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https://github.com/deater/dos33fsprogs.git
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106 lines
1.4 KiB
ArmAsm
106 lines
1.4 KiB
ArmAsm
; Ootw for Apple II Lores
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; by Vince "Deater" Weaver <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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ootw:
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; Initialize some variables
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lda #0
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sta GAME_OVER
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sta EQUAKE_PROGRESS
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sta EARTH_OFFSET
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sta KICKING
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sta CROUCHING
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lda #22
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sta PHYSICIST_Y
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lda #20
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sta PHYSICIST_X
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lda #1
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sta DIRECTION
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lda #40
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sta BOULDER_Y
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;=======================
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; Initialize the slugs
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;=======================
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lda #1
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sta slugg0_out
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lda #0
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sta slugg0_attack
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sta slugg0_dieing
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lda #$ff
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sta slugg0_dir
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jsr random16
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and #$f
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clc
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adc #16
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sta slugg0_x
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jsr random16
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and #$3
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sta slugg0_gait
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jsr ootw_pool
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;===========================
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; quit_level
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;===========================
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quit_level:
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jsr TEXT
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jsr HOME
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lda KEYRESET ; clear strobe
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lda #0
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sta DRAW_PAGE
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lda #<end_message
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sta OUTL
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lda #>end_message
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sta OUTH
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jsr move_and_print
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jsr move_and_print
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wait_loop:
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lda KEYPRESS
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bpl wait_loop
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lda KEYRESET ; clear strobe
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jmp ootw
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end_message:
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.byte 8,10,"PRESS RETURN TO CONTINUE",0
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.byte 11,20,"ACCESS CODE: IH8S",0
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.include "ootw_pool.s"
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.include "ootw_cavern.s"
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.include "physicist.s"
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.include "text_print.s"
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.include "gr_pageflip.s"
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.include "gr_unrle.s"
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.include "gr_fast_clear.s"
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.include "gr_copy.s"
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.include "gr_putsprite.s"
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.include "gr_offsets.s"
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.include "random16.s"
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.include "ootw_pool.inc"
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.include "ootw_cavern.inc"
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.include "ootw_quake.inc"
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.include "ootw_sprites.inc"
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.include "slug_cutscene.s"
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