mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-01-03 18:29:53 +00:00
219 lines
3.7 KiB
ArmAsm
219 lines
3.7 KiB
ArmAsm
; flames -- Apple II Hires
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; 158 bytes -- original
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; 163 bytes -- limit to part of screen for frame rate
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; 155 bytes -- inline functions
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; 147 bytes -- rip out broken wind support
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; 146 bytes -- move jmp to branch-always
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; 135 bytes -- use (GBASL) instead of self-modifying
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; 147 bytes -- use larger pool of random numbers
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; 142 bytes -- use (BASL),Y addressing instead of self-modifying code
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; 140 bytes -- use high bit for randomness
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; D0+ used by HGR routines
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HGR_COLOR = $E4
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HGR_PAGE = $E6
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BASL = $24
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BASH = $25
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GBASL = $26
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GBASH = $27
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HGR_X = $E0
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; soft-switches
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PAGE1 = $C054
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; ROM routines
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HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
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HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
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HPOSN = $F411 ; (Y,X),(A) (values stores in HGRX,XH,Y)
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WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
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flamees:
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;==================================================
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; clear both graphics screens, set to display page1
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jsr HGR
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jsr HGR2
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bit PAGE1 ; display page1 while leaving $E6 set to page2
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;=============================================
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; setup (draw white line at bottom of screen)
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ldx #39
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lda #$f
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white_line_loop:
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sta $5FD0,X
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dex
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bpl white_line_loop
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;====================
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;====================
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; main loop
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;====================
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;====================
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fire_loop:
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; first time through loop, X = FF
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; other times through loop, X = 192
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;====================
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; move fire
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;====================
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move_fire:
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ldx #191 ; start at bottom of screen
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burn_loop:
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txa
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jsr HPOSN ; puts addr of line in A into GBASL:GBASH
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lda GBASL ; put the line address into input
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sta BASL
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lda GBASH
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sta BASH
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; input now in GBASL:GBASH
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ldx HGR_X ; restore X
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dex ; point to line above
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txa ; put in A
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jsr HPOSN ; put addr of line in A into GBASL:GBASH
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; output now in GBASL:GBASH
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ldy #39 ; 39 columns across screen
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burn_inner:
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random_smc:
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lda $E000 ; our "RANDOM" numbers
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; and #$1
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; bne dont_invert_dex
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bpl dont_invert_dex ; is top bit random enough?
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lda dex_smc
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eor #$20
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sta dex_smc
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dont_invert_dex:
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;burn_in_smc:
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lda (BASL),Y
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tax
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; ldx $4000,Y
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beq skip_if_zero
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dex_smc: ; DEX = $CA, NOP = $EA
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dex
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skip_if_zero:
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txa
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;burn_out_smc:
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; sta $4000,Y
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sta (GBASL),Y
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inc random_smc+1 ; update "RNG"
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bne no_oflo
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inc random_smc+2
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bne no_oflo
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lda #$d0
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sta random_smc+2
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no_oflo:
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dey
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bpl burn_inner
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ldx HGR_X ; finish early as top of screen empty
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cpx #150
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bne burn_loop
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;====================
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; copy to visible
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copy_to_page1:
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; X should already be 150 here
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; ldx #150 ; only on bottom of screen
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copy_loop:
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txa
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jsr HPOSN ; puts addr of line in A into GBASL:GBASH
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lda GBASL
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sta BASL
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; sta copy_inner_smc+1
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lda GBASH
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eor #$60 ; flip to page 1
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sta BASH
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; sta copy_inner_smc+2
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ldy #39
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copy_inner:
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lda (GBASL),Y
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tax
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lda color_lookup,X
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; sec ; or ora $80?
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ror_smc:
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; ror ; ROR = $6A 0110 1010
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; NOP = $EA 1110 1010
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copy_inner_smc:
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sta (BASL),Y
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; lda ror_smc
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; eor $80
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; sta ror_smc
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dey
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bpl copy_inner
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ldx HGR_X
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inx
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cpx #192
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bne copy_loop
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;====================
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; loop forever
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beq fire_loop ; bra
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;=====================
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color_lookup:
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.byte $00 ; 1 0 00 00 00 BBBB 0
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.byte $84 ; 1 0 00 01 00 BB0B 1
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.byte $90 ; 1 0 01 00 00 BOBB 2
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.byte $81 ; 1 0 00 00 01 BBBO 3
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.byte $91 ; 1 0 01 00 01 BOBO 4
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.byte $C4 ; 1 1 00 01 00 OBOB 5
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.byte $D1 ; 1 1 01 00 01 OOBO 6
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.byte $DA ; 1 1 01 01 01 OOOO 7
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.byte $F5 ; 1 1 11 01 01 OWOO 8
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.byte $DD ; 1 1 01 11 01 WOWO 9
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.byte $FE ; 1 1 11 01 11 OWOW 10
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.byte $DF ; 1 1 01 11 11 OOWW 11
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.byte $F5 ; 1 1 11 01 01 WWOO 12
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.byte $FD ; 1 1 11 11 01 WWWO 13
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.byte $DF ; 1 1 01 11 11 WOWW 14
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.byte $ff ; 1 1 11 11 11 WWWW 15
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