dos33fsprogs/mist/TODO
Vince Weaver 8a861e28a2 mist: give names to all the raw constants for rooms
also split off the octagon room

probably broke some things :(
2020-03-19 17:25:20 -04:00

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put settining init values into TITLE? This would allow save/load
if we ever got to that point
Selena:
+ turn around?
+ whole way to tower thing
main:
+ leave at angle
+ re-set levers (?)
+ close door on ss
+ some sort of switch animation on circuit breakers?
Images left:
+ tree4_e
+ ladder1_path_n
+ ladder1_w
+ ladder1_top
+ ladder1_e
+ ladder2_path
+ ladder2_w
+ ladder2_top
+ pool_n
+ pool_e
+ pool_w
+ tree1_n
+ tree1_s
+ tree1_e
+ tree1_w
+ imager_room1
+ imager_room2
ship_raised:
octagon_room:
+ door open
+ door closed
+ tower rotation
+ blue book
+ bookshelf
+ books
+ corridor
+ elevator
+ view from top, 4 directions?
+ door closed/library open
General:
+ Insert floppy #100 joke?
+ double link noise (once when leave, once when get there?)
+ allow turning around
+ allow going 45 degree angles
+ adjust grab window on letter
+ add missing red book step
+ move link sound to be loaded from disk
Make game winnable:
+ Allow access to all marker switches
+ Track state of marker switches (draw them properly?)
+ Allow grabbing white page
+ allow entering code
MIST island:
+ Scenery
- Projector room, with message
- Climb towers with circuit breakers (2)
- Dentist chair
- Raised ship
- fireplace close/open
- constellation panels
- roof of temple for return
+ fireplace puzzle
+ bookshelf close?
+ book?
+ atrus at end
+ Dentist chair
+ Raise ship
+ Fireplace: 8x6 grid
+ Readable books
+ Tower rotation
MECHE age:
+ Everything in age
SELENA age:
+ optional mockingboard sound for keyboard?
+ Complicated age with sounds
+ That whole rediculous underground cart sequence
Tree age:
+ Tree puzzle
Stoneship age:
+ ?
Ending:
+ Turning
+ Allow looking at green book on shelf
+ Atrus at end -- hires?
+ Marker Switches (8):
* Dock
* Gears
* Dentist
* Pool
* Spaceship
* Clock
* Cabin
* Generator