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this actually makes the code about 100 bytes smaller should make it possible to grab from other direction but that gets complicated with the dentist door code
33 lines
1.1 KiB
Plaintext
33 lines
1.1 KiB
Plaintext
; cat letter transition
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; before: MIST = 32255
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; after: 32106 (now is a location with compressed background)
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Stoneship:
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+ Never have to draw a wooden ship again it would be too soon
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Selenetic
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+ The horrible colors. Lots of water and sky which were fast to draw,
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but the pillars and clocks and giant vases and crystals
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and strange trees with lots of colors that
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did not match apple II palette well
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Fog not helping.
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Settled on "light blue" for the color. Initial attempts at aqua ended
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up being sickly green on some displays
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Then the underground tunnels with the intricate wall art.
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Don't get me started on the submarine "puzzle"
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Channelwood:
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+ Pain drawing the water, and trees, and boardwalk,rocks.
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At least no bricks or checkered floor in this age.
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Thought was done with trees on Myst
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Each major junction a pentagon with potentially 6 backgrounds.
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Some of them you could split left or right mid screen.
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In end just did the three ways that didn't need this.
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Made it confusing to navigate at times, but I always felt
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this level was confusing to navigate anyway.
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