mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-02-01 09:33:50 +00:00
660 lines
17 KiB
PHP
660 lines
17 KiB
PHP
peasant2_dialog_start:
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;===============
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; That Hay Bale
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;===============
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; + look (at anything, while hiding inside the bale of hay)
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hay_look_while_in_hay_message:
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.byte "Right now, you see a bunch",13
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.byte "of hay.",0
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; + look
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hay_look_message:
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.byte "Well, there's that big bale",13
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.byte "of hay over there.",0
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; + look hay
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hay_look_at_hay_message:
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.byte "It reminds you of a warm,",13
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.byte "safe place where as a child",13
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.byte "you'd hide.",0
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; + look in hay
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hay_look_in_hay_message:
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.byte "You search and search",13
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.byte "through the haystack.",13
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.byte "Nope. No needles.",0
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; + look tree
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hay_look_at_tree_message:
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.byte "It's Arbor Day, Charlie",13
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.byte "Brown!",0
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; + look fence (merge with others?)
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hay_look_at_fence_message:
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.byte "A standard peasant fence.",13
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.byte "Trogdor makes milk's meat",13
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.byte "outta these things.",0
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; + enter hay / jump in hay / hide in hay (not muddy)
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hay_enter_hay_clean_message:
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.byte "Not right now, man. You're",13
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.byte "feeling fairly clean given",13
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.byte "you just bathed 3",13
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.byte "fortnights ago.",0
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; + enter hay / jump in hay (muddy but not nearby)
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hay_enter_hay_too_far_message:
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.byte "Who do you think you are,",13
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.byte "MJ? Try from a little",13
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.byte "closer.",0
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; + 3 POINTS
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; + enter hay / jump into hay (muddy)
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hay_enter_hay_muddy_message:
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.byte "You've not known much",13
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.byte "better than a roll in the",13
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.byte "hay alone.",0
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; walk over
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hay_enter_hay_muddy_message2:
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.byte "You leap in the hay like a",13
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.byte "two years old boy. Uh oh.",13
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.byte "The hay sticks to your",13
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.byte "muddy body. You're a",13
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.byte "walking hay bale! Just like",13
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.byte "that one guy from that one",13
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.byte "show!",0
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; + hug tree (walks to it)
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hay_hug_tree_message:
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.byte "To every thing, turn, turn,",13
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.byte "turn. There is a season,",13
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.byte "turn, turn, turn.",0
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; + get/steal/take hay
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; although only "get" says the "probably wish you could get" message non-hay
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hay_get_hay_message:
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.byte "Who do you think you are?",13
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.byte "Some kind of Thy",13
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.byte "Dungeonman? You don't need",13
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.byte "any hay.",0
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;=============
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; Mud Puddle
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;=============
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; note, puddle goes dry after you get riches
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; +2 POINTS
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; + (walk into puddle when raining)
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puddle_walk_in_message:
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.byte "Now you've done it! You're",13
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.byte "covered in sticky, albeit",13
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.byte "fine smelling, mud. Your",13
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.byte 34,"Scalding Lake",34," T-shirt is",13
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.byte "all soiled, too. You just",13
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.byte "washed it last harvest!",0
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; + look (dry)
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puddle_look_at_dry_message:
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.byte "There's a dried out mud",13
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.byte "puddle. It's all caked and",13
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.byte "cracked like the kind",13
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.byte "rock stars are always",13
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.byte "standing on.",0
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; + look (wet)
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puddle_look_at_wet_message:
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.byte "Not much to see. 'Sides",13
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.byte "that big mud puddle.",0
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; + look mud / puddle (dry) ; NOT IN WIKI?
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puddle_look_mud_dry_message:
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.byte "The bone-dry mud puddle is",13
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.byte "cracked and caked.",0
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; + look mud / puddle (wet) ; NOT IN WIKI?
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puddle_look_mud_wet_message:
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.byte "It's that sticky mud.",13
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.byte "Y'know, the kind pigs like.",0
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; + get / look rock
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puddle_get_rock_message:
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.byte "That rock's not doin' a",13
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.byte "whole lot for me.",0
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; + get mud (when it's wet, before you fall in)
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puddle_get_mud_wet_clean_message:
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.byte "You can't get the mud so",13
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.byte "much. More like the mud'll",13
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.byte "get you.",0
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; + get mud (when it's wet, after you fall in)
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puddle_get_mud_wet_dirty_message:
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.byte "You've already gotten an",13
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.byte "heapin' helpin' all up on",13
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.byte "yo'self.",0
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;===============
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; Archery Range
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;===============
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; + look
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archery_look_message:
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.byte "You've come across some",13
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.byte "kind of shooting gallery.",13
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.byte "There's a depressed",13
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.byte "looking archer at the desk",13
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.byte "there.",0
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; + look archer (before speaking to Mendelev)
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archery_look_at_archer_message:
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.byte "He looks depressed. He",13
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.byte "keeps sighing all",13
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.byte "obviously like he wants you",13
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.byte "to ask about it.",0
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; + look archer (after talk but before saying haldo to Dongolev)
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archery_look_at_archer_sponge_message:
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.byte "He looks depressed. Jeez,",13
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.byte "who invited the fun sponge?",0
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; + look archer(s)/(anything not covered elsewhere) (after saying haldo to Dongolev)
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archery_look_at_archer_otherwise_message:
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.byte "You've come across some",13
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.byte "kind of shooting gallery. A",13
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.byte "pair of twin brothers seem",13
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.byte "to be running the place.",0
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; + look target
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archery_look_at_target_message:
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.byte "Hey, they had those same",13
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.byte "targets at Peasant Scout",13
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.byte "Camp!",0
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; + look desk
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archery_look_at_desk_message:
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.byte "It says 'archery' on it. My",13
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.byte "wife's drunk.",0
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; + talk (while away from or behind the desk)
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archery_talk_far_message:
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.byte "Why don't you saddle up to",13
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.byte "the front of the table",13
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.byte "there, cowboy?",0
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; POINTS +1 (default) if you talk before finding Dongolev
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; POINTS +1 extra point if you get trinket or mask first
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; + talk {nothing}/man/guy/dude/archer/Mendelev
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; (you walk over) [ note, did verify the quotes here]
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archery_talk_mendelev_message:
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.byte 34,"Oh, hi. I'm Mendelev,",34,13
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.byte "says the archer. ",34,"I used to",13
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.byte "run a shooting range here",13
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.byte "with my brother Dongolev.",13
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.byte "But we don't talk so much",13
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.byte "anymore. I haven't seen him",13
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.byte "in a Jhonka's age. If you",13
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.byte "ever run into him, tell him",13
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.byte "I said 'haldo'.",0
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archery_talk_mendelev2_message:
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.byte 34,"You mean 'hello,'",34," you",13
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.byte "ask?",0
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archery_talk_mendelev3_message:
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.byte 34,"Oh, um. No. Shut up. I",13
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.byte "said 'haldo' and I meant",13
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.byte "'haldo.' Tell him I said",13
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.byte "'haldo.'",34,0
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; + talk (after talking to him before) NOT IN WIKI
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archery_talk_mendelev_between_message:
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.byte 34,"Tell my bro I said 'haldo'",13
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.byte "if you see him,",34," he says",13
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.byte "and goes back to pouting.",0
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; + talk (after dongolev back, before minigame)
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; talk mendelev, dongolev, brothers, guy, dude, man
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; (have arrow, not sure if that matters)
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archery_talk_before_minigame_message:
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.byte 34,"Haldo!",34," say the brothers.",13
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.byte 34,"Test your skill! Give us",13
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.byte "the right super item from",13
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.byte "your inventory and you can",13
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.byte "give it as many tries as",13
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.byte "you need!",34,0
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; + talk (after trinket, before minigame) same as "play game"
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; + talk (after beating the minigame)
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; talk mendelev, dongolev, brothers, guy, dude, man
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archery_talk_after_minigame_message:
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.byte 34,"Go away!",34," says Dongolev.",13
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.byte 34,"We're arguing about who's",13
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.byte "hotter,",34," adds Mendelev.",0
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; + 2 POINTS
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; + give super trinket
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archery_give_trinket_message:
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.byte 34,"That'll work,",34," says",13
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.byte "Mendelev. Just hit 3",13
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.byte "bullseyes and you win the",13
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.byte "SuperTime FunBow TM!",0
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; jmp to archery_play_game_message2
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; give trinket (already gave) not in wiki
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archery_give_trinket_again_message:
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.byte "You already gave them the",13
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.byte "trinket. Fortunately, you",13
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.byte "have an open invitation to",13
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.byte "humiliate yourself at the",13
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.byte "range.",0
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; launches into game...
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; play game, after trinket
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archery_play_game_message:
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.byte 34,"Haldo again!",34," say the",13
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.byte "brothers. ",34,"Get 3 bullseyes",13
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.byte "this time and you'll win",13
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.byte "yourself an SuperTime",13 ; [sic]
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.byte "FunBow",34,0
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archery_play_game_message2:
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.byte 34,"The ARROW KEYS aim left",13
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.byte "and right and the SPACE BAR",13
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.byte "operates the bow. You'll",13
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.byte "need to press it a couple",13
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.byte "of times to get a nice shot",13
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.byte "off but we don't give",13
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.byte "lessons so you're on your",13
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.byte "own.",0
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; hints
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; slack, just aim at middle, both at red line
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; full left, aim at right edge of leg
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; full right, aim at left edge of leg
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; play game after won, goes the "arguing" thing
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;=======
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; ask
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; + ask about fire (all ask abouts m&d must both be there)
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archery_ask_about_fire_message:
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.byte 34,"Trogdor just burned down",13
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.byte "some idiot peasant's",13
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.byte "cottage. You should ask",13
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.byte "him,",34," says Mendelev.",0
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archery_ask_about_fire_message2:
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.byte 34,"Yeah, this jerk goes on",13
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.byte "vacation to some prancey",13
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.byte "lake and...",34,0
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archery_ask_about_fire_message3:
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.byte "They see you staring",13
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.byte "daggers at them and turn",13
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.byte "bright red.",0
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archery_ask_about_fire_message4:
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.byte 34,"Oh. Nevermind,",34," says",13
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.byte "Dongolev. ",34,"Um, yeah.",13
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.byte "What's a fire?",34," adds",13
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.byte "Mendelwhatever.",0
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; + ask about naked ned
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archery_ask_about_ned_message:
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.byte "That guy creeps us out. In",13
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.byte "fact, shut up about him.",0
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; + ask about robe
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archery_ask_about_robe_message:
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.byte 34,"We wouldn't know. We only",13
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.byte "wear archer clothes. You",13
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.byte "just can't arch real well",13
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.byte "in a robe, y'know?",34,0
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; + ask about smell
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archery_ask_about_smell_message:
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.byte 34,"That giant pig running",13
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.byte "around sure smells bad. Maybe",13
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.byte "talk to him.",34,0
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; + ask about trogdor
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archery_ask_about_trogdor_message:
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.byte 34,"Oh man, there was this one",13
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.byte "time when I came THIS close",13
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.byte "to having Trogdor",13
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.byte "ARROWED!",34," says Dongolev.",0
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archery_ask_about_trogdor_message2:
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.byte 34,"Hey, shut up! That was me!",34,13
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.byte "interrupts Mendelev, ",34,"YOU",13
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.byte "almost arrowed that blue",13
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.byte "baby!",34," says Dongolev.",0
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archery_ask_about_trogdor_message3:
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.byte 34,"Did not!",34,0
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archery_ask_about_trogdor_message4:
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.byte 34,"Did so!",34,0
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archery_ask_about_trogdor_message5:
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.byte 34,"Did not!",34,0
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archery_ask_about_trogdor_message6:
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.byte "(You see where this is",13
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.byte "going.)",0
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; + ask about (unknown)
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archery_ask_about_unknown_message:
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.byte 34,"Either we don't know",13
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.byte "anything about that, or",13
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.byte "you're real boring.",34,0
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; + haldo (after Dongolev has returned)
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archery_haldo_message:
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.byte "HALDO!!",0
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; + play game (before saying haldo to Dongolev) (before trinket?)
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archery_play_game_closed_message:
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.byte "The gallery's not open and",13
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.byte "you got no bow or arrows,",13
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.byte "Cupid.",0
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; + get/take/steal target
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archery_get_target_message:
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.byte "No. Those will fall on you",13
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.byte "and more than likely kill",13
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.byte "you.",0
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; + get/take/steal arrow
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archery_get_arrow_message:
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.byte "They have ",34,"RANGE",34," printed",13
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.byte "on them, so it would be",13
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.byte "kind of embarrassing to have",13
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.byte "to shoot around with them.",13
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.byte "Also, that guy over there",13
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.byte "is giving you the evil eye.",0
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; (get [X]=3-5 bullseyes)
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archery_won_message:
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.byte 34,"Nice shootin! 3 hits.",34,13
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.byte "Says Mendelev. ",34,"Here's",13
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.byte "your prize!",34," You got the",13
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.byte "SuperTime FunBow TM! We",13
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.byte "don't sell ammo, so you'll",13
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.byte "have to find your own",13
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.byte "arrows for it.",0
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; BEAT GAME = +3 POINTS
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; get bow
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archery_zero_message:
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.byte 34,"Sorry!",34," says",13
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.byte "Dongolev.",34,"Not a single",13
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.byte "hit. Your game face must be",13
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.byte "on back-order. Maybe come",13
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.byte "back when your shipment",13
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.byte "comes in.",0
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archery_some_message:
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.byte 34,"Sorry!",34," says",13
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.byte "Dongolev.",34,"Only 1",13
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.byte "hit. Your game face must be",13
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.byte "on back-order. Maybe come",13
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.byte "back when your shipment",13
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.byte "comes in.",0
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archery_lose_message:
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.byte 34,"But since you gave us this",13
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.byte "trinket, and you obviously",13
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.byte "don't have a prayer of",13
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.byte "winning, you can play again",13
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.byte "whenever you want.",34,0
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;=================
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; River and Stone
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;=================
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; + look
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river_look_message:
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.byte "Not much to see. River's",13
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.byte "got a rock in it.",0
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; + look water/river
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river_look_at_water_message:
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.byte "Got a rock in it.",0
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; + look rock/stone
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river_look_at_rock_message:
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.byte "The ages have worn this",13
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.byte "rock down. It is a rock of",13
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.byte "ages. Still a-rollin.",0
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; + swim river/water/rock/stone
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river_swim_message:
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.byte "Peasants can't swim. Like,",13
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.byte "it's illegal.",0
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; + get/take/steal rock
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river_get_rock_message:
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.byte "For what? Now you're just",13
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.byte "making up puzzles to solve.",0
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;========================
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; Mountain Pass / Knight
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;========================
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; + look
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pass_look_message:
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.byte "You've reached the",13
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.byte "mountain pass that leads to",13
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.byte "Trogdor's lair. A royal",13
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.byte "knight blocks the entrance.",0
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; + look knight/man/dude/guy
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knight_look_message:
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.byte "He looks way cooler than",13
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.byte "you.",0
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; + look sign
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sign_look_message:
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.byte "What that sign there? That",13
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.byte "sign says 'Trogdor.'",0
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; + look trogdor
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trogdor_look_message:
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.byte "I know it's labeled",13
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.byte "'Trogdor,' but it's really",13
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.byte "just a sign, silly. I mean,",13
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.byte "attack it if you want...",0
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; + attack sign / break sign
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attack_sign_message:
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.byte "I was being facetious, Mr.",13
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.byte "Smarty-short-pants. No",13
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.byte "sign attacking for you.",0
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; + talk knight (beginning, first time only)
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talk_knight_first_message:
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.byte "You explain your situation",13
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.byte "to the knight. That Trogdor",13
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.byte "burninated your cottage",13
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.byte "and you've sworn revenge.",13
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.byte "You ask for passage up the",13
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.byte "mountain to settle your",13
|
|
.byte "score.",13
|
|
.byte "(Press RETURN to advance",13
|
|
.byte "through conversations)",0
|
|
|
|
; (first time only)
|
|
talk_knight_second_message:
|
|
.byte 34,"Hang on there,",13
|
|
.byte "Trogdorkilla,",34," says the",13
|
|
.byte "knight. ",34,"I can only allow",13
|
|
.byte "actual peasants up the",13
|
|
.byte "mountain pass to face",13
|
|
.byte "Trogdor. And you CLEARLY",13
|
|
.byte "are not one.",34,0
|
|
|
|
; + talk (again) picks up here
|
|
talk_knight_third_message:
|
|
.byte 34,"Look, Dragonheart...",34,0
|
|
|
|
talk_knight_stink_message:
|
|
.byte 34,"You don't STINK like a",13
|
|
.byte "peasant.",34,0
|
|
|
|
talk_knight_dress_message:
|
|
.byte 34,"You don't DRESS like a",13
|
|
.byte "peasant.",34,0
|
|
|
|
talk_knight_fire_message:
|
|
.byte 34,"And you're definitely not",13
|
|
.byte "ON FIRE like a peasant.",34,0
|
|
|
|
talk_knight_fourth_message:
|
|
.byte "Once you're those 3",13
|
|
.byte "things, come back and maybe",13
|
|
.byte "we can talk.",34,0
|
|
|
|
; first time only
|
|
talk_knight_fifth_message:
|
|
.byte "Be sure to LOOK around",13
|
|
.byte "lots. TALK to everyone you",13
|
|
.byte "see and ASK ABOUT stuff.",13
|
|
.byte "Type HELP if you get",13
|
|
.byte "confused and INVENTORY to",13
|
|
.byte "see your worldly stuff.",13
|
|
.byte "Type SAVE or LOAD to save",13
|
|
.byte "or load your game. Duh.",0
|
|
|
|
|
|
; + talk knight (with kerrek's belt)
|
|
; starts here, this alone
|
|
talk_knight_after_belt_message:
|
|
.byte "Frankly, Matthew",13
|
|
.byte "Broderick, you sure stink",13
|
|
.byte "like a peasant. But you",13
|
|
.byte "still don't DRESS like a",13
|
|
.byte "peasant and you're not ON",13
|
|
.byte "FIRE like a peasant.",0
|
|
|
|
; + talk knight (with ned's robe, on fire or not)
|
|
talk_knight_after_robe_message:
|
|
.byte "My dear Adso, you are",13
|
|
.byte "dressed well but you don't",13
|
|
.byte "STINK and you're not ON",13
|
|
.byte "FIRE. Let us instead",13
|
|
.byte "exercise our brains and try",13
|
|
.byte "to solve this tantalizing",13
|
|
.byte "conundrum.",0
|
|
|
|
; + talk knight (after acquiring Kerrek's belt and Naked Ned's robe)
|
|
talk_knight_after_robe_and_belt_message:
|
|
.byte "Almost there, Dirk the",13
|
|
.byte "Daring. You stink like a",13
|
|
.byte "peasant and you dress like",13
|
|
.byte "one too. But you're clearly",13
|
|
.byte "still not ON FIRE.",0
|
|
|
|
; + 7 POINTS
|
|
; + talk knight (after have robe, belt, and on fire)
|
|
talk_knight_after_robe_belt_fire_message:
|
|
.byte "Lookin good, Mr. Peasant.",13
|
|
.byte "Good luck with ol' Beefy",13
|
|
.byte "Arm up there.",0
|
|
|
|
talk_knight_after_robe_belt_fire_message2:
|
|
.byte "This is it! You can finally",13
|
|
.byte "get revenge on Trogdor! Nice",13
|
|
.byte "work so far, stupid!",0
|
|
|
|
; Not included, would probably just confuse people
|
|
;.byte "Please insert floppy disk 2",13
|
|
;.byte "into Drive B and press enter.",0
|
|
|
|
;.byte "Disk read error. Please insert",13
|
|
;.byte "floppy disk 2 into Drive B and",13
|
|
;.byte "press enter.",0
|
|
|
|
; + ask about fire
|
|
knight_ask_fire_message:
|
|
.byte 34,"Well, whenever I see",13
|
|
.byte "peasants, they tend to be",13
|
|
.byte "on fire. So get yourself on",13
|
|
.byte "fire. I hear horse grease",13
|
|
.byte "gives a nice, controlled",13
|
|
.byte "burn.",34,0
|
|
|
|
; + ask about Jhonka
|
|
knight_ask_jhonka_message:
|
|
.byte 34,"Since the Kerrek showed",13
|
|
.byte "up, we don't see the Jhonka",13
|
|
.byte "so much anymore. He lives",13
|
|
.byte "in that little cave over in",13
|
|
.byte "west Peasantry.",34,0
|
|
|
|
; + ask about Kerrek
|
|
knight_ask_kerrek_message:
|
|
.byte 34,"I call him Big Stinky.",13
|
|
.byte "He's slow and stupid, but",13
|
|
.byte "he'll pound you into milks",13
|
|
.byte "meat without a second",13
|
|
.byte "thought.",34,0
|
|
|
|
; + ask about naked ned
|
|
knight_ask_ned_message:
|
|
.byte 34,"That weirdo used to live",13
|
|
.byte "over in west Peasantry but",13
|
|
.byte "now I guess he just prances",13
|
|
.byte "around the forest in his",13
|
|
.byte "birthday suit.",34,0
|
|
|
|
; + ask about robe
|
|
knight_ask_robe_message:
|
|
.byte 34,"Peasants wear those brown",13
|
|
.byte "robes. You know, with the",13
|
|
.byte "rope around the waist. Get",13
|
|
.byte "yourself one of those.",34,0
|
|
|
|
; + ask about smell
|
|
knight_ask_smell_message:
|
|
.byte 34,"I never met a peasant that",13
|
|
.byte "didn't stink. If you wanna",13
|
|
.byte "smell bad, get the Kerrek",13
|
|
.byte "involved. That thing",13
|
|
.byte "reeks!",34,0
|
|
|
|
; + ask about trogdor
|
|
knight_ask_trogdor_message:
|
|
.byte 34,"If I had a gold coin for",13
|
|
.byte "every whining peasant's",13
|
|
.byte "cottage that freaking",13
|
|
.byte "dragon burninated, I'd be",13
|
|
.byte "rich as a jhonka.",0
|
|
|
|
; + ask about (unknown)
|
|
knight_ask_unknown_message:
|
|
.byte 34,"I don't know anything",13
|
|
.byte "about that, short pants.",34,0
|
|
|
|
peasant2_dialog_end:
|
|
|
|
.assert (>peasant2_dialog_end - >peasant2_dialog_start) < $1E , error, "peasant2 dialog too big"
|