dos33fsprogs/monkey/title.s
2020-09-17 10:23:31 -04:00

302 lines
4.4 KiB
ArmAsm

; Monkey Title
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
.include "zp.inc"
.include "hardware.inc"
.include "common_defines.inc"
music_start = $4800
title_start:
;===================
; init screen
jsr TEXT
jsr HOME
bit KEYRESET
bit SET_GR
bit PAGE0
bit LORES
bit FULLGR
lda #0
sta clear_all_color+1
jsr clear_all
lda #0
sta ANIMATE_FRAME
sta FRAMEL
sta FRAMEH
sta DISP_PAGE
lda #4
sta DRAW_PAGE
;====================================
; load LF logo
;====================================
lda #<logo_lzsa
sta LZSA_SRC_LO
lda #>logo_lzsa
sta LZSA_SRC_HI
lda #$c ; load to page $c00
jsr decompress_lzsa2_fast
setup_music:
; decompress music
lda #<theme_lzsa
sta LZSA_SRC_LO
lda #>theme_lzsa
sta LZSA_SRC_HI
lda #$48 ; load to page $4800
jsr decompress_lzsa2_fast
jsr mockingboard_detect
;====================================
;====================================
; Main LOGO loop
;====================================
;====================================
logo_loop:
; copy over background
jsr gr_copy_to_current
; draw sparks
lda FRAMEH ; only do this once
bne done_sparks
ldy #0
spark_loop:
lda sparks,Y
bmi done_sparks
sta XPOS
iny
lda sparks,Y
sta YPOS
iny
; calc which spark
lda sparks,Y
sta TEMPY
sec
lda FRAMEL
sbc TEMPY ; negative if too soon
bmi draw_empty_sprite
cmp #5 ; over 5 if done
bcs draw_empty_sprite
asl
tax
lda spark_sprites,X
sta INL
lda spark_sprites+1,X
jmp draw_spark_sprite
draw_empty_sprite:
lda #<empty_sprite
sta INL
lda #>empty_sprite
draw_spark_sprite:
sta INH
iny
tya
pha
jsr put_sprite_crop
pla
tay
jmp spark_loop
done_sparks:
; flip page
jsr page_flip
; incrememnt frame
jsr inc_frame
; if it's been x seconds then go to next part
lda FRAMEL
cmp #$50
beq do_monkey_loop
; early escape if keypressed
lda KEYPRESS
bpl do_logo_loop
jmp done_with_title
do_logo_loop:
; delay
lda #200
jsr WAIT
jmp logo_loop
;====================================
; load Background logo
;====================================
do_monkey_loop:
lda #<title_lzsa
sta LZSA_SRC_LO
lda #>title_lzsa
sta LZSA_SRC_HI
lda #$c ; load to page $c00
jsr decompress_lzsa2_fast
monkey_loop:
jsr gr_copy_to_current
jsr page_flip
; early escape if end of song
lda DONE_PLAYING
bmi done_with_title
; early escape if keypressed
lda KEYPRESS
bpl loop_again
jmp done_with_title
loop_again:
jmp monkey_loop
;==========================
; turn off music
;==========================
done_with_title:
bit KEYRESET ; clear keypress
sei ; clear interrupts
jsr clear_ay_both ; silence ay-3-8910 chips
;==========================
; load main program
;==========================
lda #LOAD_MONKEY
sta WHICH_LOAD
rts
;==========================
; includes
;==========================
; level graphics
.include "graphics_intro/title_graphics.inc"
.include "text_print.s"
.include "gr_offsets.s"
.include "gr_fast_clear.s"
.include "gr_copy.s"
.include "gr_putsprite_crop.s"
.include "gr_pageflip.s"
.include "decompress_fast_v2.s"
.include "ym_play.s"
.include "interrupt_handler.s"
.include "mockingboard.s"
;wait_until_keypressed:
; lda KEYPRESS
; bpl wait_until_keypressed
; bit KEYRESET
; rts
;====================================
; inc frame count
;====================================
inc_frame:
inc FRAMEL
bne room_frame_no_oflo
inc FRAMEH
room_frame_no_oflo:
rts
; music is compressed
; decompressed it is 30720 bytes
; we decompress to $4800
; so total size of our code can't be biggr than $2800 = 10k
theme_lzsa:
.incbin "music/theme.lzsa"
spark_sprites:
.word empty_sprite
.word spark0_sprite
.word spark1_sprite
.word spark2_sprite
.word spark1_sprite
.word spark0_sprite
empty_sprite:
.byte 1,1
.byte $AA
spark0_sprite:
.byte 3,2
.byte $AA,$AA,$AA
.byte $AA,$AF,$AA
spark1_sprite:
.byte 3,2
.byte $AA,$3A,$AA
.byte $A3,$3F,$A3
spark2_sprite:
.byte 3,3
.byte $AA,$b3,$AA
.byte $Ab,$bF,$Ab
.byte $Aa,$a3,$Aa
; spark locations (grow+shrink)
sparks:
; X,Y timestamp
.byte 0,10, 32 ; first: 0,10
.byte 3,26, 34 ; second: 3,26
.byte 6,10, 36 ; third: 6,10
.byte 6,28, 38 ; 4th 6,28
.byte 10,14, 40 ; 5th 10,14
.byte 15,22, 42 ; 6th 15,22
.byte 19,14, 44 ; 7th 19,14
.byte 25,24, 46 ; 8th 25,24
.byte 28,10, 48 ; 9th 28,10
.byte 32,30, 50 ; 10th 32,30
.byte 37,10, 52 ; 11th 37,10
.byte $ff