dos33fsprogs/ootw
2019-01-20 00:14:21 -05:00
..
another_cave2.png ootw: add a few more rooms 2019-01-19 23:48:48 -05:00
another_cave3.png ootw: add a few more rooms 2019-01-19 23:48:48 -05:00
another_cave_shake.png ootw: add earthquake 2019-01-18 00:18:06 -05:00
another_cave.png ootw: add earthquake 2019-01-18 00:18:06 -05:00
another_rope.png ootw: add rope room 2019-01-18 23:23:18 -05:00
another_sprites.png
another.png
gr_copy.s ootw: more code movement 2019-01-20 00:14:21 -05:00
gr_fast_clear.s
gr_offsets.s
gr_pageflip.s
gr_putsprite.s
gr_unrle.s
hardware.inc
hello.bas ootw: add rope room 2019-01-18 23:23:18 -05:00
keyboard.s ootw: merge to just one keyboard handler 2019-01-18 22:32:55 -05:00
Makefile ootw: split slugs into own file 2019-01-19 23:51:58 -05:00
ootw_cavern2.inc ootw: add a few more rooms 2019-01-19 23:48:48 -05:00
ootw_cavern3.inc ootw: add a few more rooms 2019-01-19 23:48:48 -05:00
ootw_cavern.inc ootw: add earthquake 2019-01-18 00:18:06 -05:00
ootw_cavern.s ootw: more code movement 2019-01-20 00:14:21 -05:00
ootw_pool.inc
ootw_pool.s ootw: add rope room 2019-01-18 23:23:18 -05:00
ootw_quake.inc ootw: add earthquake 2019-01-18 00:18:06 -05:00
ootw_rope.inc ootw: add rope room 2019-01-18 23:23:18 -05:00
ootw_rope.s ootw: fix rope room right boundary 2019-01-18 23:25:50 -05:00
ootw_sprites.inc ootw: add rope room 2019-01-18 23:23:18 -05:00
ootw.dsk ootw: fix rope room right boundary 2019-01-18 23:25:50 -05:00
ootw.s ootw: split slugs into own file 2019-01-19 23:51:58 -05:00
physicist.s ootw: implement kicking and crouching 2019-01-18 11:33:23 -05:00
random16.s ootw: add earthquake 2019-01-18 00:18:06 -05:00
README
slug_cutscene.s ootw: mess with slug sprites 2019-01-18 15:03:44 -05:00
sluggy.s ootw: split slugs into own file 2019-01-19 23:51:58 -05:00
text_print.s
TODO ootw: add rope room 2019-01-18 23:23:18 -05:00
zp.inc ootw: start making the keyboard handler a common routine 2019-01-18 22:27:01 -05:00

Saw the amazing PICO-8 version of this:
	https://liquidream.itch.io/another-world-survival

and thought the lo-res pallette might be just barely enough to do
it justice.

Of course you could just play on your IIgs, but what's the fun in that.