mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 20:06:09 +00:00
478 lines
8.6 KiB
ArmAsm
478 lines
8.6 KiB
ArmAsm
; stuff regarding 1st room in scumm bar
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; if x<5 goto MONKEY_BAR at 10,20
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; if x>35 goto MONKEY_BAR_INSIDE2 at 5,20
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bar_inside1_check_exit:
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lda GUYBRUSH_X
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cmp #5
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bcc bar_inside1_to_bar
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cmp #35
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bcs bar_inside1_to_bar_inside2
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bcc bar_inside1_no_exit
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bar_inside1_to_bar:
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; check if leave for first time
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lda FIRST_TIME
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and #FIRST_TIME_LEAVE_BAR
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bne left_bar_before
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jsr lechuck_cutscene
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left_bar_before:
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lda #MONKEY_BAR
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sta LOCATION
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lda #10
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #20
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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lda #DIR_DOWN
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sta GUYBRUSH_DIRECTION
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jsr change_location
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jmp bar_inside1_no_exit
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bar_inside1_to_bar_inside2:
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lda #MONKEY_BAR_INSIDE2
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sta LOCATION
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lda #3
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #20
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sta GUYBRUSH_Y
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lda #24
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sta DESTINATION_Y
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jsr change_location
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jmp bar_inside1_no_exit
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bar_inside1_no_exit:
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rts
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;=================================
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;=================================
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; bar_inside1 adjust destination
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;=================================
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;=================================
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bar_inside1_adjust_destination:
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; just make Y always 22
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mb1_check_y:
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; if x < 28, Y must be between 16 and 18
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; if x < 35, Y must be between 8 and 28
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mb1_y_too_small:
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lda #24
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sta DESTINATION_Y
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done_mb1_adjust:
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rts
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;=================================
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;=================================
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; bar_inside1 draw foreground
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;=================================
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;=================================
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bar_inside1_foreground:
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lda GUYBRUSH_X
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cmp #12
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bcs bar_inside_rightside
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bar_inside_leftside:
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lda #<bar1_table_sprite
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sta INL
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lda #>bar1_table_sprite
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sta INH
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lda #4
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sta XPOS
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lda #32
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sta YPOS
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jsr put_sprite_crop
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jmp bar_animate_ceiling
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bar_inside_rightside:
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lda #<bar1_table2_sprite
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sta INL
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lda #>bar1_table2_sprite
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sta INH
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lda #20
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sta XPOS
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lda #26
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sta YPOS
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jsr put_sprite_crop
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; I can't spell chandelier
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bar_animate_ceiling:
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lda FRAMEL
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and #$30
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lsr
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lsr
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lsr
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tay
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lda ceiling_sprites,Y
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sta INL
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lda ceiling_sprites+1,Y
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sta INH
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lda #19
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sta XPOS
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lda #8
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sta YPOS
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jmp put_sprite_crop
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bar1_table_sprite:
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.byte 6,3
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.byte $8A,$8A,$1A,$8A,$AA,$AA
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.byte $b8,$00,$0b,$b8,$88,$88
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.byte $88,$90,$00,$88,$8b,$A8
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bar1_table2_sprite:
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.byte 11,6
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.byte $AA,$AA,$0A,$0A,$AA,$AA,$9A,$9A,$AA,$AA,$AA
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.byte $AA,$00,$0b,$AA,$AA,$AA,$99,$bb,$AA,$b2,$0A
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.byte $AA,$0A,$6b,$0A,$7A,$5A,$b2,$62,$AA,$9b,$00
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.byte $8A,$00,$b5,$20,$67,$dd,$db,$7b,$db,$d0,$A0
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.byte $A8,$88,$26,$66,$db,$d2,$db,$d7,$8d,$8b,$AA
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.byte $AA,$88,$22,$26,$2b,$88,$A8,$08,$00,$88,$AA
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ceiling_sprites:
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.word ceiling1_sprite
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.word ceiling2_sprite
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.word ceiling3_sprite
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.word ceiling4_sprite
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ceiling1_sprite:
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.byte 6,6
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.byte $AA,$2A,$62,$AA,$9d,$AA
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.byte $22,$26,$b8,$88,$A5,$AA
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.byte $AA,$00,$00,$28,$88,$9d
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.byte $cc,$00,$00,$82,$A8,$85
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.byte $AA,$cb,$00,$02,$22,$AA
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.byte $AA,$AA,$AA,$00,$08,$AA
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ceiling2_sprite:
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.byte 7,6
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.byte $AA,$AA,$9d,$AA,$62,$22,$AA
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.byte $AA,$AA,$dA,$88,$8b,$AA,$AA
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.byte $AA,$2A,$59,$88,$2b,$AA,$cA
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.byte $AA,$A8,$a8,$88,$62,$00,$cc
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.byte $AA,$AA,$AA,$88,$66,$AA,$Ac
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.byte $AA,$AA,$AA,$08,$00,$AA,$AA
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ceiling3_sprite:
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.byte 8,6
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.byte $AA,$9d,$AA,$AA,$AA,$9d,$62,$2A
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.byte $dA,$A8,$00,$08,$28,$08,$bb,$62
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.byte $59,$2A,$9d,$99,$22,$22,$02,$AA
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.byte $A8,$A8,$25,$28,$22,$AA,$00,$cc
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.byte $AA,$AA,$02,$88,$66,$AA,$CC,$Ab
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.byte $AA,$0A,$00,$A8,$AA,$AA,$AA,$AA
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ceiling4_sprite:
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.byte 6,6
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.byte $AA,$AA,$9d,$62,$22,$22
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.byte $AA,$dA,$2A,$28,$0b,$A6
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.byte $AA,$29,$52,$c2,$00,$AA
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.byte $AA,$A8,$28,$cb,$A0,$AA
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.byte $AA,$AA,$A2,$00,$AA,$AA
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.byte $AA,$AA,$A0,$A0,$AA,$AA
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;===================================
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;===================================
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; actions
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;===================================
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;===================================
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;=============================
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bar1_left_pirate_action:
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lda CURRENT_VERB
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asl
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tay
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lda left_pirate_actions,Y
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cmp #$ff
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beq left_pirate_nothing
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sta MESSAGE_L
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lda left_pirate_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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left_pirate_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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left_pirate_actions:
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.word $FFFF ; give
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.word doesnt_open ; open
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.word doesnt_work ; close
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.word cant_pick_up ; pick_up
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.word left_pirate_look; look_at
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.word left_pirate_look; talk_to
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.word doesnt_work ; use
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.word icant_move ; push
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.word icant_move ; pull
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; 01234567890123456789012345678901234567890
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left_pirate_look: .byte 00,21,"IT'S NOT WISE TO WAKE A SLEEPING PIRATE",0
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; red pirate
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; fancy graphic??
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;=============================
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bar1_red_pirate_action:
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lda CURRENT_VERB
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asl
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tay
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lda red_pirate_actions,Y
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cmp #$ff
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beq red_pirate_nothing
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sta MESSAGE_L
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lda red_pirate_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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red_pirate_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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red_pirate_actions:
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.word $FFFF ; give
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.word doesnt_open ; open
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.word doesnt_work ; close
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.word cant_pick_up ; pick_up
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.word red_pirate_look ; look_at
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.word red_pirate_look ; talk_to
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.word doesnt_work ; use
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.word icant_move ; push
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.word icant_move ; pull
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red_pirate_look: .byte 03,21,"AHOY THERE STRANGER, NEW IN TOWN?",0
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; pirates at table with red
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;=============================
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bar1_right_pirate_action:
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lda CURRENT_VERB
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asl
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tay
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lda right_pirate_actions,Y
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cmp #$ff
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beq right_pirate_nothing
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sta MESSAGE_L
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lda right_pirate_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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right_pirate_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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right_pirate_actions:
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.word $FFFF ; give
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.word doesnt_open ; open
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.word doesnt_work ; close
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.word cant_pick_up ; pick_up
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.word right_pirate_look ; look_at
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.word right_pirate_look ; talk_to
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.word doesnt_work ; use
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.word icant_move ; push
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.word icant_move ; pull
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right_pirate_look: .byte 03,21,"THEY'RE BUSY TALKING TO GUY ON LEFT",0
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; black foreground
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; zooms in
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; pirates at left of fg table
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;=============================
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bar1_fg_left_pirate_action:
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lda CURRENT_VERB
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asl
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tay
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lda fg_left_pirate_actions,Y
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cmp #$ff
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beq fg_left_pirate_nothing
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sta MESSAGE_L
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lda fg_left_pirate_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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fg_left_pirate_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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fg_left_pirate_actions:
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.word $FFFF ; give
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.word doesnt_open ; open
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.word doesnt_work ; close
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.word cant_pick_up ; pick_up
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.word fg_left_pirate_look ; look_at
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.word fg_left_pirate_look ; talk_to
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.word doesnt_work ; use
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.word icant_move ; push
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.word icant_move ; pull
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fg_left_pirate_look: .byte 05,21,"WHAT'RE YOU LOOKING AT ME FOR?",0
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; guy with girl
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;=============================
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bar1_fg_busy_pirate_action:
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lda CURRENT_VERB
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asl
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tay
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lda fg_busy_pirate_actions,Y
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cmp #$ff
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beq fg_busy_pirate_nothing
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sta MESSAGE_L
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lda fg_busy_pirate_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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fg_busy_pirate_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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fg_busy_pirate_actions:
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.word $FFFF ; give
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.word doesnt_open ; open
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.word doesnt_work ; close
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.word cant_pick_up ; pick_up
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.word fg_busy_pirate_look ; look_at
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.word fg_busy_pirate_look ; talk_to
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.word doesnt_work ; use
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.word icant_move ; push
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.word icant_move ; pull
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fg_busy_pirate_look: .byte 10,21,"I THINK THEY'RE BUSY.",0
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; skinny loom guy
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;=============================
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bar1_loom_pirate_action:
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lda CURRENT_VERB
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asl
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tay
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lda loom_pirate_actions,Y
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cmp #$ff
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beq loom_pirate_nothing
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sta MESSAGE_L
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lda loom_pirate_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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loom_pirate_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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loom_pirate_actions:
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.word $FFFF ; give
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.word doesnt_open ; open
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.word doesnt_work ; close
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.word cant_pick_up ; pick_up
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.word loom_pirate_look ; look_at
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.word loom_pirate_look ; talk_to
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.word doesnt_work ; use
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.word icant_move ; push
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.word icant_move ; pull
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loom_pirate_look: .byte 10,21,"ASK ME ABOUT LOOM",0
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; dog
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;=============================
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bar1_dog_action:
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lda CURRENT_VERB
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asl
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tay
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lda dog_pirate_actions,Y
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cmp #$ff
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beq dog_pirate_nothing
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sta MESSAGE_L
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lda dog_pirate_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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dog_pirate_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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dog_pirate_actions:
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.word $FFFF ; give
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.word doesnt_open ; open
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.word doesnt_work ; close
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.word cant_pick_up ; pick_up
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.word dog_look ; look_at
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.word dog_look ; talk_to
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.word doesnt_work ; use
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.word icant_move ; push
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.word icant_move ; pull
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dog_look: .byte 18,21,"GRRRRR",0
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;=============================
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bar1_door_action:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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;============================
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;============================
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; check bounds
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;============================
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;============================
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bar_inside1_check_bounds:
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rts
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