dos33fsprogs/utils/gr-sim/dots/dots_minimal.c
2023-11-25 01:26:04 -05:00

319 lines
5.1 KiB
C

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <malloc.h>
#include <math.h>
#include "8086_emulator.h"
#include "vga_emulator.h"
#include "../gr-sim.h"
#include "../tfv_zp.h"
#include "sin1024.h"
#define MAXDOTS 1024
#define SKIP 2
static short gravitybottom;
static short bpmin=30000;
static short bpmax=-30000;
static short gravity=0;
static short dotnum=0;
static short gravityd=16;
static short rows[200];
static struct {
short x; // 0
short y; // 2
short z; // 4
short yadd; // 14
} dot[MAXDOTS];
static short rotsin=0;
static short rotcos=0;
static void drawdots(void) {
int temp32;
int transx,transz;
int yy;
unsigned short our_x,our_y;
for(si=0;si<512;si+=SKIP) {
transx=dot[si].x*rotsin;
transz=dot[si].z*rotcos;
temp32=transz-transx;
bp=(temp32>>16)+9000;
transx=dot[si].x*rotcos;
transz=dot[si].z*rotsin;
temp32=transx+transz;
temp32>>=8;
ax=temp32&0xffff;
dx=(temp32>>16)&0xffff;
bx=ax; // mov bx,ax
cx=dx; // mov cx,dx
ax=(ax>>3)|(dx<<13); // shrd ax,dx,3
dx=sar(dx,3); // sar dx,3
temp32=ax+bx; // add ax,bx
ax=ax+bx;
dx=dx+cx; // adc dx,cx
if (temp32&(1<<16)) dx=dx+1;
temp32=(dx<<16)|(ax&0xfffff);
idiv_16(bp); // idiv bp
our_x=ax+160; // add ax,160
/* if off end of screen, no need for shadow */
if (our_x>319) continue;
/**********/
/* shadow */
/**********/
ax=0; // xor ax,ax
dx=8; // mov dx,8
idiv_16(bp); // idiv bp
ax=ax+100; // add ax,100
/* if shadow off screen, don't draw */
if (ax>199) continue; // cmp ax,199
// ja @@2
bx=ax; // mov bx,ax
// not needed, it's a C array
bx=rows[bx]; // mov bx,ds:_rows[bx]
bx=bx+our_x; // add bx,ax
/* draw shadow */
// bx/320 -> 200 200->48 *48/200
yy=((bx/320)*48)/200;
color_equals(0);
plot( (bx%320)/8,yy);
/********/
/* ball */
/********/
dot[si].yadd+=gravity;
ax=dot[si].y+dot[si].yadd;
temp32=ax;
if (temp32&0x8000) temp32|=0xffff0000;
if (temp32>=gravitybottom) {
push(ax); // push ax
ax=-dot[si].yadd;
imul_16(gravityd); // imul cs:_gravityd
ax=sar(ax,4); // sar ax,4
dot[si].yadd=ax; // mov ds:[si+14],ax
ax=pop(); // pop ax
ax+=dot[si].yadd; // add ax,ds:[si+14]
}
dot[si].y=ax; // mov ds:[si+2],ax
if (ax&0x8000) { // cwd
dx=0xffff;
}
else {
dx=0;
}
dx=(dx<<6)|(ax>>10); // shld dx,ax,6
ax=ax<<6; // shl ax,6
idiv_16(bp); // idiv bp
our_y=ax+100; // add ax,100
if (our_y>199) continue; // cmp ax,199
bp=bp>>6; // shr bp,6
bp=bp&(~3L); // and bp,not 3
temp32=bp;
if (temp32&0x8000) temp32|=0xffff0000;
if (temp32<bpmin) {
bpmin=bp;
}
temp32=bp;
if (temp32&0x8000) temp32|=0xffff0000;
if (temp32>bpmax) {
bpmax=bp;
}
/* plot ball */
yy=(our_y*48)/200;
color_equals(6);
plot(our_x/8,yy);
}
return;
}
/* wait for VGA border start */
static short dis_waitb(void) {
/* approximate by 70Hz sleep */
usleep(14286);
return 1;
}
static short isin(short deg) {
return(sin1024[deg&1023]);
}
static short icos(short deg) {
return(sin1024[(deg+256)&1023]);
}
static short dottaul[1024];
int main(int argc,char **argv) {
short dropper;
short frame=0;
short rota=-1*64;
short rot=0,rots=0;
short a,b,c,d,i,j=0;
short grav,gravd;
short f=0;
int ch;
dotnum=512;
for(a=0;a<dotnum;a++) {
dottaul[a]=a;
}
for(a=0;a<500;a++) {
b=rand()%dotnum;
c=rand()%dotnum;
d=dottaul[b];
dottaul[b]=dottaul[c];
dottaul[c]=d;
}
dropper=22000;
for(a=0;a<dotnum;a++) {
dot[a].x=0;
dot[a].y=2560-dropper;
dot[a].z=0;
dot[a].yadd=0;
}
grav=3;
gravd=13;
gravitybottom=8105;
i=-1;
for(a=0;a<500;a++) { // scramble
b=rand()%dotnum;
c=rand()%dotnum;
d=dot[b].x; dot[b].x=dot[c].x; dot[c].x=d;
d=dot[b].y; dot[b].y=dot[c].y; dot[c].y=d;
d=dot[b].z; dot[b].z=dot[c].z; dot[c].z=d;
}
/* setup rows lookup table */
for(a=0;a<200;a++) {
rows[a]=a*320;
}
grsim_init();
gr();
clear_screens();
soft_switch(MIXCLR);
ram[DRAW_PAGE]=0;
while(frame<2360) {
/* re-draw background */
color_equals(0);
for(a=0;a<24;a++) hlin(0,0,40,a);
color_equals(5);
for(a=24;a<48;a++) hlin(0,0,40,a);
frame++;
if(frame==500) f=0;
i=dottaul[j];
j++; j%=dotnum;
/* initial spin */
if(frame<500) {
dot[i].x=isin(f*11)*40;
dot[i].y=icos(f*13)*10-dropper;
dot[i].z=isin(f*17)*40;
dot[i].yadd=0;
}
/* bouncing ring */
else if(frame<900) {
dot[i].x=icos(f*15)*55;
dot[i].y=dropper;
dot[i].z=isin(f*15)*55;
dot[i].yadd=-260;
}
/* fountain */
else if(frame<1700) {
a=sin1024[frame&1023]/8;
dot[i].x=icos(f*66)*a;
dot[i].y=8000;
dot[i].z=isin(f*66)*a;
dot[i].yadd=-300;
}
/* swirling */
else if(frame<2360) {
dot[i].x=rand()-16384;
dot[i].y=8000-rand()/2;
dot[i].z=rand()-16384;
dot[i].yadd=0;
if(frame>1900 && !(frame&31) && grav>0) grav--;
}
if(dropper>4000) dropper-=100;
rotcos=icos(rot)*64; rotsin=isin(rot)*64;
rots+=2;
if(frame>1900) {
rot+=rota/64;
rota--;
}
else rot=isin(rots);
f++;
gravity=grav;
gravityd=gravd;
drawdots();
grsim_update();
dis_waitb();
ch=grsim_input();
if (ch==27) {
return 0;
}
}
return 0;
}