mirror of
https://github.com/deater/dos33fsprogs.git
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b1238af49d
this will probably upset people
200 lines
3.6 KiB
ArmAsm
200 lines
3.6 KiB
ArmAsm
;=================
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; VMW PT3_LIB test
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;=================
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; template for using the pt3_lib
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; zero page definitions
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.include "zp.inc"
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; some firmware locations
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.include "hardware.inc"
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; Location the files load at.
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; If you change this, you need to update the Makefile
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PT3_LOC = song
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; the below will make for more compact code, at the expense
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; of using $80 - $ff zero page addresses by the decoder.
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; PT3_USE_ZERO_PAGE = 1
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;=============================
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; Setup
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;=============================
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pt3_setup:
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jsr HOME
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jsr TEXT
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;===============
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; init variables
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;===============
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lda #0
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sta DONE_PLAYING
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sta LOOP ; change to 1 to loop forever
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;=======================
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; Detect mockingboard
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;========================
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jsr print_mockingboard_detect ; print message
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jsr mockingboard_detect ; call detection routine
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bcs mockingboard_found
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jsr print_mocking_notfound
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; possibly can't detect on IIc so just try with slot#4 anyway
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; even if not detected
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jmp setup_interrupt
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mockingboard_found:
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; print found message
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; modify message to print slot value
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lda MB_ADDR_H
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sec
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sbc #$10
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sta found_message+11
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jsr print_mocking_found
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;==================================================
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; patch the playing code with the proper slot value
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;==================================================
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jsr mockingboard_patch
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setup_interrupt:
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;=======================
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; Set up 50Hz interrupt
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;========================
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jsr mockingboard_init
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jsr mockingboard_setup_interrupt
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;============================
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; Init the Mockingboard
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;============================
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jsr reset_ay_both
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jsr clear_ay_both
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;==================
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; init song
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;==================
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jsr pt3_init_song
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;============================
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; Enable 6502 interrupts
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;============================
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start_interrupts:
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cli ; clear interrupt mask
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;============================
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; Loop forever
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;============================
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forever_loop:
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jmp forever_loop
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;========================================
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;========================================
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; Helper routines below
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;========================================
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;========================================
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;==================================
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; Print mockingboard detect message
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;==================================
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; note: on IIc must do this before enabling interrupt
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; as we disable ROM (COUT won't work?)
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print_mockingboard_detect:
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; print detection message
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ldy #0
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print_mocking_message:
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lda mocking_message,Y ; load loading message
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beq done_mocking_message
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ora #$80
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jsr COUT
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iny
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jmp print_mocking_message
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done_mocking_message:
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jsr CROUT1
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rts
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print_mocking_notfound:
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ldy #0
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print_not_message:
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lda not_message,Y ; load loading message
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beq print_not_message_done
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ora #$80
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jsr COUT
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iny
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jmp print_not_message
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print_not_message_done:
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rts
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print_mocking_found:
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ldy #0
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print_found_message:
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lda found_message,Y ; load loading message
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beq done_found_message
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ora #$80
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jsr COUT
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iny
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jmp print_found_message
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done_found_message:
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rts
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;=========
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; strings
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;=========
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mocking_message: .asciiz "LOOKING FOR MOCKINGBOARD: "
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not_message: .byte "NOT "
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found_message: .asciiz "FOUND SLOT#4"
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;=========
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; vars
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;=========
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;=========
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;routines
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;=========
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.include "pt3_lib_core.s"
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.include "pt3_lib_init.s"
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.include "pt3_lib_mockingboard_setup.s"
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.include "interrupt_handler.s"
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; if you're self patching, detect has to be after interrupt_handler.s
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.include "pt3_lib_mockingboard_detect.s"
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;=============
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; include song
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;=============
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.align 256 ; must be on page boundary
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; this can be fixed but some changes would have
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; to be made throughout the player code
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song:
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.incbin "../pt3_player/music/EA.PT3"
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;.incbin "../ootw/ootw_audio/ootw_outro.pt3"
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