dos33fsprogs/mode7/rasterbars.s
2018-01-22 23:41:43 -05:00

305 lines
4.6 KiB
ArmAsm

; Not quite a raster-bar, but why not
.include "zp.inc"
;===========
; CONSTANTS
;===========
ELEMENTS EQU 64
;=====================
; Rasterbars
;=====================
;================================
; Clear screen and setup graphics
;================================
jsr clear_screens ; clear top/bottom of page 0/1
jsr set_gr_page0
;===============
; Init Variables
;===============
lda #0 ; 2
sta DRAW_PAGE ; 3
sta SCREEN_Y
;===========================
;===========================
; Main Loop
;===========================
;===========================
raster_loop:
; clear rows
ldy #19 ; 2
lda #0
init_rows:
sta row_color,Y
dey
bpl init_rows
jsr clear_top
;================
; set colors
lda #COLOR_BOTH_AQUA ; aqua
sta COLOR
ldy SCREEN_Y
jsr set_row_color
lda #COLOR_BOTH_MEDIUMBLUE ; medium blue
sta COLOR
iny
jsr set_row_color
lda #COLOR_BOTH_LIGHTGREEN ; light green
sta COLOR
iny
jsr set_row_color
lda #COLOR_BOTH_DARKGREEN ; green
sta COLOR
iny
jsr set_row_color
lda #COLOR_BOTH_YELLOW ; yellow
sta COLOR
iny
jsr set_row_color
lda #COLOR_BOTH_ORANGE ; orange
sta COLOR
iny
jsr set_row_color
lda #COLOR_BOTH_PINK ; pink
sta COLOR
iny
jsr set_row_color
lda #COLOR_BOTH_RED ; red
sta COLOR
iny
jsr set_row_color
;=================
; draw rows
ldy #19
draw_rows_loop:
lda row_color,Y
sta COLOR
tya
pha
asl
ldy #39 ; 2
sty V2 ; 3
ldy #0 ; 2
jsr hlin_double ; hlin y,V2 at A ; 63+(X*16)
pla ; 4
tay
dey
bpl draw_rows_loop
;==================
; flip pages
;==================
jsr page_flip ; 6
;==================
; delay?
;==================
;==================
; update y pointer
;==================
ldy SCREEN_Y
iny
cpy #ELEMENTS
bne not_there
ldy #0
not_there:
sty SCREEN_Y
;==================
; loop forever
;==================
jmp raster_loop ; 3
;===================
; set_row_color
;===================
; color in COLOR
; Y=offset
; Y preserved?
set_row_color:
tya ; wrap y offset
and #(ELEMENTS-1)
tax
lda fine_sine,X ; lookup sign value
cpx #33 ; check if > pi and
bpl sin_negative ; need to make negative
sin_positive:
clc ; shift right by 4, zero-extend
ror
clc
ror
clc
ror
clc
ror
clc
adc #18 ; add in 18 to center on screen
lsr ; shift once more
jmp sin_no_more
; FIXME: precalculate as we shift same each time
sin_negative:
sec
ror
sec
ror
sec
ror
sec
ror
clc
adc #18
lsr
sin_no_more:
tax
and #$1 ; see if even or odd
beq even_line
lda COLOR
and #$f0
sta COLOR
lda row_color,X
and #$0f
jmp done_line
even_line:
lda COLOR
and #$0f
sta COLOR
lda row_color,X
and #$f0
done_line:
ora COLOR
sta row_color,X
rts
;===============================================
; External modules
;===============================================
.include "../asm_routines/pageflip.s"
.include "../asm_routines/gr_setpage.s"
;.include "../asm_routines/keypress.s"
.include "../asm_routines/gr_offsets.s"
.include "../asm_routines/gr_fast_clear.s"
.include "../asm_routines/gr_hlin.s"
;======================
; some arrays
;======================
row_color:
.byte $00,$00,$00,$00,$00, $00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$00, $00,$00,$00,$00,$00
fine_sine:
.byte $00 ; 0.000000
.byte $19 ; 0.098017
.byte $31 ; 0.195090
.byte $4A ; 0.290285
.byte $61 ; 0.382683
.byte $78 ; 0.471397
.byte $8E ; 0.555570
.byte $A2 ; 0.634393
.byte $B5 ; 0.707107
.byte $C5 ; 0.773010
.byte $D4 ; 0.831470
.byte $E1 ; 0.881921
.byte $EC ; 0.923880
.byte $F4 ; 0.956940
.byte $FB ; 0.980785
.byte $FE ; 0.995185
.byte $FF ; 1.000000
.byte $FE ; 0.995185
.byte $FB ; 0.980785
.byte $F4 ; 0.956940
.byte $EC ; 0.923880
.byte $E1 ; 0.881921
.byte $D4 ; 0.831470
.byte $C5 ; 0.773010
.byte $B5 ; 0.707107
.byte $A2 ; 0.634393
.byte $8E ; 0.555570
.byte $78 ; 0.471397
.byte $61 ; 0.382683
.byte $4A ; 0.290285
.byte $31 ; 0.195090
.byte $19 ; 0.098017
.byte $00 ; 0.000000
.byte $E7 ; -0.098017
.byte $CF ; -0.195090
.byte $B6 ; -0.290285
.byte $9F ; -0.382683
.byte $88 ; -0.471397
.byte $72 ; -0.555570
.byte $5E ; -0.634393
.byte $4B ; -0.707107
.byte $3B ; -0.773010
.byte $2C ; -0.831470
.byte $1F ; -0.881921
.byte $14 ; -0.923880
.byte $0C ; -0.956940
.byte $05 ; -0.980785
.byte $02 ; -0.995185
.byte $00 ; -1.000000
.byte $02 ; -0.995185
.byte $05 ; -0.980785
.byte $0C ; -0.956940
.byte $14 ; -0.923880
.byte $1F ; -0.881921
.byte $2C ; -0.831470
.byte $3B ; -0.773010
.byte $4B ; -0.707107
.byte $5E ; -0.634393
.byte $72 ; -0.555570
.byte $88 ; -0.471397
.byte $9F ; -0.382683
.byte $B6 ; -0.290285
.byte $CF ; -0.195090
.byte $E7 ; -0.098017