dos33fsprogs/duke/duke.s
2020-12-08 11:32:53 -05:00

137 lines
1.9 KiB
ArmAsm

; Duke PoC
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
.include "zp.inc"
.include "hardware.inc"
duke_start:
;===================
; init screen
jsr TEXT
jsr HOME
bit KEYRESET
bit SET_GR
bit PAGE0
bit LORES
bit TEXTGR
;=====================
; init vars
;=====================
lda #0
sta ANIMATE_FRAME
sta FRAMEL
sta FRAMEH
sta DISP_PAGE
sta JOYSTICK_ENABLED
sta DUKE_WALKING
sta DUKE_JUMPING
sta LEVEL_OVER
sta LASER_OUT
lda #4
sta DRAW_PAGE
lda #18
sta DUKE_X
lda #20
sta DUKE_Y
lda #1
sta DUKE_DIRECTION
;====================================
; load duke bg
;====================================
lda #<duke1_bg_lzsa
sta LZSA_SRC_LO
lda #>duke1_bg_lzsa
sta LZSA_SRC_HI
lda #$c ; load to page $c00
jsr decompress_lzsa2_fast
;====================================
;====================================
; Main LOGO loop
;====================================
;====================================
duke_loop:
; copy over background
jsr gr_copy_to_current
; draw laser
jsr draw_laser
; draw duke
jsr draw_duke
; draw a status bar
jsr draw_status_bar
jsr page_flip
jsr handle_keypress
jsr move_duke
jsr move_laser
;===========================
; check end of level
;===========================
lda LEVEL_OVER
bpl do_duke_loop
jmp done_with_duke
do_duke_loop:
; delay
; lda #200
; jsr WAIT
jmp duke_loop
done_with_duke:
bit KEYRESET ; clear keypress
jmp done_with_duke
;==========================
; includes
;==========================
; level graphics
.include "graphics/duke_graphics.inc"
.include "text_print.s"
.include "gr_offsets.s"
; .include "gr_fast_clear.s"
.include "gr_copy.s"
.include "gr_pageflip.s"
.include "gr_putsprite_crop.s"
.include "decompress_fast_v2.s"
.include "status_bar.s"
.include "keyboard.s"
.include "joystick.s"
.include "draw_duke.s"
.include "handle_laser.s"