Vince Weaver 941e81bbeb peasant: update priority drawing
15 now is foreground, look belowfor priority if color 0
2021-10-03 01:25:12 -04:00

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TODO:
before 0.75 release
+ update version file
+ complete waterfall, including animation
+ have init routine set starting score, etc
+ Fix the speech generation code
+ hold down open-apple at boot skip sound check?
+ update intro to walk closer to edges
+ fix color 15 on prioirty to cover all
+ fix issue where walking stops when you cross to screen w priority
after 0.75
+ move copy to disk2
+ re-do how off edge-of-screen works (have destination for all 4 co-ords?)
+ move drawing to PAGE1 and use PAGE2 for RAM?
This would remove backing store when drawing text boxes?
+ add dictionary lookup for text
+ add standard set of text box sizes
General:
- More frames in peasant sprites
- Hook up text parser
- When load game, stop walking
- Let disk 2 live in the 2nd drive?
LDA $C08A,X to select first drive
LDA $C08B,X to select second drive
- Implement game over screen
Videlectrix Title:
- Can we make it faster?
Intro:
- Speaker music for title if no Mockingboard
Map:
- implement map
Peasantry:
- animation for the boat
- animation of River
- animation of waterfall
- Priorities for all rooms
- Hook up hidden glen, inside of cottages and inn
- Archery minigame
Tower:
- Tower level
Trogdor:
- All the rest
- Rest of Trogdor's speech
- Fix speech generation
Ending:
- Smoother baby animation? Use page-flipping?
Modify sprite routine to auto-shift colors so we can have more
of an arc on baby trajectory?