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33 lines
1.0 KiB
Plaintext
33 lines
1.0 KiB
Plaintext
Open bugs:
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+ Someone says one of the notes is wrong in still alive
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+ Fix color change issues (on Apple II, this means ensure always
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at odd or even screen address)
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+ Start level with some residual velocity sometimes?
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+ Can currently walk when falling
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Assuming we port to assembly language:
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+ Paramaterized level descriptions
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+ 19 levels. Properly paramaterized level open screen
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+ Method of picking up objects with 'E' button
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+ Have more than one object
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+ Change the turret and cube into objects
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+ Turrets can be knocked over.
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+ Limit the portals to appearing on walls.
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Different colors (white vs purple?) if cannot support a portal?
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+ Mouse support?
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+ Allow making portals at various angles, multiples of 45 degrees?
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+ Bouncy blue goo and sliding orange goo?
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+ Add a walking animation
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Final Level:
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+ Multiple spheres, countdown timer
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Closing Credits:
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+ Convert to assembly language?
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+ If not on IIe, then use 40 column mode.
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Pictures above, text below in that case..
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Also auto-convert to uppercase?
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+ Mockingboard AY-3-8910 chiptune version of song
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