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131 lines
3.8 KiB
Plaintext
131 lines
3.8 KiB
Plaintext
TOM BOMBEM: Merciless Marauding Malicious Marketers
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6502 Apple IIe Edition
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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http://www.deater.net/weave/vmwprod/tb1/tb_6502.html
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by Vince Weaver <vince@deater.net>
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version 1.1 -- 24 July 2004
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Quotes about tb_6502:
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~~~~~~~~~~~~~~~~~~~~~
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"The graphics are crude and blocky."
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-- random Atari 2600 developer
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System Requirements:
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~~~~~~~~~~~~~~~~~~~~
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Apple ][ Computer
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At least 32kB of RAM
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Disk drive, or Super Serial Card to load game
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Background:
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~~~~~~~~~~~
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You are Tom Bombem, a shy new intern on Moonbase Alpha.
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Somewhat against your will it has become your job to
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defend Earth! See the "Story" option in the game
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for the rest of the story.
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tb_6502 comes before "tb1: Invasion of the Inanimate Objects"
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chronologically, for those who might care.
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Keybindings:
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~~~~~~~~~~~
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Use arrow keys, or i,j,k,m to manuever and navigate menus.
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' ' shoots and selects.
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'h' displays help. 's' toggles sound 'p' pauses
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Options/Hiscore File:
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~~~~~~~~~~~~~~~~~~~~~
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not implemented yet
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Game Play:
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~~~~~~~~~~
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Manuever your ship avoiding the falling objects. Shoot them.
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Only 2 missiles can be in the air at the time [this is _not_ a bug.
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it's a limit of your ship's missile guidance system].
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Every 100 points your shields will increase.
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There are special bonuses you can earn at the end of each level.
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+ No Shields Hit : going through an entire level without
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having an enemy hit your ship
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+ All Enemies Destroyed : all enemies were destroyed before
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scrolling off the screen. [Note,
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ramming an enemy with your ship
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_DOES_ count as destroying it. Just
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don't let them get by you]
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+ Perfect Shot: Every missile fired hits an enemy.
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At the end each level you fight the boss. Then the game starts over
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with the enemies moving faster!
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Compiling / Running:
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~~~~~~~~~~~~~~~~~~~~
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RUNNING:
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Just obtain an apple emulator. Point it to the tb_6502.dsk image.
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Upon booting it should run!
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Also, you can get a real Apple II computer and download the disk
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image to a real floppy. That is a bit more complicated.
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COMPILING:
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The following compile instructions assume you are using Linux.
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* first you need the c65 package from:
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http://www.cc65.org/
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To install cc65 you need to unpack, and do a
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"make -f make/gcc.mak" from the cc65/src directory.
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The utils we need are ca65 and ld65. Copy them somewhere in your
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path (ie /usr/local/bin).
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* To make the disk image you will need the dos33fsprogs package
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of mine, available from:
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http://www.deater.net/weave/vmwprod/apple/dos33fs.html
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Unpack and instal. "make; make install"
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* Now hopefully just type "make" in the tb_6502 directory and
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the program should be assembled. "make disk" should copy
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the new version to the disk image, assuming all the tools
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are installed properly.
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About:
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~~~~~~
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When I was much younger, I would type in BASIC games on the Apple II.
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I always wanted to write games myself, but the ones I wrote in BASIC
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were too slow. I was just starting to learn assembly when we got
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a 386 and I moved on to other things.
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But now, only 25 years too late, I finally wrote a playable game!
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The hope is maybe eventually using this as a stepping-board to
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creating a Game Boy Advance TomBombem game.
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This game was originally written for the 4k mini-game competition.
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It finished embarassingly low in the standings. I've added some
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more features now so it is well over the 4k mark.
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Author:
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~~~~~~~
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Vince Weaver <vince@deater.net>
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http://www.deater.net/weave/
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Special Thanks to KRG
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24 July 2004
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