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64 lines
1012 B
ArmAsm
64 lines
1012 B
ArmAsm
; Level 8 (Ice City)
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.include "enemies.inc"
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; at $6000
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level8_data:
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.byte 76 ;MAX_TILE_X
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.byte 56 ;MAX_TILE_Y
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.byte 66 ;START_KEEN_TILEX
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.byte 52 ;START_KEEN_TILEY
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.byte 55 ;START_TILEMAP_X
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.byte 43 ;START_TILEMAP_Y
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.byte 0 ;NUM_ENEMIES
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.byte 40 ;HARDTOP_TILES
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.byte 48 ;ALLHARD_TILES
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.align $100
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; at $6100
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enemy_data:
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.byte $0
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; enemy0: robot @22,5 left
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; enemy1: robot @9,5 right
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; enemy1: robot @70,22 left
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; enemy1: robot @56,52 left
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; enemy: butler robot @9,9 right
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; enemy: butler robot @23,12 right
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; enemy: butler robot @21,24 right
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; enemy: butler robot @7,18 left
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; enemy: butler robot @6,30 right
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; enemy: butler robot @67,44 left
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; enemy: butler robot @69,44 left
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; enemy?: vorticon @56,13 left
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; enemy?: cannon @64,22,left
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; enemy?: cannon @55,22,right
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; enemy?: cannon @18,47,right
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; enemy9: garg @54,35 right
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; enemy10: garg @37,42 right
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.align $100
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; at $6200
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oracle_message:
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.byte $0
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.align $100
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; at $6300
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level8_data_zx02:
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.incbin "maps/level8_map.zx02"
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