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81ce88af1d
also properly show thrust/no-thrust |
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.. | ||
c | ||
qbasic | ||
acmplx.bas | ||
contract.bas | ||
flight.bas | ||
globe.pcx | ||
ksp.bas | ||
ksp.dsk | ||
launch.bas | ||
launchpad.pcx | ||
load_ksp.bas | ||
loading.bas | ||
loading.pcx | ||
Makefile | ||
orbit_right.pcx | ||
orbit_top.pcx | ||
physics.bas | ||
README | ||
ship2.table | ||
ship_test.bas | ||
ship.table | ||
squad.pcx | ||
title.pcx | ||
TODO | ||
vab.bas | ||
vab.pcx |
KSP 1.3.7 for Apple II. This is a "port" of the awesome Kerbal Space Program to the Apple II. Just for fun, I am in no way affiliated with Squad. The game is written entirely in Applesoft BASIC. Directions: The key bindings are similar to KSP. A,D - STEER SHIP LEFT/RIGHT Z - START ENGINES X - CUT ENGINES SPACE - LAUNCH,STAGE M - SWITCH TO/FROM ORBITAL VIEW <,> - FAST FORWARD Q - QUIT Hardware required: Apple II and probably 64k of RAM Thanks to: + Steve Wozniak for an awesome machine + Lyle Brennen and all my other physics teachers + My ever patient wife + kdenlive (although it crashes a lot) + linapple2 which works nicely + vokoscreen which I used to grab the screen grabs No thanks to: + The Linux audio sound ALSA/pulseaudio people Seriously, I couldn't record decent audio from a microphone. I eventually had to give up and redub it with sound I recorded on a Mac (the same hardware even, I had to boot it out of Linux and back to OSX) APPLE II FOREVER! Vince Weaver vince@deater.net http://www.deater.net/weave/vmwprod/ksp 27 May 2016