mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-08-18 07:29:33 +00:00
it was left a mess by March Vince, and just wasn't salvagable to re-use the pure animation ending, had to split off the sprites and do the laser gun manually a huge pain, did save some disk space though
301 lines
7.0 KiB
PHP
301 lines
7.0 KiB
PHP
;=========================
|
|
;=========================
|
|
; Beast
|
|
;=========================
|
|
;=========================
|
|
|
|
; FIXME: add tripping+falling sprites
|
|
; FIXME: add background beast for first cavern room
|
|
; FIXME: better running sprites
|
|
|
|
|
|
;=============================
|
|
; big beast sprites
|
|
;=============================
|
|
|
|
beast_standing:
|
|
.byte $9,$6
|
|
.byte $aa,$0a,$00,$00,$0a,$aa,$aa,$aa,$aa
|
|
.byte $aa,$00,$00,$00,$00,$00,$00,$aa,$aa
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $aa,$aa,$00,$a0,$aa,$a0,$00,$00,$aa
|
|
.byte $aa,$aa,$00,$aa,$aa,$aa,$00,$aa,$00
|
|
|
|
|
|
beast_run_progression:
|
|
.word beast_running1
|
|
.word beast_running2
|
|
.word beast_running3
|
|
.word beast_running4
|
|
.word beast_running5
|
|
.word beast_running6
|
|
.word beast_running7
|
|
.word beast_running8
|
|
.word beast_standing
|
|
|
|
|
|
beast_running1: ; piskel2
|
|
.byte $9,$6
|
|
.byte $aa,$0a,$00,$00,$0a,$aa,$aa,$aa,$aa
|
|
.byte $0a,$00,$00,$00,$00,$0a,$0a,$aa,$aa
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $a0,$a0,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $aa,$0a,$00,$aa,$aa,$a0,$00,$00,$00
|
|
.byte $a0,$a0,$aa,$aa,$aa,$aa,$a0,$0a,$00
|
|
|
|
beast_running2: ; piskel3
|
|
.byte $9,$6
|
|
.byte $aa,$0a,$00,$00,$0a,$aa,$aa,$aa,$aa
|
|
.byte $00,$00,$00,$00,$00,$00,$0a,$aa,$aa
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $aa,$aa,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $a0,$a0,$a0,$aa,$aa,$a0,$00,$00,$0a
|
|
.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa,$00,$00
|
|
|
|
beast_running3: ; piskel4
|
|
.byte $9,$6
|
|
.byte $aa,$aa,$0a,$0a,$0a,$aa,$aa,$aa,$aa
|
|
.byte $0a,$00,$00,$00,$00,$00,$0a,$aa,$aa
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $a0,$00,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $aa,$0a,$00,$aa,$aa,$a0,$a0,$00,$00
|
|
.byte $a0,$a0,$aa,$aa,$aa,$aa,$aa,$aa,$aa
|
|
|
|
beast_running4: ; piskel5
|
|
.byte $9,$6
|
|
.byte $aa,$aa,$0a,$0a,$0a,$aa,$aa,$aa,$aa
|
|
.byte $aa,$00,$00,$00,$00,$00,$00,$aa,$aa
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $aa,$0a,$00,$aa,$aa,$a0,$a0,$00,$0a
|
|
.byte $aa,$00,$aa,$aa,$aa,$aa,$aa,$a0,$a0
|
|
|
|
beast_running5: ; piskel6
|
|
.byte $9,$6
|
|
.byte $aa,$aa,$0a,$0a,$aa,$aa,$aa,$aa,$aa
|
|
.byte $0a,$00,$00,$00,$00,$0a,$0a,$aa,$aa
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $aa,$aa,$00,$aa,$aa,$a0,$00,$00,$aa
|
|
.byte $aa,$aa,$00,$aa,$aa,$aa,$00,$a0,$00
|
|
|
|
beast_running6: ; piskel7
|
|
.byte $9,$6
|
|
.byte $aa,$aa,$0a,$0a,$aa,$aa,$aa,$aa,$aa
|
|
.byte $0a,$00,$00,$00,$00,$0a,$0a,$aa,$aa
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $a0,$00,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $aa,$aa,$00,$0a,$aa,$00,$00,$00,$aa
|
|
.byte $aa,$aa,$aa,$00,$aa,$00,$a0,$aa,$aa
|
|
|
|
beast_running7: ; piskel8
|
|
.byte $9,$6
|
|
.byte $aa,$aa,$0a,$0a,$aa,$aa,$aa,$aa,$aa
|
|
.byte $0a,$00,$00,$00,$00,$0a,$0a,$aa,$aa
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $aa,$a0,$a0,$00,$aa,$00,$00,$a0,$aa
|
|
.byte $aa,$aa,$aa,$00,$00,$00,$aa,$aa,$aa
|
|
|
|
beast_running8: ; piskel9
|
|
.byte $9,$6
|
|
.byte $aa,$aa,$0a,$0a,$aa,$aa,$aa,$aa,$aa
|
|
.byte $0a,$00,$00,$00,$00,$0a,$0a,$aa,$aa
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$00,$aa
|
|
.byte $aa,$a0,$00,$aa,$aa,$aa,$00,$a0,$aa
|
|
.byte $aa,$aa,$00,$a0,$aa,$aa,$00,$aa,$aa
|
|
|
|
beast_dead_sprite:
|
|
.byte 8,3
|
|
.byte $AA,$0A,$00,$0a,$00,$00,$0a,$AA
|
|
.byte $AA,$00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$A0,$00,$00,$00,$00,$00,$00
|
|
|
|
; the right way to do this would be to have the pounce sprites
|
|
; then have the zap sprites
|
|
; start the pounce/zapping with the beast at the YPOS
|
|
; adjust, etc.
|
|
; then draw the laser manually
|
|
; don't really have time/inclination to fix this properly
|
|
|
|
beast_blast_sprite0:
|
|
.byte 6,7
|
|
.byte $AA,$0A,$00,$00,$00,$0A
|
|
.byte $AA,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$11,$00,$00,$AA
|
|
.byte $00,$00,$A1,$00,$AA,$AA
|
|
.byte $00,$00,$AA,$AA,$AA,$AA
|
|
.byte $AA,$00,$AA,$AA,$AA,$AA
|
|
|
|
beast_blast_sprite1:
|
|
.byte 6,8
|
|
.byte $AA,$AA,$AA,$0A,$AA,$AA
|
|
.byte $AA,$AA,$00,$00,$00,$0A
|
|
.byte $AA,$0A,$00,$00,$00,$00
|
|
.byte $AA,$00,$00,$13,$00,$1A
|
|
.byte $00,$00,$00,$11,$00,$AA
|
|
.byte $A0,$00,$00,$AA,$A0,$A0
|
|
.byte $AA,$A0,$00,$AA,$AA,$AA
|
|
.byte $AA,$AA,$A0,$AA,$AA,$AA
|
|
|
|
beast_blast_sprite2:
|
|
.byte 6,8
|
|
.byte $AA,$0A,$00,$00,$00,$AA
|
|
.byte $00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$A0
|
|
.byte $00,$00,$00,$33,$11,$00
|
|
.byte $00,$00,$00,$33,$11,$10
|
|
.byte $00,$00,$00,$11,$01,$AA
|
|
.byte $A0,$00,$0A,$AA,$AA,$AA
|
|
.byte $AA,$AA,$00,$AA,$AA,$AA
|
|
|
|
beast_blast_sprite3:
|
|
.byte 7,7
|
|
.byte $AA,$AA,$AA,$AA,$0A,$AA,$AA
|
|
.byte $AA,$AA,$AA,$00,$00,$00,$AA
|
|
.byte $AA,$AA,$0A,$00,$00,$00,$00
|
|
.byte $AA,$00,$00,$00,$00,$A0,$A0
|
|
.byte $00,$00,$00,$13,$00,$1A,$1A
|
|
.byte $00,$00,$03,$A1,$A0,$AA,$AA
|
|
.byte $AA,$A0,$00,$0A,$AA,$AA,$AA
|
|
|
|
beast_blast_sprite4:
|
|
.byte 8,5
|
|
.byte $0A,$0A,$0A,$AA,$0A,$0A,$0A,$AA
|
|
.byte $00,$00,$00,$00,$00,$00,$00,$0A
|
|
.byte $AA,$00,$00,$00,$00,$00,$00,$00
|
|
.byte $1A,$00,$1A,$1A,$10,$1A,$00,$1A
|
|
.byte $AA,$A0,$AA,$AA,$A0,$0A,$A0,$AA
|
|
|
|
beast_blast_sprite5:
|
|
.byte 10,6
|
|
.byte $AA,$AA,$00,$0A,$AA,$AA,$AA,$AA,$AA,$AA
|
|
.byte $AA,$00,$00,$00,$00,$0a,$0A,$0A,$AA,$AA
|
|
.byte $10,$10,$1A,$10,$10,$00,$00,$00,$11,$1A
|
|
.byte $AA,$AA,$AA,$AA,$AA,$00,$00,$A0,$A1,$AA
|
|
.byte $AA,$AA,$AA,$AA,$AA,$00,$AA,$AA,$AA,$AA
|
|
.byte $AA,$AA,$AA,$AA,$AA,$A0,$AA,$AA,$AA,$AA
|
|
|
|
|
|
|
|
|
|
|
|
|
|
;========================
|
|
;========================
|
|
; Beast in background
|
|
;========================
|
|
;========================
|
|
|
|
beast_incoming:
|
|
.word beast_bg2 ; 2
|
|
.byte 38,0
|
|
.word beast_bg3 ; 4
|
|
.byte 38,0
|
|
.word beast_bg4 ; 6
|
|
.byte 36,0
|
|
.word beast_bg5 ; 8
|
|
.byte 36,0
|
|
.word beast_bg6 ; 10
|
|
.byte 35,0
|
|
.word beast_bg7 ; 12
|
|
.byte 34,0
|
|
.word beast_bg7 ; 14
|
|
.byte 33,0
|
|
|
|
beast_outgoing:
|
|
.word beast_bg8 ; F4
|
|
.byte 33,0
|
|
.word beast_bg9 ; F6
|
|
.byte 34,0
|
|
.word beast_bg10 ; F8
|
|
.byte 34,0
|
|
.word beast_bg11 ; FA
|
|
.byte 35,0
|
|
.word beast_bg12 ; FC
|
|
.byte 36,0
|
|
.word beast_bg13 ; FE
|
|
.byte 38,0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
beast_bg2:
|
|
.byte 5,3
|
|
.byte $AA,$AA,$AA,$AA,$AA
|
|
.byte $AA,$00,$AA,$AA,$AA
|
|
.byte $AA,$A0,$AA,$AA,$AA
|
|
|
|
beast_bg3:
|
|
.byte 5,3
|
|
.byte $AA,$AA,$AA,$AA,$AA
|
|
.byte $AA,$00,$AA,$AA,$AA
|
|
.byte $A0,$A0,$AA,$AA,$AA
|
|
|
|
beast_bg4:
|
|
.byte 5,3
|
|
.byte $AA,$AA,$0A,$AA,$AA
|
|
.byte $AA,$00,$00,$00,$0A
|
|
.byte $0A,$A0,$A0,$AA,$AA
|
|
|
|
beast_bg5:
|
|
.byte 5,3
|
|
.byte $AA,$0A,$0A,$AA,$AA
|
|
.byte $00,$00,$00,$00,$AA
|
|
.byte $00,$A0,$A0,$A0,$0A
|
|
|
|
beast_bg6:
|
|
.byte 5,3
|
|
.byte $AA,$0A,$0A,$AA,$AA
|
|
.byte $00,$00,$00,$00,$0A
|
|
.byte $AA,$00,$A0,$A0,$00
|
|
|
|
beast_bg7: ; old bg beast
|
|
.byte $5,$3
|
|
.byte $1a,$00,$0a,$aa,$aa
|
|
.byte $00,$00,$00,$00,$aa
|
|
.byte $aa,$00,$a0,$a0,$0a
|
|
|
|
beast_bg8: ; looking
|
|
.byte 5,3
|
|
.byte $1A,$10,$0A,$AA,$AA
|
|
.byte $00,$00,$00,$00,$AA
|
|
.byte $AA,$00,$A0,$A0,$0A
|
|
|
|
beast_bg9: ; turning
|
|
.byte 5,3
|
|
.byte $0A,$00,$0A,$AA,$AA
|
|
.byte $00,$00,$00,$AA,$AA
|
|
.byte $AA,$00,$00,$AA,$AA
|
|
|
|
beast_bg10: ; turning
|
|
.byte 5,3
|
|
.byte $0A,$00,$0A,$AA,$AA
|
|
.byte $00,$00,$00,$AA,$AA
|
|
.byte $00,$00,$AA,$AA,$AA
|
|
|
|
beast_bg11: ; going left
|
|
.byte 5,3
|
|
.byte $AA,$0A,$0A,$00,$0A
|
|
.byte $00,$00,$00,$00,$A0
|
|
.byte $00,$AA,$AA,$AA,$A0
|
|
|
|
beast_bg12: ; going left
|
|
.byte 5,3
|
|
.byte $AA,$0A,$0A,$0A,$AA
|
|
.byte $0A,$00,$00,$00,$AA
|
|
.byte $AA,$AA,$AA,$A0,$A0
|
|
|
|
beast_bg13: ; going left
|
|
.byte 5,3
|
|
.byte $AA,$0A,$0A,$0A,$AA
|
|
.byte $00,$00,$00,$00,$AA
|
|
.byte $AA,$A0,$AA,$A0,$A0
|
|
|
|
|