dos33fsprogs/games/riven_hgr/zp.inc

119 lines
1.8 KiB
PHP

;; Zero Page
;; ZX02 addresses
ZP=$00
offset = ZP+0
ZX0_src = ZP+2
ZX0_dst = ZP+4
bitr = ZP+6
pntr = ZP+7
; disk code
NIBCOUNT = $09
CURRENT_DRIVE = $0A
DRIVE1_DISK = $0B
DRIVE2_DISK = $0C
DRIVE1_TRACK = $0D
DRIVE2_TRACK = $0E
;; Zero page monitor routines addresses
WNDLFT = $20
WNDWDTH = $21
WNDTOP = $22
WNDBTM = $23
CH = $24
CV = $25
GBASL = $26
GBASH = $27
BASL = $28
BASH = $29
H2 = $2C
X_LEFT = $2C
V2 = $2D
MASK = $2E
COLOR_MASK = $2F
COLOR = $30
SEEDL = $4e
SEEDH = $4f
XMAX = $50
; note 70-7f used by disk code (?) do we need to preserve?
; We have to save/restore the following values
; when loading/storing from disk
WHICH_LOAD = $80 ; which file to load
DIRECTION = $81
DIRECTION_N = $1
DIRECTION_S = $2
DIRECTION_E = $4
DIRECTION_W = $8
DIRECTION_ANY=$f
DIRECTION_ONLY_POINT = $40 ; do not change pointer to grab
DIRECTION_SPLIT = $80 ; split text/graphics
LOCATION = $82
JS_BUTTON_STATE = $83
CURRENT_DISK = $84
JOYSTICK_ENABLED = $85
SOUND_STATUS = $86
SOUND_DISABLED = $80
SOUND_IN_LC = $01 ; $01 sound effects in language card
SOUND_MOCKINGBOARD = $02 ; mockingboard detected
SCENE_COUNT = $87
ANIMATE_FRAME = $88
LEVEL_OVER = $89
GAME_OVER = $FF
TOUCHED_ENEMY = $80
NEXT_LEVEL = $01
LOCATIONS_L = $8A
LOCATIONS_H = $8B
DISP_PAGE = $8C
DRAW_PAGE = $8D
WHICH_OVERLAY = $8E
; Riven zero page addresses
FRAMEL = $90
FRAMEH = $91
CURSOR_X = $92
CURSOR_Y = $93
XPOS = $94
YPOS = $95
LOCATION_STRUCT_L = $96
LOCATION_STRUCT_H = $97
IN_SPECIAL = $98
CURSOR_VISIBLE = $99
IN_LEFT = $9A
IN_RIGHT = $9B
UPDATE_POINTER = $9C
APPLEII_MODEL = $9D
HGR_PAGE = $9E
WHICH_SLOT = $9F
MAGLEV_FLIP_DIRECTION = $A0
BEACH_ANIMALS_SEEN = $A1
TEMP = $F9
MASKL = $FA
MASKH = $FB
INL = $FC
INH = $FD
OUTL = $FE
OUTH = $FF