dos33fsprogs/games/riven_hgr/TODO
2024-07-05 12:06:31 -04:00

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move flip_pages.s into QLOAD?
+ disk handling code
+ on every load check to make sure disk hasn't been swapped?
can put expected disk number at beginning of each thing
we load and compare against it
+ Keyboard handling
- still buggy, especially when clicking on something???
- Better keyboard handling on IIe
-> was actually one of the main reasons I started working on this
title:
-> maybe have "new game / load game" shown?
disk00:
+ cyan intro
use page flipping on Apple IIe with auxmem?
+ atrus intro
+ capture movie:
more frames for riven intro
sound effect
fade in effect
+ opening movie: implement it
ESC key... in wait_a_bit write to WAIT_KEYPRESS
disk01:
+ maybe redo opening graphics
disk39:
-> try to fit more locations
+ outside/overlook_s is there but won't fit
+ projector_e also there, prob will fit
+ re-arrange disk so projector gets the extra 4k
-> try to fit last little bit of maglev sequence
+ do the handle animation at end?
+ sound effects?
+ if out of room in RAM (but not disk)
optionally load tail end
to language card on machines that have it?
disk40:
-> implement maglev flip
-> implement maglev back
disk41:
disk43:
-> implement cart