dos33fsprogs/games/lemm/TODO
2022-03-30 23:18:01 -04:00

27 lines
958 B
Plaintext

+ Try oring the lemmings sprites instead of over-writing
+ bridges you can walk through from underneath, not
sure how to implement that
+ bashes stop when nothing to right/left
+ wait a second after last lemming gone to exit
+ dig off the map, end level
+ fill in some of the ground so we don't get stuck when digging
+ See if the jerky animation is due to starting at an odd x vs
even x, maybe we should start animation 4 frames in if that's
the case. Or maybe it's the shift for odd frames, make
the shift the other way if walking left/right
+ Add climber
+ Add builder
+ Make particles thicker? Look fine, not show up in recordings
+ Erase particles as last step
+ when nuke, they should stop coming out of the door
+ offset the frames when nuking so not simultaneous
+ on explosion, start with invisible 6 so we always get a full 5s
+ nuke/exploding should not happen if lemming is splatting
or already exploding
+ green flame for ice level?