mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-19 12:32:35 +00:00
425 lines
6.8 KiB
ArmAsm
425 lines
6.8 KiB
ArmAsm
; And Believe Me, I'm Still Alive
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.include "zp.inc"
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; program is ~16k, so from 0xc00 to 0x4C00
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UNPACK_BUFFER EQU $5E00 ; $5E00 - $9600, 14k, $3800
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; trying not to hit DOS at $9600
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; Reserve 3 chunks plus spare (14k)
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;=============================
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; Setup
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;=============================
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jsr HOME
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jsr TEXT
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; init variables
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lda #0
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sta DRAW_PAGE
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sta CH
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sta CV
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sta DONE_PLAYING
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sta XPOS
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sta MB_CHUNK_OFFSET
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sta DECODE_ERROR
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; print detection message
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lda #<mocking_message ; load loading message
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sta OUTL
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lda #>mocking_message
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sta OUTH
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jsr move_and_print ; print it
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jsr mockingboard_detect_slot4 ; call detection routine
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cpx #$1
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beq mockingboard_found
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lda #<not_message ; if not found, print that
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sta OUTL
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lda #>not_message
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sta OUTH
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inc CV
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jsr move_and_print
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jmp forever_loop ; and wait forever
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mockingboard_found:
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;============================
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; Init the Mockingboard
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;============================
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jsr mockingboard_init
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jsr reset_ay_both
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jsr clear_ay_both
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;=========================
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; Setup Interrupt Handler
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;=========================
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; Vector address goes to 0x3fe/0x3ff
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; FIXME: should chain any existing handler
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lda #<interrupt_handler
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sta $03fe
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lda #>interrupt_handler
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sta $03ff
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;============================
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; Enable 50Hz clock on 6522
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;============================
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sei ; disable interrupts just in case
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lda #$40 ; Continuous interrupts, don't touch PB7
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sta $C40B ; ACR register
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lda #$7F ; clear all interrupt flags
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sta $C40E ; IER register (interrupt enable)
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lda #$C0
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sta $C40D ; IFR: 1100, enable interrupt on timer one oflow
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sta $C40E ; IER: 1100, enable timer one interrupt
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lda #$E7
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sta $C404 ; write into low-order latch
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lda #$4f
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sta $C405 ; write into high-order latch,
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; load both values into counter
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; clear interrupt and start counting
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; 4fe7 / 1e6 = .020s, 50Hz
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;===========================
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; clear both screens
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;===========================
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; Clear text page0
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lda #0
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sta DRAW_PAGE
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lda #(' '+$80)
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sta clear_all_color+1
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jsr clear_all
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;============================
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; Draw title screen
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;============================
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; Draw top line
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lda #' '+$80
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sta dal_first+1
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lda #'-'+$80
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sta dal_second+1
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jsr draw_ascii_line
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; Draw columns
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ldy #20
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lda #'|'+$80
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sta dal_first+1
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lda #' '+$80
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sta dal_second+1
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line_loop:
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jsr draw_ascii_line
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dey
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bne line_loop
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; Draw bottom line
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lda #' '+$80
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sta dal_first+1
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lda #'-'+$80
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sta dal_second+1
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jsr draw_ascii_line
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;============================
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; Setup bounds
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;============================
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lda #2
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sta WNDLFT
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lda #35
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sta WNDWDTH
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lda #1
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sta WNDTOP
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lda #21
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sta WNDBTM
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jsr HOME
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;==============================
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; Setup lyrics
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;==============================
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lda #<(lyrics)
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sta LYRICSL
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lda #>(lyrics)
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sta LYRICSH
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;==================
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; load song
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;==================
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jsr load_song
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;============================
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; Init Background
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;============================
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;============================
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; Enable 6502 interrupts
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;============================
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cli ; clear interrupt mask
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;============================
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; Loop forever
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;============================
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main_loop:
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lda DECODE_ERROR
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beq check_copy
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sei
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brk ; panic if we had an error
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check_copy:
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lda COPY_TIME
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beq check_decompress ; if zero, skip
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lda #0
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sta COPY_OFFSET
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check_copy_loop:
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jsr page_copy ;6+3621
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inc COPY_OFFSET ; (opt: make subtract?) ; 5
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lda #14 ; NOT HEX URGH!
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cmp COPY_OFFSET
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bne check_copy_loop
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lda #0 ; we are done
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sta COPY_TIME
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check_decompress:
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lda DECOMPRESS_TIME
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beq check_done ; if zero, skip
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jsr setup_next_subsong ; decompress
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lda MB_CHUNK_OFFSET
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sta TIME_TAKEN
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lda #0
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sta DECOMPRESS_TIME
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check_done:
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lda #$ff
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bit DONE_PLAYING
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beq main_loop ; if was all zeros, loop
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bmi main_loop ; if high bit set, paused
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; bvs minus_song ; if bit 6 set, then left pressed
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; else, either song finished or
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; right pressed
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done_play:
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lda #0
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sta DONE_PLAYING
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forever_loop:
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jmp forever_loop
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;=================
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; load our song
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;=================
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load_song:
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;=========================
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; Init Variables
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;=========================
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lda #$0
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sta FRAME_COUNT
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sta COPY_OFFSET
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sta DECOMPRESS_TIME
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sta COPY_TIME
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sta MB_CHUNK_OFFSET
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lda #$20
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sta DECODER_STATE
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lda #3
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sta CHUNKSIZE
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;===========================
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; Setup KRW file
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;===========================
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; Point LZ4 src at proper place
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ldy #0
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lda #>(LZ4_BUFFER+3)
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sta LZ4_SRC+1
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lda #<(LZ4_BUFFER+3)
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sta LZ4_SRC
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lda (LZ4_SRC),Y ; get header skip
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clc
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adc LZ4_SRC
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sta LZ4_SRC
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lda LZ4_SRC+1
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adc #0
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sta LZ4_SRC+1
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lda #<UNPACK_BUFFER ; set input pointer
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sta INL
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lda #>UNPACK_BUFFER
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sta INH
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; Decompress first chunks
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lda #$0
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sta COPY_OFFSET
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sta DECOMPRESS_TIME
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lda #$3
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sta CHUNKSIZE
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lda #$20
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sta DECODER_STATE
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sta COPY_TIME
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jsr setup_next_subsong
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rts
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;=================
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; next sub-song
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;=================
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setup_next_subsong:
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ldy #0
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lda (LZ4_SRC),Y ; get next size value
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sta LZ4_END
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iny
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lda (LZ4_SRC),Y
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sta LZ4_END+1
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lda #2 ; increment pointer
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clc
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adc LZ4_SRC
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sta LZ4_SRC
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lda LZ4_SRC+1
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adc #0
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sta LZ4_SRC+1
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jsr lz4_decode ; decode
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; tail-call?
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rts
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;==============================================
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; plan: takes 256 50Hz to play a chunk
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; need to copy 14 256-byte blocks
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; PLAY A (copying C)
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; PLAY B (copying C)
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; PLAY D (decompressing A/B/C)
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;========================
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; page copy
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;========================
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; want to copy:
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; SRC: chunk_buffer+(2*256)+(COPY_OFFSET*3*256)
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; DST: chunk_buffer+$2A00+(COPY_OFFSET*256)
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page_copy:
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clc ; 2
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lda #>(UNPACK_BUFFER+512) ; 3
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adc COPY_OFFSET ; 3
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adc COPY_OFFSET ; 3
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adc COPY_OFFSET ; 3
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sta page_copy_loop+2 ; self modify ; 5
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lda #>(UNPACK_BUFFER+$2A00) ; 2
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adc COPY_OFFSET ; 3
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sta page_copy_loop+5 ; self modify ; 5
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ldx #$00 ; 2
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page_copy_loop:
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lda $1000,x ; 4
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sta $1000,X ; 5
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inx ; 2
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bne page_copy_loop ; 2nt/3
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rts ; 6
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;======================
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; 2+14*256+6+29= 3621
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;=====================
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; Draw ascii line art
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;
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; trashes A,X
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draw_ascii_line:
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dal_first:
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lda #'|'+$80
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jsr COUT1
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ldx #38
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dal_second:
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lda #' '+$80
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dal_loop:
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jsr COUT1
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dex
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bne dal_loop
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lda dal_first+1
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jsr COUT1
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rts
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;=========
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;routines
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;=========
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.include "../asm_routines/gr_offsets.s"
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.include "../asm_routines/text_print.s"
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.include "../asm_routines/mockingboard_a.s"
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.include "../asm_routines/gr_fast_clear.s"
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.include "../asm_routines/lz4_decode.s"
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.include "../asm_routines/keypress_minimal.s"
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.include "interrupt_handler.s"
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;=========
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; strings
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;=========
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mocking_message: .asciiz "LOOKING FOR MOCKINGBOARD IN SLOT #4"
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not_message: .byte "NOT "
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loading_message: .asciiz "LOADING"
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lyrics:
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.include "lyrics.inc"
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.include "ascii_art.inc"
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LZ4_BUFFER:
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.incbin "SA.KRW"
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