mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-08-16 09:29:23 +00:00
998 lines
12 KiB
ArmAsm
998 lines
12 KiB
ArmAsm
.include "zp.inc"
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JO EQU $00 ; fireball out
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JX EQU $01
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JY EQU $02
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JA EQU $03
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KO EQU $04 ; core out
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KXL EQU $05
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KXH EQU $06
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KY EQU $07
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KV EQU $08
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BO EQU $09 ; blue portal
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BXL EQU $0A
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BXH EQU $0B
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BY EQU $0C
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GO EQU $0D ; orange portal
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GXL EQU $0E
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GXH EQU $0F
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GY EQU $10
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PR EQU $11
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SXH EQU $12
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SXL EQU $13
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SY EQU $14
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UXL EQU $15
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UXH EQU $16
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UY EQU $17
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TIME EQU $18
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HGR_SHAPE EQU $1A
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HGR_SHAPEH EQU $1B
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HGR_BITS EQU $1C
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HGR_COUNT EQU $1D
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HGR_DX EQU $D0
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HGR_DY EQU $D2
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HGR_QUADRANT EQU $D3
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HGR_E EQU $D4
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HGR_EH EQU $D5
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HGR_X EQU $E0
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HGR_Y EQU $E2
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HGR_COLOR EQU $E4
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HGR_HORIZ EQU $E5
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HGR_PAGE EQU $E6
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HGR_SCALE EQU $E7
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HGR_COLLISIONS EQU $EA
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HGR_ROTATION EQU $F9
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X1 EQU $FD
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X2 EQU $FE
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Y1 EQU $FF
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SOUND1 EQU $302
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SOUND2 EQU $303
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HGR EQU $F3E2
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HCLR EQU $F3F2
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HPOSN EQU $F411
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HPLOT0 EQU $F457
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HGLIN EQU $F53A
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XDRAW1 EQU $F661
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COLORTBL EQU $F6F6
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ending:
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;==========================
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; Init vars
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;==========================
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lda #0
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sta JO ; jam out
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sta KO ; core out
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sta TIME
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lda #1
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sta PR ; portals horizontal
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;==========================
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; Setup Graphics
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;==========================
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; We can't use HGR as it clears the screen
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; jsr HGR
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jsr HOME
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bit PAGE0 ; first graphics page
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lda #$20
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sta HGR_PAGE
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bit TEXTGR ; mixed text/graphics
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bit HIRES ; hires mode !!!
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; !!!! trouble when we use 80 col later
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bit SET_GR ; graphics mode
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;======================
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; Draw Chell
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;======================
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lda #1
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sta HGR_SCALE
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lda #<chell_right
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sta HGR_SHAPE
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lda #>chell_right
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sta HGR_SHAPE+1
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; HFNS puts X-coord in Y,X, Y-coord in A
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; HPOSN sets up GBASL/GBASH
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ldy #0
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lda #112
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ldx #69
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jsr HPOSN
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lda #0 ; rotation
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jsr XDRAW1
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;============
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; Draw blue core
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;============
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lda #150
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sta KXL
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lda #0
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sta KXH
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lda #65
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sta KY
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jsr draw_core
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;============================
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; Start with blue portal out
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;============================
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lda #0
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sta BO
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sta SXH
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lda #45
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sta SXL
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lda #100
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sta SY
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jsr draw_blue_no_sound
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;============================
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; Start with orange portal out
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;============================
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lda #0
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sta GO
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sta SXH
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lda #119
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sta SXL
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lda #115
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sta SY
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jsr draw_orange_no_sound
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game_loop:
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lda KXL ; update core co-ords
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sta UXL
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lda KY
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sta UY
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lda KXH
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sta UXH
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lda TIME
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beq no_time
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inc TIME
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cmp #15
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bne time_30
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time_15:
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lda #1
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sta SXH
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lda #3
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sta SXL
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lda #50
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sta SY
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jsr draw_blue
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jmp no_time
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time_30:
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cmp #30
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bne no_time
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lda #0
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sta SXH
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lda #149
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sta SXL
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lda #119
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sta SY
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jsr draw_orange
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no_time:
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;===================
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; Physics Engine
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;===================
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; Draw/Move Fireball
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ldx JO
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beq jo_not_out
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dex
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beq jo_out
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jmp done_jo
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jo_not_out:
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lda #1 ; If JO=0 THEN JO=1
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sta JO
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lda #45
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sta JX ; JX=45
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lda #10
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sta JY ; JY=10
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lda #5
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sta JA ; JA=5
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lda #200 ; POKE 768,200:POKE 769,10:CALL 770
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sta SOUND1
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lda #10
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sta SOUND2
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jsr sound
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jmp jo_draw ; XDRAW 6 AT JX,JY
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jo_out:
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jsr draw_j ; erase old jo
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clc
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lda JY
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adc JA
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sta JY
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jo_draw:
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jsr draw_j ; draw new jo
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done_jo:
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; Move Blue Core
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lda KO
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beq done_move
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; IF KO=1 THEN KY=KY-KV:KV=KV-4.5
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sec
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lda KY
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sbc KV
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sta KY
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sec
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lda KV
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sbc #4
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sta KV
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done_move:
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;====================================
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; Portal Collision Detection
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;====================================
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; Portal/Core
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lda KO
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beq portal_fb ; IF KO=0 GOTO 206
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; IF KX>BX-12 AND KX<BX+12 AND KY<BY+6 AND KY>BY-6 THEN SCALE=1:KX=GX:KY=GY+6
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lda GXL
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sec
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sbc #12
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cmp KXL
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bcs no_g_core ; IF KX>GX-12 AND
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lda GXL
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clc
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adc #12
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cmp KXL
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bcc no_g_core ; KX<GX+12 AND
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lda GY
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clc
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adc #6
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cmp KY
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bcc no_g_core ; KY<GY+6 AND
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lda GY
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sec
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sbc #6
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cmp KY
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bcs no_g_core ; KY>GY-6 THEN SCALE=1:KX=BX:KY=BY+6
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lda BXH
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sta KXH
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lda BXL
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sta KXL
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lda BY
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clc
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adc #6
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sta KY
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no_g_core:
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; Portal/Fireball
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portal_fb:
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lda JO
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beq done_portal_fireball ; IF L=1 OR JO=0 GOTO 210
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; Check blue
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lda BXL
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sec
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sbc #12
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cmp JX
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bcs no_b_fb ; IF JX>BX-12 AND
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lda BXL
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clc
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adc #12
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cmp JX
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bcc no_b_fb ; JX<BX+12 AND
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lda BY
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clc
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adc #6
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cmp JY
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bcc no_b_fb ; JY<BY+6 AND
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lda BY
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sec
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sbc #6
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cmp JY
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bcs no_b_fb ; JY>BY-6 THEN
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jsr draw_j ; SCALE=2:XDRAW 6 AT JX,JY
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lda GXL
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sta JX ; JX=GX
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lda GY
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sec
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sbc #6
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sta JY ; JY=GY-6
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lda JA
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eor #$FF
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clc
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adc #$1
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sta JA ; JA=-JA
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jsr draw_j ; XDRAW 6 AT JX,JY
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no_b_fb:
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; 207 IF JX>BX-12 AND JX<BX+12 AND JY<BY+6 AND JY>BY-6 THEN SCALE=2:XDRAW 6 AT JX,JY:JX=GX:JY=GY-6:JA=-JA:XDRAW 6 AT JX,JY
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no_o_fb:
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; 208 IF JX>GX-12 AND JX<GX+12 AND JY<GY+6 AND JY>GY-6 THEN SCALE=2:XDRAW 6 AT JX,JY:JX=BX:JY=BY-6:JA=-JA:XDRAW 6 AT JX,JY
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done_portal_fireball:
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;=====================================
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; Wall Collision Detection
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;=====================================
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; Dropping Blob
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lda JO
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beq collide_object
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bmi collide_object ; IF JO<=0 GOTO 229
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;225 IF JX>CX-5 AND JX<CX+5 AND JY>CY-7 AND JY<CY+7 THEN GOTO 800
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lda JY
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cmp #120
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bcc jo_off
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jsr draw_j ; IF JY>120 THEN SCALE=2:XDRAW 6 AT JX,JY:JO=0
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lda #0
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sta JO
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jo_off:
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lda JA
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bpl jo_not_up
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lda JY
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cmp #5
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bcs jo_not_up ; IF JA<0 AND JY<5 THEN SCALE=2:XDRAW 6 AT JX,JY:JO=0
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jsr draw_j
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lda #0
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sta JO
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jo_not_up:
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; check if hitting glados
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; IF JX>110 AND JX<130 AND JY>60 AND JY<85 THEN GOSUB 3000
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lda JX
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cmp #110
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bcc jo_no_hit
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cmp #130
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bcs jo_no_hit
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lda JY
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cmp #60
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bcc jo_no_hit
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cmp #85
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bcs jo_no_hit
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jsr hit_glados
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jo_no_hit:
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collide_object:
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; Object and floor
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lda KO
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beq done_collide
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lda KY
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cmp #115
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bcc check_incinerator
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; IF KY>115 THEN KY=115:KV=0
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lda #115
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sta KY
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lda #0
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sta KV
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check_incinerator:
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; Object in Incinerator
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lda KY
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cmp #100
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bcc done_collide
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lda KXH
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bne incinerated
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lda KXL
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cmp #240
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bcc done_collide
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incinerated:
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jmp explosion ; IF KX>240 AND KY>100 THEN GOSUB 4000
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done_collide:
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;===============================
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; Draw Objects
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;===============================
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; Core
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lda UXH
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cmp KXH
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bne blah
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lda UXL
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cmp KXL
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bne blah
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lda UY
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cmp KY
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beq done_draw_objects ; IF UX=KX AND UY=KY GOTO 300
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blah:
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jsr erase_core ; SCALE=1:XDRAW 7 AT UX,UY:XDRAW 7 AT KX,KY
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done_draw_objects:
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lda #228
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jsr WAIT
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jmp game_loop
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;======================================
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; Draw J
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;======================================
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draw_j:
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lda #2
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sta HGR_SCALE ; SCALE=2
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; XDRAW 6 AT JX,JY
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lda #<fireball
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sta HGR_SHAPE
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lda #>fireball
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sta HGR_SHAPE+1
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; HFNS puts X-coord in Y,X, Y-coord in A
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; HPOSN sets up GBASL/GBASH
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ldy #0
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lda JY
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ldx JX
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jsr HPOSN
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lda #0 ; rotation
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jsr XDRAW1 ; (tail call?)
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rts
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;======================
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; Draw Blue Core
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;======================
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erase_core:
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lda #<blue_core
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sta HGR_SHAPE
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lda #>blue_core
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sta HGR_SHAPE+1
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; HFNS puts X-coord in Y,X, Y-coord in A
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; HPOSN sets up GBASL/GBASH
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lda #1
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sta HGR_SCALE
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; 2005 SCALE=1:KX=150:KY=65:XDRAW 7 AT KX,KY:KO=0
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ldy UXH
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ldx UXL
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lda UY
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jsr HPOSN
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lda #0 ; rotation
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jsr XDRAW1
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draw_core:
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lda #<blue_core
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sta HGR_SHAPE
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lda #>blue_core
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sta HGR_SHAPE+1
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; HFNS puts X-coord in Y,X, Y-coord in A
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; HPOSN sets up GBASL/GBASH
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lda #1
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sta HGR_SCALE
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; 2005 SCALE=1:KX=150:KY=65:XDRAW 7 AT KX,KY:KO=0
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ldy KXH
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ldx KXL
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lda KY
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jsr HPOSN
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lda #0 ; rotation
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jsr XDRAW1
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rts
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;==============================
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; Draw Blue Portal
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;==============================
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draw_blue:
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; 6002 POKE 768,143:POKE 769,40:CALL 770
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lda #143
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sta SOUND1
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lda #40
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sta SOUND2
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jsr sound
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draw_blue_no_sound:
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; Erase old
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; lda PR ; 0 = vertical
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; bne blue_horizontal
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; lda #2
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; sta HGR_SCALE
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; lda #<portal_vert
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; sta HGR_SHAPE
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; lda #>portal_vert
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; sta HGR_SHAPE+1
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; jmp blue_portal_erase
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blue_horizontal:
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lda #1
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sta HGR_SCALE
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lda #<portal_horiz
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sta HGR_SHAPE
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lda #>portal_horiz
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sta HGR_SHAPE+1
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blue_portal_erase:
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lda BO
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beq blue_portal_draw
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; 6004 SCALE=2: IF PR=1 THEN SCALE=1
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; 6005 IF BO=1 THEN XDRAW 2+PR AT BX,BY
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; 6010 BX=SX:BY=SY
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; 6020 BO=1:XDRAW 2+PR AT BX,BY
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ldy BXH
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ldx BXL
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lda BY
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jsr HPOSN
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lda #0 ; rotation
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jsr XDRAW1
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blue_portal_draw:
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lda SXH
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sta BXH
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lda SXL
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sta BXL
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lda SY
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sta BY
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lda #<portal_horiz
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sta HGR_SHAPE
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lda #>portal_horiz
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sta HGR_SHAPE+1
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lda #1
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sta BO
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ldy BXH
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ldx BXL
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lda BY
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jsr HPOSN
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lda #0 ; rotation
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jmp XDRAW1
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; IF BO=1 AND GO=1 AND L=1 THEN GOTO 7000
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; rts
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;=============================
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; Draw Orange Portal
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;=============================
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draw_orange:
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; POKE 768,72:POKE 769,40:CALL 770
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lda #72
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sta SOUND1
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lda #40
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sta SOUND2
|
|
jsr sound
|
|
|
|
draw_orange_no_sound:
|
|
|
|
; Erase old
|
|
; lda PR ; 0 = vertical
|
|
; bne orange_horizontal
|
|
|
|
; lda #2
|
|
; sta HGR_SCALE
|
|
|
|
; lda #<portal_vert
|
|
; sta HGR_SHAPE
|
|
; lda #>portal_vert
|
|
; sta HGR_SHAPE+1
|
|
|
|
; jmp orange_portal_erase
|
|
|
|
orange_horizontal:
|
|
lda #1
|
|
sta HGR_SCALE
|
|
|
|
lda #<portal_horiz
|
|
sta HGR_SHAPE
|
|
lda #>portal_horiz
|
|
sta HGR_SHAPE+1
|
|
|
|
orange_portal_erase:
|
|
|
|
lda GO
|
|
beq orange_portal_draw
|
|
|
|
;6104 SCALE=2: IF PR=1 THEN SCALE=1
|
|
;6105 IF GO=1 THEN XDRAW 2+PR AT GX,GY
|
|
;6110 GX=SX+1:GY=SY
|
|
;6120 GO=1:XDRAW 2+PR AT GX,GY
|
|
|
|
ldy GXH
|
|
ldx GXL
|
|
lda GY
|
|
|
|
jsr HPOSN
|
|
|
|
lda #0 ; rotation
|
|
|
|
jsr XDRAW1
|
|
|
|
orange_portal_draw:
|
|
|
|
lda SXH
|
|
sta GXH
|
|
ldx SXL
|
|
inx
|
|
stx GXL ; FIXME: overflow
|
|
lda SY
|
|
sta GY
|
|
|
|
lda #<portal_horiz
|
|
sta HGR_SHAPE
|
|
lda #>portal_horiz
|
|
sta HGR_SHAPE+1
|
|
|
|
lda #1
|
|
sta GO
|
|
|
|
ldy GXH
|
|
ldx GXL
|
|
lda GY
|
|
|
|
jsr HPOSN
|
|
|
|
lda #0 ; rotation
|
|
|
|
jmp XDRAW1
|
|
|
|
|
|
; IF BO=1 AND GO=1 AND L=1 THEN GOTO 7000
|
|
|
|
; rts
|
|
|
|
;=====================================
|
|
; Draw Explosion
|
|
;=====================================
|
|
explosion:
|
|
|
|
; HCOLOR=5
|
|
ldx #5
|
|
lda COLORTBL,X ; get color pattern from table
|
|
sta HGR_COLOR
|
|
|
|
;4010 FOR X=0 TO 278 STEP 5:HPLOT X,0 TO 120,85:V=PEEK(-16336):NEXT X
|
|
lda #0
|
|
sta X1
|
|
sta X2
|
|
loop1:
|
|
|
|
bit $C030
|
|
|
|
; HPLOT X,0 to 120,85
|
|
; X= (y,x), Y=a
|
|
ldy X2
|
|
ldx X1
|
|
lda #0
|
|
|
|
jsr HPLOT0
|
|
|
|
; X=(x,a), y=Y
|
|
lda #120
|
|
ldx #0
|
|
ldy #85
|
|
jsr HGLIN
|
|
|
|
clc
|
|
lda X1
|
|
adc #5
|
|
sta X1
|
|
lda X2
|
|
adc #0
|
|
sta X2
|
|
|
|
cmp #1
|
|
bne loop1
|
|
lda X1
|
|
cmp #22
|
|
bcc loop1
|
|
|
|
;4015 FOR Y=0 TO 159 STEP 5:HPLOT 278,Y TO 120,85:V=PEEK(-16336):NEXT Y
|
|
|
|
lda #0
|
|
sta Y1
|
|
loop2:
|
|
|
|
bit $C030
|
|
|
|
; HPLOT 278,Y to 120,85
|
|
; X= (y,x), Y=a
|
|
ldy #1
|
|
ldx #22
|
|
lda Y1
|
|
|
|
jsr HPLOT0
|
|
|
|
; X=(x,a), y=Y
|
|
lda #120
|
|
ldx #0
|
|
ldy #85
|
|
jsr HGLIN
|
|
|
|
clc
|
|
lda Y1
|
|
adc #5
|
|
sta Y1
|
|
|
|
cmp #159
|
|
bcc loop2
|
|
|
|
;4020 FOR X=278 TO 0 STEP -5:HPLOT X,159 TO 120,85:V=PEEK(-16336):NEXT X
|
|
lda #22
|
|
sta X1
|
|
lda #1
|
|
sta X2
|
|
loop3:
|
|
|
|
bit $C030
|
|
|
|
; HPLOT X,159 to 120,85
|
|
; X= (y,x), Y=a
|
|
ldy X2
|
|
ldx X1
|
|
lda #159
|
|
|
|
jsr HPLOT0
|
|
|
|
; X=(x,a), y=Y
|
|
lda #120
|
|
ldx #0
|
|
ldy #85
|
|
jsr HGLIN
|
|
|
|
sec
|
|
lda X1
|
|
sbc #5
|
|
sta X1
|
|
lda X2
|
|
sbc #0
|
|
sta X2
|
|
|
|
cmp #0
|
|
bne loop3
|
|
lda X1
|
|
cmp #5
|
|
bcs loop3
|
|
|
|
;4025 FOR Y=159 TO 0 STEP -5:HPLOT 0,Y TO 120,85:V=PEEK(-16336):NEXT Y
|
|
|
|
lda #159
|
|
sta Y1
|
|
loop4:
|
|
|
|
bit $C030
|
|
|
|
; HPLOT 0,Y to 120,85
|
|
; X= (y,x), Y=a
|
|
ldy #0
|
|
ldx #0
|
|
lda Y1
|
|
|
|
jsr HPLOT0
|
|
|
|
; X=(x,a), y=Y
|
|
lda #120
|
|
ldx #0
|
|
ldy #85
|
|
jsr HGLIN
|
|
|
|
sec
|
|
lda Y1
|
|
sbc #5
|
|
sta Y1
|
|
|
|
cmp #$ff
|
|
bne loop4
|
|
|
|
rts
|
|
|
|
;===============================
|
|
; hit glados
|
|
;===============================
|
|
hit_glados:
|
|
; 3000 HTAB 3:VTAB 21:PRINT " Nice job breaking it, hero. "
|
|
|
|
ldy #10
|
|
boom_loop:
|
|
sty TEMPY
|
|
|
|
lda #110
|
|
sta JX
|
|
lda #60
|
|
sta JY
|
|
jsr draw_j ; XDRAW 7 AT 110,60
|
|
bit $C030 ; V=PEEK(-16336)
|
|
lda #130
|
|
sta JX
|
|
jsr draw_j ; XDRAW 7 AT 130,60
|
|
lda #85
|
|
sta JY
|
|
jsr draw_j ; XDRAW 7 AT 130,85
|
|
bit $C030 ; V=PEEK(-16336)
|
|
lda #110
|
|
sta JX
|
|
jsr draw_j ; XDRAW 7 AT 110,85
|
|
lda #120
|
|
sta JX
|
|
jsr draw_j ; XDRAW 7 AT 120,85
|
|
bit $C030 ; V=PEEK(-16336)
|
|
|
|
ldy TEMPY
|
|
dey
|
|
bne boom_loop
|
|
|
|
lda #$ff
|
|
sta JO ; JO=-1
|
|
|
|
|
|
; Release the orb
|
|
lda #1
|
|
sta KO ; KO=1
|
|
|
|
; start time counting
|
|
lda #1
|
|
sta TIME
|
|
|
|
rts
|
|
|
|
|
|
|
|
; Script
|
|
; shape, x, y
|
|
; plasma drop
|
|
; plasma drop
|
|
; plasma drop
|
|
; hit!
|
|
; ball fall
|
|
; ball fall
|
|
; ball fall
|
|
; move portal blue
|
|
; move portal orange
|
|
; ball fall
|
|
; ball fall
|
|
; ball fall
|
|
; ending
|
|
|
|
|
|
;=============================
|
|
; sound
|
|
;=============================
|
|
; Violin sound, based on: https://gist.github.com/thelbane/9291cc81ed0d8e0266c8
|
|
sound:
|
|
; 300
|
|
; 301
|
|
ldy SOUND2 ; 302
|
|
sound_l5:
|
|
lda SOUND1 ; 305
|
|
sta $FA
|
|
sound_l4:
|
|
ldx SOUND1
|
|
sound_l2:
|
|
cpx $FA
|
|
bne sound_l1
|
|
lda $C030
|
|
sound_l1:
|
|
dex
|
|
bne sound_l2
|
|
lda $C030
|
|
dey
|
|
beq sound_l3
|
|
dec $FA
|
|
bne sound_l4
|
|
jmp sound_l5
|
|
sound_l3:
|
|
rts
|
|
|
|
|
|
; 6 FOR L=770 TO 804:READ V:POKE L,V:NEXT L
|
|
|
|
|
|
|
|
|
|
; Shape Table
|
|
.include "objects_shape.inc"
|
|
|
|
.align $400
|
|
|
|
; Graphics Background
|
|
.incbin "GLADOS.HGR",4
|