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30 lines
336 B
ArmAsm
30 lines
336 B
ArmAsm
; init state
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; initial state at start of game is for all vars to be 0
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init_state:
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; global game state
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lda #0
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sta JOYSTICK_ENABLED
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sta UPDATE_POINTER
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; game state in saves init
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lda #$0
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ldy #WHICH_LOAD
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init_state_loop:
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sta 0,Y
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iny
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cpy #END_OF_SAVE
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bne init_state_loop
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; testing
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; lda #$ff
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; sta MARKER_SWITCHES
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rts
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