dos33fsprogs/gr-sim/tfv_flying.c
2017-08-23 14:01:40 -04:00

316 lines
5.8 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <math.h>
#include "gr-sim.h"
#include "tfv_utils.h"
#include "tfv_zp.h"
#include "tfv_sprites.h"
static unsigned char flying_map[64]= {
2,15,15,15, 15,15,15, 2,
13,12,12, 8, 4, 4, 0,13,
13,12,12,12, 8, 4, 4,13,
13,12,12, 8, 4, 4, 4,13,
13,12, 9, 9, 8, 4, 4,13,
13,12, 9, 8, 4, 4, 4,13,
13,12, 9, 9, 1, 4, 4,13,
2,13,13,13, 13,13,13, 2};
#define TILE_W 64
#define TILE_H 64
static int mask_x = (TILE_W - 1);
static int mask_y = (TILE_H - 1);
static int lookup_map(int x, int y) {
int color;
color=2;
x=x&mask_x;
y=y&mask_y;
if ( ((y&0x3)==1) && ((x&7)==0) ) color=14;
if ( ((y&0x3)==3) && ((x&7)==4) ) color=14;
if ((y<8) && (x<8)) {
color=flying_map[(y*8)+x];
}
/* 2 2 2 2 2 2 2 2 */
/* 14 14 2 2 2 2 2 2 */
/* 2 2 2 2 14 14 2 2 */
/* 2 2 2 2 2 2 2 2 */
return color;
}
/* http://www.helixsoft.nl/articles/circle/sincos.htm */
static double space_z=4.5; // height of the camera above the plane
static int horizon=-2; // number of pixels line 0 is below the horizon
static double scale_x=20, scale_y=20;
// scale of space coordinates to screen coordinates
static double bmp_w=40, bmp_h=40;
//void mode_7 (BITMAP *bmp, BITMAP *tile, fixed angle, fixed cx, fixed cy, MODE_7_PARAMS params)
double BETA=-0.5;
static int over_water;
void draw_background_mode7(double angle, double cx, double cy) {
// current screen position
int screen_x, screen_y;
// the distance and horizontal scale of the line we are drawing
double distance, horizontal_scale;
// step for points in space between two pixels on a horizontal line
double line_dx, line_dy;
// current space position
double space_x, space_y;
int map_color;
over_water=0;
clear_top(0);
/* Draw Sky */
/* Originally wanted to be fancy and have sun too, but no */
color_equals(COLOR_MEDIUMBLUE);
for(screen_y=0;screen_y<6;screen_y+=2) {
hlin_double(0, 0, 40, screen_y);
}
/* Draw hazy horizon */
color_equals(COLOR_GREY);
hlin_double(0, 0, 40, 6);
// printf("%lf %lf\n",cx,cy);
for (screen_y = 8; screen_y < bmp_h; screen_y++) {
// first calculate the distance of the line we are drawing
distance = (space_z * scale_y) / (screen_y + horizon);
// then calculate the horizontal scale, or the distance between
// space points on this horizontal line
horizontal_scale = (distance / scale_x);
// calculate the dx and dy of points in space when we step
// through all points on this line
line_dx = -sin(angle) * horizontal_scale;
line_dy = cos(angle) * horizontal_scale;
// calculate the starting position
space_x = cx + (distance * cos(angle)) - bmp_w/2 * line_dx;
space_y = cy + (distance * sin(angle)) - bmp_w/2 * line_dy;
// Move camera back a bit
double factor;
factor=space_z*BETA;
// factor=2.0*BETA;
space_x+=factor*cos(angle);
space_y+=factor*sin(angle);
// go through all points in this screen line
for (screen_x = 0; screen_x < bmp_w; screen_x++) {
// get a pixel from the tile and put it on the screen
map_color=lookup_map((int)space_x,(int)space_y);
//(flying_map[(int)space_x & mask_x]
//[(int)space_y&mask_y]);
color_equals(map_color);
if (screen_x==20) {
if (map_color==COLOR_DARKBLUE) over_water=1;
else over_water=0;
}
basic_plot(screen_x,screen_y);
// advance to the next position in space
space_x += line_dx;
space_y += line_dy;
}
}
}
int flying(void) {
unsigned char ch;
int xx,yy;
int turning=0;
double flyx=0,flyy=0;
double our_angle=0.0;
double dy,dx,speed=0;
int draw_splash=0;
/************************************************/
/* Flying */
/************************************************/
gr();
xx=15; yy=20;
while(1) {
if (draw_splash>0) draw_splash--;
ch=grsim_input();
if ((ch=='q') || (ch==27)) break;
#if 0
if (ch=='g') {
BETA+=0.1;
printf("Horizon=%lf\n",BETA);
}
if (ch=='h') {
BETA-=0.1;
printf("Horizon=%lf\n",BETA);
}
if (ch=='s') {
scale_x++;
scale_y++;
printf("Scale=%lf\n",scale_x);
}
#endif
if ((ch=='w') || (ch==APPLE_UP)) {
if (yy>16) {
yy-=2;
space_z+=1;
}
printf("Z=%lf\n",space_z);
}
if ((ch=='s') || (ch==APPLE_DOWN)) {
if (yy<28) {
yy+=2;
space_z-=1;
}
else {
draw_splash=10;
}
printf("Z=%lf\n",space_z);
}
if ((ch=='a') || (ch==APPLE_LEFT)) {
if (turning>0) {
turning=0;
}
else {
turning=-20;
our_angle-=(6.28/32.0);
if (our_angle<0.0) our_angle+=6.28;
}
// printf("Angle %lf\n",our_angle);
}
if ((ch=='d') || (ch==APPLE_RIGHT)) {
if (turning<0) {
turning=0;
}
else {
turning=20;
our_angle+=(6.28/32.0);
if (our_angle>6.28) our_angle-=6.28;
}
}
if (ch=='z') {
if (speed>0.5) speed=0.5;
speed+=0.05;
}
if (ch=='x') {
if (speed<-0.5) speed=-0.5;
speed-=0.05;
}
if (ch==' ') {
speed=0;
}
dx = speed * cos (our_angle);
dy = speed * sin (our_angle);
flyx += dx;
flyy += dy;
draw_background_mode7(our_angle, flyx, flyy);
if (turning==0) {
if ((speed>0.0) && (over_water)&&(draw_splash)) {
grsim_put_sprite(0,splash_forward,
xx+1,yy+9);
}
grsim_put_sprite(0,shadow_forward,xx+3,31+space_z);
grsim_put_sprite(0,ship_forward,xx,yy);
}
if (turning<0) {
if ((yy>25) && (speed>0.0)) draw_splash=1;
if (over_water&&draw_splash) {
grsim_put_sprite(0,splash_left,
xx+1,36);
}
grsim_put_sprite(0,shadow_left,xx+3,31+space_z);
grsim_put_sprite(0,ship_left,xx,yy);
turning++;
}
if (turning>0) {
if ((yy>25) && (speed>0.0)) draw_splash=1;
if (over_water&&draw_splash) {
grsim_put_sprite(0,splash_right,
xx+1,36);
}
grsim_put_sprite(0,shadow_right,xx+3,31+space_z);
grsim_put_sprite(0,ship_right,xx,yy);
turning--;
}
grsim_update();
usleep(20000);
}
return 0;
}