mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-29 15:29:34 +00:00
92 lines
1.9 KiB
Plaintext
92 lines
1.9 KiB
Plaintext
KNOWN BUGS:
|
|
+ ootw: pool monster grabs you a edge of pool (glitch)
|
|
+ intro: there's still a bit of a pause when the elevator door finishes opening
|
|
|
|
TODO:
|
|
|
|
General:
|
|
|
|
* Movement:
|
|
+ running: Missing one running frame (?)
|
|
+ ability to run+jump
|
|
+ ability to kick while crouching
|
|
+ ability to shoot
|
|
+ running then crouch, you slide a bit
|
|
|
|
* sprites_to_draw:
|
|
+ physicist crouch-kicking
|
|
+ physicist run+jumping
|
|
+ physicist swimming
|
|
+ physicist getting out of pool
|
|
+ beast tripping
|
|
+ physicist holding gun
|
|
+ physicist shot
|
|
+ alien shot
|
|
+ alien running
|
|
+ friend walking
|
|
+ friend running
|
|
|
|
|
|
* underwater:
|
|
+ add arrival-underwater scene
|
|
+ falling console
|
|
+ ability to swim
|
|
+ tentacles to grab
|
|
+ shimmery water at top
|
|
+ ripples in water
|
|
|
|
* pool:
|
|
+ background of beast moving off
|
|
+ adjust tentacle to not go off edge of screen
|
|
+ adjust x position of tentacle grab
|
|
|
|
* cavern:
|
|
+ slugs on ceiling drop
|
|
+ background of beast moving off ?
|
|
+ adjust slug attack range
|
|
|
|
* beast:
|
|
+ hook up beast ending cutscene
|
|
+ compress/transparency beast ending cutscene
|
|
+ add beast tripping
|
|
|
|
* rope_room:
|
|
+ re-enable earthquake while swinging
|
|
+ speed up background if possible
|
|
|
|
|
|
Level/Checkpoint #2:
|
|
|
|
* general
|
|
+ If aliens catch you, they punch you
|
|
+ Shields disappear if you leave the room
|
|
|
|
* cage room:
|
|
+ Swing in the cage (take into account keyboard input)
|
|
+ Ability to pick up gun, with all that entails
|
|
+ Animation of friend?
|
|
+ 1-bit audio recording of friend talking
|
|
+ in game, after some time the guard calms down
|
|
|
|
* Jail:
|
|
+ Doors that open/blast?
|
|
+ flashes from gunfire in neighboring room
|
|
+ Implement enemies
|
|
+ death animation
|
|
+ in actual game foreground enemies can continue to next screen
|
|
|
|
* Elevator:
|
|
+ Elevator can change direction mid-floor
|
|
+ Elevator should shoot sparks every 20 frames or so
|
|
|
|
* View:
|
|
+ music play when viewing city
|
|
|
|
|
|
|
|
Level/Checkpoint #3:
|
|
+ Implement
|
|
|
|
Level/Checkpoint #4:
|
|
+ Implement
|