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; + copy
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unknown_message:
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.byte "I don't understand. Type",13
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.byte "HELP for assistances.",0
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help_message:
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.byte "Type LOOK to see your",13
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.byte "surroundings. Type",13
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.byte "INVENTORY or INV to see",13
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.byte "your stuff. Type WHERE to",13
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.byte "see the name of the place",13
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.byte "you're in. Type SAVE or",13
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.byte "LOAD to save or load your",13
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.byte "game.",0
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