mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-03-06 03:29:46 +00:00
334 lines
5.0 KiB
ArmAsm
334 lines
5.0 KiB
ArmAsm
; Monkey Monkey
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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.include "zp.inc"
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.include "hardware.inc"
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.include "common_defines.inc"
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monkey_start:
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;===================
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; init screen
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jsr TEXT
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jsr HOME
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bit KEYRESET
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bit SET_GR
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bit PAGE0
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bit LORES
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bit TEXTGR
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;=================
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; set up location
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;=================
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lda #<locations
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sta LOCATIONS_L
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lda #>locations
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sta LOCATIONS_H
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lda #29
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sta GUYBRUSH_X
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lda #18
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sta GUYBRUSH_Y
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lda #0
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sta DRAW_PAGE
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sta LEVEL_OVER
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; init cursor
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lda #20
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sta CURSOR_X
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sta CURSOR_Y
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; set up initial location
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lda #MONKEY_LOOKOUT
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sta LOCATION
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jsr change_location
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lda #1
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sta CURSOR_VISIBLE ; visible at first
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lda #0
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sta ANIMATE_FRAME
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game_loop:
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;=================
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; reset things
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;=================
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lda #0
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sta IN_SPECIAL
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sta IN_RIGHT
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sta IN_LEFT
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;====================================
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; copy background to current page
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;====================================
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jsr gr_copy_to_current
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;====================================
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; draw background sprites
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;====================================
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lda LOCATION
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; cmp #NIBEL_BLUE_ROOM
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; beq fg_draw_blue_page
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; cmp #NIBEL_RED_TABLE_OPEN
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; beq fg_draw_red_page
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; cmp #NIBEL_BLUE_HOUSE_VIEWER
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; beq animate_viewer
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; cmp #NIBEL_SHACK_ENTRANCE
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; beq animate_projector
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; cmp #NIBEL_SHACK_CENTER
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; beq animate_trap
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; cmp #NIBEL_BLUE_PATH_2P25
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; beq animate_gate_s
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; cmp #NIBEL_BLUE_PATH_2P5
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; beq animate_gate_n
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jmp nothing_special
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fg_draw_blue_page:
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; jsr draw_blue_page
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jmp nothing_special
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fg_draw_red_page:
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; jsr draw_red_page
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jmp nothing_special
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animate_projector:
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; jsr draw_projection
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jmp nothing_special
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animate_trap:
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; jsr draw_trap
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jmp nothing_special
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animate_gate_s:
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; jsr update_gate_s
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jmp nothing_special
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animate_gate_n:
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; jsr update_gate_n
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jmp nothing_special
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animate_viewer:
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lda ANIMATE_FRAME
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beq nothing_special
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cmp #6
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beq viewer_done
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sec
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sbc #1
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asl
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tay
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; lda current_button_animation
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; sta OUTL
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; lda current_button_animation+1
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; sta OUTH
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lda (OUTL),Y
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sta INL
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iny
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lda (OUTL),Y
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sta INH
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lda #14
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sta XPOS
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lda #10
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sta YPOS
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jsr put_sprite_crop
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lda FRAMEL
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and #$f
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bne nothing_special
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lda ANIMATE_FRAME
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cmp #5
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bne short_frame
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long_frame:
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inc LONG_FRAME
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lda LONG_FRAME
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cmp #30
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bne nothing_special
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short_frame:
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inc ANIMATE_FRAME
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lda #0
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sta LONG_FRAME
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jmp nothing_special
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viewer_done:
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lda #0
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sta ANIMATE_FRAME
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nothing_special:
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;====================================
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; draw guybrush
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;====================================
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lda GUYBRUSH_X
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sta XPOS
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lda GUYBRUSH_Y
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sta YPOS
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lda #<guybrush_back_sprite
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sta INL
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lda #>guybrush_back_sprite
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sta INH
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jsr put_sprite_crop
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;====================================
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; draw foreground sprites
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;====================================
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;====================================
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; update bottom bar
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;====================================
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jsr update_bottom
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;====================================
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; draw pointer
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;====================================
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jsr draw_pointer
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;====================================
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; page flip
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;====================================
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jsr page_flip
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;====================================
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; handle keypress/joystick
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;====================================
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jsr handle_keypress
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;====================================
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; inc frame count
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;====================================
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inc FRAMEL
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bne room_frame_no_oflo
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inc FRAMEH
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room_frame_no_oflo:
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;====================================
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; check level over
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;====================================
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lda LEVEL_OVER
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bne really_exit
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jmp game_loop
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really_exit:
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jmp end_level
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;====================================
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;====================================
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; update bottom of screen
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;====================================
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;====================================
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update_bottom:
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ldx #0
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bottom_loop:
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lda bottom_strings,X
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sta OUTL
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lda bottom_strings+1,X
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sta OUTH
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jsr move_and_print
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inx
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inx
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cpx #18
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bne bottom_loop
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rts
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;0123456789012345678901234567890123456789
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;
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;GIVE PICK UP USE
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;OPEN LOOK AT PUSH
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;CLOSE TALK TO PULL
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bottom_strings:
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.word bottom_give
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.word bottom_open
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.word bottom_close
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.word bottom_pick_up
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.word bottom_look_at
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.word bottom_talk_to
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.word bottom_use
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.word bottom_push
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.word bottom_pull
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bottom_give: .byte 0,21,"GIVE ",0
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bottom_open: .byte 0,22,"OPEN ",0
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bottom_close: .byte 0,23,"CLOSE",0
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bottom_pick_up: .byte 6,21,"PICK UP",0
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bottom_look_at: .byte 6,22,"LOOK AT",0
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bottom_talk_to: .byte 6,23,"TALK TO",0
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bottom_use: .byte 15,21,"USE ",0
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bottom_push: .byte 15,22,"PUSH",0
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bottom_pull: .byte 15,23,"PULL",0
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;==========================
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; includes
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;==========================
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; level graphics
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.include "graphics/graphics.inc"
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; level data
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.include "leveldata_monkey.inc"
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.include "end_level.s"
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.include "text_print.s"
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.include "gr_offsets.s"
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.include "gr_fast_clear.s"
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.include "keyboard.s"
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.include "gr_copy.s"
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.include "gr_putsprite_crop.s"
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.include "joystick.s"
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.include "gr_pageflip.s"
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.include "decompress_fast_v2.s"
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.include "draw_pointer.s"
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.include "common_sprites.inc"
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.include "guy.brush"
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.include "monkey_actions.s"
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