mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-01-01 05:31:52 +00:00
b85da4bc1a
makes a noticable improvement in file sizes
510 lines
8.1 KiB
ArmAsm
510 lines
8.1 KiB
ArmAsm
.include "tokens.inc"
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;=======================
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;=======================
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;=======================
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; trogdor inner
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;=======================
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;=======================
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;=======================
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trogdor_inner_verb_table:
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.byte VERB_ATTACK
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.word trogdor_attack-1
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.byte VERB_KILL
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.word trogdor_attack-1
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.byte VERB_SLAY
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.word trogdor_attack-1
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.byte VERB_LOOK
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.word trogdor_look-1
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.byte VERB_WAKE
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.word trogdor_wake-1
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.byte VERB_TALK
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.word trogdor_talk-1
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.byte VERB_THROW
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.word trogdor_throw-1
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.byte 0
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trogdor_look:
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lda CURRENT_NOUN
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cmp #NOUN_NONE
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beq trogdor_look_at
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cmp #NOUN_DRAGON
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beq trogdor_look_trogdor
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cmp #NOUN_TROGDOR
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beq trogdor_look_trogdor
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jmp parse_common_look
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trogdor_look_at:
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ldx #<trogdor_look_message
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ldy #>trogdor_look_message
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jmp finish_parse_message
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trogdor_look_trogdor:
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ldx #<trogdor_look_trogdor_message
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ldy #>trogdor_look_trogdor_message
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jmp finish_parse_message
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trogdor_wake:
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lda CURRENT_NOUN
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cmp #NOUN_DRAGON
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beq trogdor_wake_trogdor
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cmp #NOUN_TROGDOR
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beq trogdor_wake_trogdor
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jmp parse_common_unknown
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trogdor_wake_trogdor:
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ldx #<trogdor_wake_message
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ldy #>trogdor_wake_message
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jmp finish_parse_message
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trogdor_attack:
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lda CURRENT_NOUN
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cmp #NOUN_DRAGON
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beq trogdor_attack_trogdor
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cmp #NOUN_TROGDOR
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beq trogdor_attack_trogdor
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jmp parse_common_unknown
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trogdor_attack_trogdor:
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ldx #<trogdor_attack_message
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ldy #>trogdor_attack_message
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jmp finish_parse_message
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trogdor_talk:
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lda CURRENT_NOUN
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cmp #NOUN_DRAGON
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beq trogdor_talk_trogdor
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cmp #NOUN_TROGDOR
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beq trogdor_talk_trogdor
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jmp parse_common_talk
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trogdor_talk_trogdor:
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ldx #<trogdor_talk_message
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ldy #>trogdor_talk_message
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jmp finish_parse_message
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trogdor_throw:
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lda CURRENT_NOUN
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cmp #NOUN_SWORD
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beq trogdor_throw_sword
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jmp parse_common_unknown
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trogdor_throw_sword:
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ldx #<trogdor_throw_sword_message
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ldy #>trogdor_throw_sword_message
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jsr partial_message_step
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lda #7
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jsr score_points
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ldx #<trogdor_throw_sword_message2
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ldy #>trogdor_throw_sword_message2
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jsr partial_message_step
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ldx #<trogdor_throw_sword_message3
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ldy #>trogdor_throw_sword_message3
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jsr partial_message_step
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ldx #<trogdor_throw_sword_message4
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ldy #>trogdor_throw_sword_message4
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jsr partial_message_step
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;==============================
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; now we can no longer move
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; you have about 10s or so to say "look" or "talk"
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; otherwise it continues to the ending
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jsr clear_bottom
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lda #$60 ; modify parse input to return
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sta parse_input_smc ; rather than verb-jump
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lda #$FF
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sta BABY_COUNT
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trogdor_awake_loop:
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lda #120
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jsr wait
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lda KEYPRESS
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bpl awake_no_keypress
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jsr clear_bottom
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jsr hgr_input
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jsr parse_input
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lda CURRENT_VERB
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cmp #VERB_LOOK
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bne awake_check_talk
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awake_looking:
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ldx #<trogdor_look_awake_message
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ldy #>trogdor_look_awake_message
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jsr partial_message_step
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jmp awake_try_again
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awake_check_talk:
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cmp #VERB_TALK
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beq awake_talk_trogdor
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awake_default:
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ldx #<trogdor_awake_message
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ldy #>trogdor_awake_message
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jsr partial_message_step
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awake_try_again:
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jsr clear_bottom
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awake_no_keypress:
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dec BABY_COUNT
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bne trogdor_awake_loop
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; we timed out! Skip to burnination
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jmp burninate_rather_dashing
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awake_talk_trogdor:
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lda #<trogdor_cave_zx02
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sta zx_src_l+1
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lda #>trogdor_cave_zx02
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sta zx_src_h+1
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lda #$40
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jsr zx02_full_decomp
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;======================
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; draw rather dashing
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lda #12
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sta CURSOR_X
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lda #142
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sta CURSOR_Y
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lda #<dashing0_sprite
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sta INL
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lda #>dashing0_sprite
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sta INH
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jsr hgr_draw_sprite
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jsr update_top
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;========================
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;
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ldx #<end_talk_message
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ldy #>end_talk_message
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jsr partial_message_step
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;==============================
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;==============================
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; print sup message
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;==============================
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;==============================
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ldx #<trogdor_sup_message
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ldy #>trogdor_sup_message
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jsr finish_parse_message_nowait
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lda #<trogdor_sup
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sta SPEECH_PTRL
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lda #>trogdor_sup
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sta SPEECH_PTRH
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jsr trogdor_talks
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;==============================
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;==============================
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; print surprised message
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;==============================
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;==============================
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ldx #<trogdor_surprised_message
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ldy #>trogdor_surprised_message
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jsr finish_parse_message_nowait
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lda #<trogdor_surprised
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sta SPEECH_PTRL
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lda #>trogdor_surprised
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sta SPEECH_PTRH
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jsr trogdor_talks
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;==============================
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;==============================
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; print honestly say message
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;==============================
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;==============================
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ldx #<trogdor_honestly_message
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ldy #>trogdor_honestly_message
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jsr finish_parse_message_nowait
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lda #<trogdor_honestly
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sta SPEECH_PTRL
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lda #>trogdor_honestly
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sta SPEECH_PTRH
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jsr trogdor_talks
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;==============================
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;==============================
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; print nice of him message
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;==============================
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;==============================
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ldx #<trogdor_honestly_message2
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ldy #>trogdor_honestly_message2
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jsr finish_parse_message
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; UPDATE SCORE
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lda #$10 ; it's BCD
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jsr score_points
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burninate_rather_dashing:
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trogdor_open:
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lda #<trogdor_open_zx02
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sta zx_src_l+1
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lda #>trogdor_open_zx02
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sta zx_src_h+1
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lda #$40
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jsr zx02_full_decomp
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;======================
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; draw rather dashing
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lda #12
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sta CURSOR_X
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lda #142
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sta CURSOR_Y
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lda #<dashing0_sprite
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sta INL
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lda #>dashing0_sprite
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sta INH
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jsr hgr_draw_sprite
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jsr update_top
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; jsr wait_until_keypress
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trogdor_flame1:
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lda #<trogdor_flame1_zx02
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sta zx_src_l+1
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lda #>trogdor_flame1_zx02
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sta zx_src_h+1
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lda #$40
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jsr zx02_full_decomp
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trogdor_flame2:
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lda #<trogdor_flame2_zx02
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sta zx_src_l+1
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lda #>trogdor_flame2_zx02
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sta zx_src_h+1
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lda #$20
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jsr zx02_full_decomp
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ldx #32
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stx BABY_COUNT
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burninate_loop:
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bit PAGE1
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lda #16
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sta speaker_duration
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lda #NOTE_C3
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sta speaker_frequency
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jsr speaker_beep
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bit PAGE2
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lda #16
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sta speaker_duration
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lda #NOTE_D3
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sta speaker_frequency
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jsr speaker_beep
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dec BABY_COUNT
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bne burninate_loop
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;=====================
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;=====================
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; stop fire
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; open mouth
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; charred
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; smoke
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lda #<trogdor_cave_zx02
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sta zx_src_l+1
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lda #>trogdor_cave_zx02
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sta zx_src_h+1
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lda #$40
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jsr zx02_full_decomp
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jsr update_top
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;======================
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; draw rather dashing
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lda #12
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sta CURSOR_X
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lda #142
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sta CURSOR_Y
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lda #1
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sta BABY_COUNT
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dashing_loop:
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ldy BABY_COUNT
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lda dashing_progress_l,Y
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sta INL
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lda dashing_progress_h,Y
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sta INH
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jsr hgr_draw_sprite
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lda #220
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jsr wait
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ldy BABY_COUNT
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cpy #7
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bne no_boom
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lda #64
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sta speaker_duration
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lda #NOTE_C3
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sta speaker_frequency
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jsr speaker_beep
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no_boom:
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inc BABY_COUNT
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lda BABY_COUNT
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cmp #9
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bne dashing_loop
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; collapse with boom
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;==================
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; message
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ldx #<trogdor_honestly_message3
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ldy #>trogdor_honestly_message3
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jsr finish_parse_message
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game_over:
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; go to end credits
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lda #NEW_FROM_DISK
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sta LEVEL_OVER
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lda #LOAD_ENDING
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sta WHICH_LOAD
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rts
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;============================
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; trogdor talks
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;============================
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trogdor_talks:
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;==================================
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; text to speech, where available!
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lda SOUND_STATUS
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and #SOUND_SSI263
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beq skip_speech
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lda MOCKINGBOARD_SLOT ; assume slot #4 for now
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jsr ssi263_speech_init
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jsr ssi263_speak
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bit KEYRESET
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wait_for_speech:
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lda KEYPRESS
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bmi cancel_speech
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lda speech_busy
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bmi wait_for_speech
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bpl done_speech
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cancel_speech:
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bit KEYRESET
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jsr ssi263_speech_shutdown
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jmp done_speech
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skip_speech:
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jsr wait_until_keypress
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done_speech:
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lda #0
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ldx #39
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jsr hgr_partial_restore
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rts
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dashing_progress_l:
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.byte <dashing0_sprite,<dashing1_sprite,<dashing2_sprite
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.byte <dashing3_sprite,<dashing4_sprite,<dashing5_sprite
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.byte <dashing6_sprite,<dashing7_sprite,<dashing8_sprite
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dashing_progress_h:
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.byte >dashing0_sprite,>dashing1_sprite,>dashing2_sprite
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.byte >dashing3_sprite,>dashing4_sprite,>dashing5_sprite
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.byte >dashing6_sprite,>dashing7_sprite,>dashing8_sprite
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.include "dialog_trogdor.inc"
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